protected override void Initialize() { // initialiserar managers som är statics. ImageManager.Initialize(graphics.GraphicsDevice); EntityManager.Initialize(); CreationManager.Initialize(); Tools.Debugging.isDebugging = true; base.Initialize(); }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } EntityManager.Update(gameTime); CreationManager.Update(gameTime); base.Update(gameTime); }