public int HandlePacket(ClientBase client, GamePacket packet)
        {
            bool logined = packet.ReadBoolean();

            uint clientID = packet.ReadUnsignedInt();

            return 0;
        }
        public int HandlePacket(ServerConnector connector, GamePacket packet)
        {
            bool logined = packet.ReadBoolean();

            uint clientID = packet.ReadUnsignedInt();

            if (logined)
            {
                //TODO: 记录PlayerID与ClientID的对应关系
                //TODO: 转发结果到逻辑服务器
            }
            else
            {
                LoginFailedPacket pkg = new LoginFailedPacket();

                GatewayGlobal.PlayerClientMgr[clientID].SendTcp(pkg);
            }

            return 0;
        }