public WorldPigeon() { mListPeginInfo = new List <PigeonInfo>(); mSendTime = new GameBase.Core.TimeOut(); mSendTime.SetInterval(GameBase.Config.Define.WORDPIGEONSENDITME); mSendTime.Update(); mFuckTick = System.Environment.TickCount; }
private GameBase.Core.TimeOut mSendTime; //发送定时器 #endregion Fields #region Constructors public WorldPigeon() { mListPeginInfo = new List<PigeonInfo>(); mSendTime = new GameBase.Core.TimeOut(); mSendTime.SetInterval(GameBase.Config.Define.WORDPIGEONSENDITME); mSendTime.Update(); mFuckTick = System.Environment.TickCount; }
public WangNianWuLing(PlayerObject _play, short x, short y, byte dir, uint _id, int nAi_Id) : base(_id, nAi_Id,x,y, false) { type = OBJECTTYPE.CALLOBJECT; typeid = IDManager.CreateTypeId(OBJECTTYPE.GUARDKNIGHT); SetPoint(x, y); mRebirthTime = 0;//不允许复活 mPlay = _play; SetDir(dir); mnRefreshTick = System.Environment.TickCount; mAddHP_Time = new TimeOut(); mAddHP_Time.SetInterval(2); }
public void SetTransmitIng(bool v) { mbTransmit = v; if (mTransmitTimeOut == null) { mTransmitTimeOut = new GameBase.Core.TimeOut(); } mTransmitTimeOut.SetInterval(1); mTransmitTimeOut.Update(); }
private byte sex = Sex.MAN; //性别 #endregion Fields #region Constructors public PlayerObject() { mAttribute = new GameStruct.PlayerAttribute(); type = OBJECTTYPE.PLAYER; typeid = IDManager.CreateTypeId(type); Name = ""; lastattacktime = System.Environment.TickCount; mMenuLink = new Dictionary<byte, uint>(); mItemSystem = new PlayerItem(this); mMagicSystem = new PlayerMagic(this); mTimerSystem = new PlayerTimer(this); mFightSystem = new PlayerFight(this); mEudemonSystem = new PlayerEudemon(this); mFriendSystem = new PlayerFriend(this); mTradSystem = new PlayerTrad(this); mLegionSystem = new PlayerLegion(this); mPKSystem = new PlayerPK(this); mListHotKey = new List<GameStruct.HotkeyInfo>(); mZhaoHuanWuHuanObj = null; mTeam = null; m_bGhost = false; mnGhostTick = System.Environment.TickCount; mTarget = null; mSaveTime = new GameBase.Core.TimeOut(); mSaveTime.SetInterval(GameBase.Config.Define.SAVEROLE_TIME); mnCurrentRandom = 0; }