Example #1
0
 public static void hitSuccessful(Enemies enemy, Weapons weapon, int damage)
 {
     Console.WriteLine($"You struck the {enemy.Name} with the {weapon.Name} and inflicted {damage} damage!\n");
 }
Example #2
0
        public static Player InitiateCombat(Player player, Enemies enemy) //Add storm to list of enemies //Add weapon to player Login(write to file)



        {
            if (enemy.IsAlive == true && enemy.HP > 0 && player.IsAlive == true && player.HP > 0)
            {
                int    chanceToRun = 1;
                string run;
                string attack;


                Console.WriteLine($"The player's HP is: {player.HP}");
                if (enemy.Name != "storm")
                {
                    Console.WriteLine($"The {enemy.Name}'s HP is {enemy.HP}");
                }


                if (enemy.Name != "storm")
                {
                    Console.ForegroundColor = ConsoleColor.Blue;
                    Console.WriteLine($"YOU ARE BEING ATTACKED BY {enemy.Name}!");
                    Console.ForegroundColor = ConsoleColor.White;

                    if (enemy.Name != "mob of suitors")
                    {
                        Console.WriteLine("\nYou may try to \"run away\" or \"attack\"\n");

                        run = Console.ReadLine();
                        run = run.ToLower();
                        run = run.Trim();

                        //run = Console.ReadLine().ToLower().Trim();
                    }

                    else
                    {
                        run = "attack";
                    }


                    if (run.Equals("run away"))
                    {
                        chanceToRun = Random.GetRandom(0, 3);


                        if (chanceToRun == 0)
                        {
                            Console.WriteLine($"\nYou have escaped from {enemy.Name}\n");
                            return(player);
                        }

                        else
                        {
                            Console.WriteLine($"\nYou could not escape, you must battle {enemy.Name}\n");
                        }
                    }

                    do
                    {
                        if (chanceToRun != 0)
                        {
                            Console.WriteLine($"\nYou may \"attack with {player.CurrentWeapon.Name}\" or \"change weapon to {{weapon}}\"");

                            attack = Console.ReadLine().ToLower().Trim();
                            while (attack == "")
                            {
                                attack = Console.ReadLine().ToLower().Trim();
                            }
                            string[] attackSplit = attack.Split(' ');

                            while (attackSplit.Count() < 3)
                            {
                                attack = Console.ReadLine().ToLower().Trim();
                            }
                            attackSplit = attack.Split(' ');

                            if (player.CurrentWeapon != World.GetWeaponByName(attackSplit[2]) && attackSplit[0] != "change")
                            {
                                Console.WriteLine($"\n{attackSplit[2]} IS NOT YOUR CURRENT WEAPON.\n");
                                Console.WriteLine("\nTo change to that weapon, type \"change weapon to {weapon}\"\n");
                                attack = Console.ReadLine().ToLower();
                            }

                            if (attack == $"attack with {player.CurrentWeapon.Name}")
                            {
                                int damageFromWeapon = Random.GetRandom(0, player.CurrentWeapon.Damage);           //Returns a random value from 0 up to the max damage the weapon can do
                                if (damageFromWeapon == 0 && player.HP > 0 && enemy.HP > 0)                        //If damage is zero and player and monster are still alive
                                {
                                    StandardMessages.hitMissed(player.CurrentWeapon);                              //Show that hit missed
                                }
                                if (damageFromWeapon != 0 && player.HP > 0 && enemy.HP > 0)                        //If damage is not zero and player and monster are still alive
                                {
                                    enemy.HP -= damageFromWeapon;                                                  //Damage done to monster
                                    Console.ForegroundColor = ConsoleColor.Green;
                                    StandardMessages.hitSuccessful(enemy, player.CurrentWeapon, damageFromWeapon); //Show that hit was successful
                                    if (enemy.HP > 0)
                                    {
                                        Console.WriteLine($"The {enemy.Name}'s HP is {enemy.HP}\n"); //Show enemies HP
                                    }
                                    else
                                    {
                                        Console.WriteLine($"This hit killed {enemy.Name}\n");
                                        if (player.CurrentDefense != null)
                                        {
                                            Console.ForegroundColor = ConsoleColor.Yellow;
                                            Console.WriteLine($"\nYour {player.CurrentDefense.Name} was damaged in battle and cannot be used again");
                                            player.CurrentDefense   = null;
                                            Console.ForegroundColor = ConsoleColor.White;
                                        }
                                    }
                                }
                                Console.ForegroundColor = ConsoleColor.White;
                            }



                            string[] split = attack.Split(' ');
                            if (split[0] == "change" && split[1] == "weapon" && split[2] == "to")
                            {
                                if (split.Length == 4)
                                {
                                    if (player.Inventory.Contains(World.GetItemByName(split[3])))
                                    {
                                        player.CurrentWeapon = World.GetWeaponByName(split[3]);
                                        Console.WriteLine($"\nYou have changed your weapon to {player.CurrentWeapon.Name}\n");
                                    }


                                    else
                                    {
                                        Console.WriteLine($"\nYou do not have the weapon {split[3]} in your inventory.\n");
                                    }
                                }
                            }

                            //The monster hits the player

                            int damageFromEnemy = Random.GetRandom(0, enemy.MaxDamage);
                            if (damageFromEnemy == 0 && enemy.HP > 0 && player.HP > 0) //If damage is zero and player and monster are still alive
                            {
                                Console.ForegroundColor = ConsoleColor.Red;
                                Console.WriteLine($"{enemy.Name}'s attack missed.\n"); //Show that hit missed
                                Console.ForegroundColor = ConsoleColor.White;
                            }
                            if (damageFromEnemy != 0 && enemy.HP > 0 && player.HP > 0) //If damage is not zero and player and monster are still alive
                            {
                                Console.ForegroundColor = ConsoleColor.Red;
                                Console.WriteLine($"{enemy.Name} attacked you!");
                                if (player.CurrentDefense != null)
                                {
                                    Console.ForegroundColor = ConsoleColor.DarkYellow;
                                    Console.WriteLine($"\nYour {player.CurrentDefense.Name} helped defend against the attack! \n");
                                    Console.ForegroundColor = ConsoleColor.White;
                                    int defenseAmount = Random.GetRandom(0, player.CurrentDefense.Value);
                                    if (damageFromEnemy > defenseAmount)
                                    {
                                        damageFromEnemy -= defenseAmount;
                                    }
                                }
                                player.HP -= damageFromEnemy;                                             //Damage done to player
                                Console.ForegroundColor = ConsoleColor.Red;
                                Console.WriteLine($"The attack did { damageFromEnemy} damage to you.\n"); //Show that hit was successful
                                if (player.HP > 0)
                                {
                                    Console.WriteLine($"The player's HP is: {player.HP}\n"); //Show Player's HP
                                }
                                else
                                {
                                    Console.WriteLine("This hit killed you.");
                                    player.CurrentDefense = null;
                                }
                            }



                            Console.ForegroundColor = ConsoleColor.White;
                        }
                    }while (enemy.HP > 0 && player.HP > 0);

                    if (enemy.HP <= 0)
                    {
                        //Tell the player the enemy was defeated
                        StandardMessages.enemyDefeated(enemy);
                        enemy.IsAlive       = false;
                        player.Gold_reward += enemy.Gold_reward;
                        Console.WriteLine($"You recieved {enemy.Gold_reward} gold for defeating {enemy.Name}.");
                    }

                    if (player.HP <= 0)
                    {
                        Console.WriteLine($"You have been defeated by {enemy.Name}, you have died...\n");
                        player.HP      = 0;
                        player.IsAlive = false; //killed player in program will reload from last save
                    }

                    return(player);
                }


                return(player);
            }


            else //if the enemy is a storm
            {
                if (player.HP > 0)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("\nA storm is approaching...\n");
                    DateTime time = DateTime.Now;
                    time = time.AddSeconds(5);
                    int timeToHit = Random.GetRandom(1, 4);
                    int i;
                    for (i = 0; i < timeToHit; i++)
                    {
                        if (player.HP > 0)
                        {
                            int damageFromStorm = Random.GetRandom(1, enemy.MaxDamage);
                            player.HP -= damageFromStorm;
                            Console.WriteLine("The storm rages...\n");
                            Console.ForegroundColor = ConsoleColor.White;
                            if (player.HP > 0)
                            {
                                Console.WriteLine($"The player's HP is: {player.HP}");
                                Console.WriteLine("\n");
                            }
                        }
                    }

                    return(player);
                }

                if (player.HP <= 0)
                {
                    player.IsAlive = false;
                }

                Console.ForegroundColor = ConsoleColor.White;

                return(player);
            }
        }
Example #3
0
 public static void enemyDefeated(Enemies enemy)
 {
     Console.WriteLine($"\n{enemy.Name} HAS BEEN DEFEATED!\n");
 }