private Timer _ticker; // Helps generate the periodic tick used by games #endregion Fields #region Constructors internal GameManager(IrcClient irc, Loader loader) { _irc = irc; _irc.OnIRCQEvent += OnIncoming; _loader = loader; _tickCount = 0; _ticker = new Timer( delegate { _irc.Enqueue(new TickEvent()); }, null, Timeout.Infinite, Timeout.Infinite); _commands = new Dictionary<string, CommandHandler>(); CommandSetup(); }
public static void Main(string[] args) { GameChannel.Out("GameChannel", "Version " + Version); IrcClient irc = new IrcClient(); irc.IsBackground = false; Loader loader = new Loader(); dispatcher = new GameManager(irc, loader); manager = new ConnectManager(irc, dispatcher); Console.CancelKeyPress += OnConsoleInterrupt; AppDomain.CurrentDomain.UnhandledException += UnhandledException; GameChannel.Out("GameChannel", "Reading configuration"); ConnectionSettings serverconf = LoadServerConfig(); GameChannel.Out("GameChannel", "Applying configuration and connecting"); irc.Settings = serverconf; irc.Connect(); }