Example #1
0
        private bool LoadGemInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_GEM);
              CsvFile csv = new CsvFile(text);
            String data;
            GameStruct.GemInfo info;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                data = csv.GetFieldInfoToValue(i, "itemid");
                uint itemid = Convert.ToUInt32(data);
                if (ConfigManager.Instance().GetItemTypeInfo(itemid) == null)
                {
                    Log.Instance().WriteLog("载入宝石信息错误,不存在该道具!" + itemid.ToString());
                    continue;
                }

                info = new GameStruct.GemInfo();
                info.itemid = itemid;
                data = csv.GetFieldInfoToValue(i, "type");
                info.type = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "value");
                info.value = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "amount");
                info.amount = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "gemtype");
                info.gemtype = Convert.ToByte(data);
                mDicGem[info.itemid] = info;
            }
            return true;
        }
Example #2
0
 private bool LoadEudemonSoulInfo()
 {
     mDicEudemonSoul.Clear();
     String text = mPacket.LoadFileToText(TextDefine.CONFIG_EUDEMON_SOUL);
     CsvFile csv = new CsvFile(text);
     GameStruct.EudemonSoulInfo info;
     String v;
     for (int i = 0; i < csv.GetLine(); i++)
     {
         info = new GameStruct.EudemonSoulInfo();
         v = csv.GetFieldInfoToValue(i,"star");
         info.star = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"level");
         info.level = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"fu_level");
         info.fu_level = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"fu_star");
         info.fu_star = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"add_min");
         info.add_min = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"add_max");
         info.add_max = Convert.ToInt32(v);
         v = csv.GetFieldInfoToValue(i,"add_main");
         info.add_main = Convert.ToSingle(v);
          v = csv.GetFieldInfoToValue(i,"add_fu");
         info.add_fu = Convert.ToSingle(v);
         v = csv.GetFieldInfoToValue(i,"add_init");
         info.add_init = Convert.ToInt32(v);
          v = csv.GetFieldInfoToValue(i,"notice");
         info.bNotice = Convert.ToBoolean(v);
         mDicEudemonSoul[info.star] = info;
     }
     return true;
 }
Example #3
0
        private bool LoadGameMapInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_MAP);
            CsvFile csv = new CsvFile(text);

            String v;
            if (text == "") return false;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                GameStruct.MapInfo info = new GameStruct.MapInfo();
                v = csv.GetFieldInfoToValue(i, "id");
                info.id = Convert.ToUInt32(v);
                info.name = csv.GetFieldInfoToValue(i, "name");
                info.dmappath = csv.GetFieldInfoToValue(i, "dmap");
                v = csv.GetFieldInfoToValue(i, "recallid");
                info.recallid = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "recallx");
                info.recallx = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "recally");
                info.recally = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "snows");
                info.issnows = Convert.ToBoolean(v);
                //加入到地图
                GameMap map = new GameMap(info);
                if (!map.Create())
                {
                    Log.Instance().WriteLog("加载地图失败.." + info.name);
                }
                MapManager.Instance().AddMap(map);

            }
            return true;
        }
Example #4
0
        private bool LoadLookFaceInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_LOOKFACE);
            CsvFile csv = new CsvFile(text);

            GameStruct.LookFaceInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.LookFaceInfo();
                v = csv.GetFieldInfoToValue(i, "itemid");
                info.itemid = Convert.ToUInt32(v);
                info.name = csv.GetFieldInfoToValue(i, "name");
                v = csv.GetFieldInfoToValue(i, "lookfaceid");
                info.lookfaceid = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "price");
                info.price = Convert.ToInt32(v);
                mDicLookFace[info.itemid] = info;
            }
            return true;
        }
Example #5
0
        public bool Load()
        {
            //载入装备强化信息

            VerPacket pack = ConfigManager.Instance().GetVerPacket();
            String text = pack.LoadFileToText(TextDefine.CONFIG_FILE_EQUIPSTRONG);
            CsvFile csv = new CsvFile(text);
            GameStruct.EquipStrongInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.EquipStrongInfo();
                v = csv.GetFieldInfoToValue(i, "level");
                info.level = Convert.ToByte(v);
                v = csv.GetFieldInfoToValue(i, "chance");
                info.chance = Convert.ToInt32(v);
                mListStrong.Add(info);
            }

            return true;
        }
Example #6
0
        private bool LoadHairInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_HAIR);
            CsvFile csv = new CsvFile(text);

            GameStruct.HairInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.HairInfo();
                v = csv.GetFieldInfoToValue(i, "itemid");
                info.itemid = Convert.ToUInt32(v);
                info.name = csv.GetFieldInfoToValue(i, "name");
                v = csv.GetFieldInfoToValue(i, "hairid");
                info.hairid = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "price");
                info.price = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "sex");
                info.sex = Convert.ToByte(v);
                mDicHair[info.itemid] = info;
            }
            return true;
        }
Example #7
0
        private bool LoadItemTypeInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_ITEMTYPE);
            CsvFile csv = new CsvFile(text);
            int i = 0;
            String v;

            try
            {

                for (; i < csv.GetLine(); i++)
                {
                    GameStruct.ItemTypeInfo info = new GameStruct.ItemTypeInfo();
                    v = csv.GetFieldInfoToValue(i, "id");
                    info.id = Convert.ToUInt32(v);
                    info.name = csv.GetFieldInfoToValue(i, "name");
                    v = csv.GetFieldInfoToValue(i, "req_profession");
                    info.req_profession = Convert.ToByte(v);
                    v = csv.GetFieldInfoToValue(i, "req_level");
                    info.req_level = Convert.ToByte(v);
                    v = csv.GetFieldInfoToValue(i, "req_sex");
                    info.req_sex = Convert.ToByte(v);
                    v = csv.GetFieldInfoToValue(i, "attack_min");
                    info.attack_min = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "attack_max");
                    info.attack_max = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "defense");
                    info.defense = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "magic_defense");
                    info.magic_defense = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "magic_attack_min");
                    info.magic_attack_min = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "magic_attck_max");
                    info.magic_attck_max = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "dodge");
                    info.dodge = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "hitrate");
                    info.hitrate = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "amount");
                    info.amount = Convert.ToUInt16(v);
                    v = csv.GetFieldInfoToValue(i, "amount_limit");
                    info.amount_limit = Convert.ToUInt16(v);
                    v = csv.GetFieldInfoToValue(i, "actionid");
                    info.actionid = Convert.ToUInt32(v);
                    v = csv.GetFieldInfoToValue(i, "price");
                    info.price = Convert.ToInt32(v);
                    v = csv.GetFieldInfoToValue(i, "monster_type");
                    info.monster_type = Convert.ToUInt32(v);
                    info.info = csv.GetFieldInfoToValue(i, "info");
                    mDicItemType[info.id] = info;
                }
            }
            catch (System.Exception ex)
            {

                Log.Instance().WriteLog(ex.Message);
                Log.Instance().WriteLog(ex.StackTrace);
                Log.Instance().WriteLog("载入物品数据库失败,行号:" + i.ToString());
                return false;
            }

            return true;
        }
Example #8
0
 private bool LoadRegionInfo()
 {
     String text = mPacket.LoadFileToText(TextDefine.CONFIG_REGION_FILE);
     CsvFile csv = new CsvFile(text);
     GameStruct.MapRegionInfo info;
     String data;
     for (int i = 0; i < csv.GetLine(); i++)
     {
         data = csv.GetFieldInfoToValue(i, "mapid");
         info.mapid = Convert.ToUInt32(data);
        GameMap map =  MapManager.Instance().GetGameMapToID(info.mapid);
        if (map == null)
        {
            Log.Instance().WriteLog("载入地图注册参数失败,没有找到该地图id" + info.mapid.ToString());
            continue;
         }
        data = csv.GetFieldInfoToValue(i, "type");
        info.type = Convert.ToInt32(data);
        data = csv.GetFieldInfoToValue(i, "bound_x");
        info.bound_x = Convert.ToInt16(data);
        data = csv.GetFieldInfoToValue(i, "bound_y");
        info.bound_y = Convert.ToInt16(data);
        data = csv.GetFieldInfoToValue(i, "bound_cx");
        info.bound_cx = Convert.ToInt16(data);
        data = csv.GetFieldInfoToValue(i, "bound_cy");
        info.bound_cy = Convert.ToInt16(data);
        map.AddRegionInfo(info);
     }
     return true;
 }
Example #9
0
        private bool LoadRobotInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_ROBOT);
            CsvFile csv = new CsvFile(text);

            GameStruct.RobotInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.RobotInfo();
                info.name = csv.GetFieldInfoToValue(i,"name");
                v = csv.GetFieldInfoToValue(i, "lookface");
                info.lookface = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "hair");
                info.hair = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "armor_id");
                info.armor_id = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "wepon_id");
                info.wepon_id = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "guanjue");
                info.guanjue = Convert.ToByte(v);
                v = csv.GetFieldInfoToValue(i, "rid_id");
                info.rid_id = Convert.ToUInt32(v);
                info.legion_name = csv.GetFieldInfoToValue(i, "legion_name");
                v = csv.GetFieldInfoToValue(i, "legion_place");
                info.legion_place = Convert.ToInt16(v);
                v = csv.GetFieldInfoToValue(i, "legion_title");
                info.legion_title = Convert.ToByte(v);
                v = csv.GetFieldInfoToValue(i, "map_id");
                info.map_id = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "x");
                info.x = Convert.ToInt16(v);
                v = csv.GetFieldInfoToValue(i, "y");
                info.y = Convert.ToInt16(v);
                v = csv.GetFieldInfoToValue(i, "dir");
                info.dir = Convert.ToByte(v);
                mListRobotInfo.Add(info);

                //创建机器人军团
                if (info.legion_name.Length > 0)
                {
                    RobotLegionManager.GetInstance().CreateLegion(info.legion_name);
                }

            }
            //创建机器人
            for (int i = 0; i < mListRobotInfo.Count; i++)
            {
                info = mListRobotInfo[i];
                GameMap map = MapManager.Instance().GetGameMapToID(info.map_id);
                if (map != null)
                {
                    RobotObject obj = new RobotObject();
                    obj.SetRobotInfo(info);
                    map.AddObject(obj);
                }
            }
                return true;
        }
Example #10
0
        private bool LoadNpcInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_NPC);
            CsvFile csv = new CsvFile(text);
            GameStruct.NPCInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.NPCInfo();
                v = csv.GetFieldInfoToValue(i, "id");
                info.id = Convert.ToUInt32(v);
                info.name = csv.GetFieldInfoToValue(i, "name");
                v = csv.GetFieldInfoToValue(i, "mapid");
                info.mapid = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "x");
                info.x = Convert.ToInt16(v);
                v = csv.GetFieldInfoToValue(i, "y");
                info.y = Convert.ToInt16(v);
                v = csv.GetFieldInfoToValue(i, "lookface");
                info.lookface = Convert.ToInt32(v);

                info.ScriptPath = csv.GetFieldInfoToValue(i, "script");
                if (info.ScriptPath != "null")
                {
                    info.ScriptID = ScripteManager.Instance().LoadScripteFile(info.ScriptPath);
                }
                else
                {
                    info.ScriptID = 0;
                }

                NpcObject obj = new NpcObject(info);
                obj.SetID(info.id);

                obj.Name = info.name;

                //obj.SetDir(info.dir);
                obj.ScriptId = info.ScriptID;

                if (mDicNpc.ContainsKey(info.id))
                {
                    Log.Instance().WriteLog("检测到相同npcid:" + info.name + " 重复:" + mDicNpc[info.id].name);
                    continue;
                }
                GameMap map = MapManager.Instance().GetGameMapToID(info.mapid);
                if (map == null)
                {
                    continue;
                }
                map.AddObject(obj);
                obj.SetPoint(info.x, info.y);
                mDicNpc[info.id] = info;
            }
            return true;
        }
Example #11
0
 private bool LoadNpcShopInfo()
 {
     String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_NPCSHOP);
     CsvFile csv = new CsvFile(text);
     String data;
     GameStruct.NpcShopInfo info;
     for (int i = 0; i < csv.GetLine(); i++)
     {
         data = csv.GetFieldInfoToValue(i, "npcid");
         uint npcid = Convert.ToUInt32(data);
         if (mDicNpcShop.ContainsKey(npcid))
         {
             info = mDicNpcShop[npcid];
         }
         else
         {
             info = new GameStruct.NpcShopInfo(npcid);
             mDicNpcShop[npcid] = info;
         }
         data = csv.GetFieldInfoToValue(i, "itemid");
         uint itemid = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "price");
         int price = Convert.ToInt32(data);
         info.AddItem(itemid, price);
     }
     return true;
 }
Example #12
0
        private bool LoadMonsterInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_MONSTER);
            CsvFile csv = new CsvFile(text);

            String v;
            GameStruct.MonsterInfo info;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.MonsterInfo();
                v = csv.GetFieldInfoToValue(i, "id");
                info.id = Convert.ToUInt32(v);
                info.name = csv.GetFieldInfoToValue(i, "name");
                v = csv.GetFieldInfoToValue(i, "ai");
                info.ai = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "lookface");
                info.lookface = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "level");
                info.level = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "life");
                info.life = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "mana");
                info.mana = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "attack_min");
                info.attack_min = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "attack_max");
                info.attack_max = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "defense");
                info.defense = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "dodge");
                info.dodge = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "range");
                info.range = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "attack_speed");
                info.attack_speed = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "move_speed");
                info.move_speed = Convert.ToUInt16(v);
                v = csv.GetFieldInfoToValue(i, "drop_group");
                info.drop_group = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "eudemon_type");
                info.eudemon_type = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "die_scripte_id");
                info.die_scripte_id = Convert.ToUInt32(v);
                if (mDicMonster.ContainsKey(info.id))
                {
                    Log.Instance().WriteLog("检测到相同怪物id:" + info.name + " 重复:" + mDicNpc[info.id].name);
                    continue;
                }
                mDicMonster[info.id] = info;
            }
            return true;
        }
Example #13
0
        private bool LoadMapGateInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_MAPGATE);
            CsvFile csv = new CsvFile(text);
            String data;
            List<GameStruct.MapGateInfo> list_info;
            GameStruct.MapGateInfo info;
            uint src_mapid = 0;
            for (int i = 0; i < csv.GetLine(); i++)
            {

                data = csv.GetFieldInfoToValue(i, "src_mapid");
                src_mapid = Convert.ToUInt32(data);
                if (mDicMapGate.ContainsKey(src_mapid))
                {
                    list_info = mDicMapGate[src_mapid];
                }
                else
                {
                    list_info = new List<GameStruct.MapGateInfo>();
                    mDicMapGate[src_mapid] = list_info;
                }
                info = new GameStruct.MapGateInfo();
                info.src_mapid = src_mapid;
                data = csv.GetFieldInfoToValue(i, "src_x");
                info.src_x = Convert.ToInt16(data);
                data = csv.GetFieldInfoToValue(i, "src_y");
                info.src_y = Convert.ToInt16(data);
                data = csv.GetFieldInfoToValue(i, "target_mapid");
                info.target_mapid = Convert.ToUInt32(data);
                data = csv.GetFieldInfoToValue(i, "target_x");
                info.target_x = Convert.ToInt16(data);
                data = csv.GetFieldInfoToValue(i, "target_y");
                info.target_y = Convert.ToInt16(data);
                data = csv.GetFieldInfoToValue(i, "dis");
                info.dis = Convert.ToInt32(data);
                list_info.Add(info);

            }
            return true;
        }
Example #14
0
        private bool LoadMagicTypeInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_MAGICTYPE);
            CsvFile csv = new CsvFile(text);
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                GameStruct.MagicTypeInfo info = new GameStruct.MagicTypeInfo();
                v = csv.GetFieldInfoToValue(i, "id");
                info.id = Convert.ToUInt32(v);

                v = csv.GetFieldInfoToValue(i, "typeid");
                info.typeid = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "sort");
                info.sort = Convert.ToByte(v);
                v = csv.GetFieldInfoToValue(i, "name");
                info.name = v;
                v = csv.GetFieldInfoToValue(i, "crime");
                info.crime = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "ground");
                info.ground = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "multi");
                info.multi = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "target");
                info.target = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "level");
                info.level = Convert.ToByte(v);
                v = csv.GetFieldInfoToValue(i, "use_mp");
                info.use_mp = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "use_potential");
                info.use_potential = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "power");
                info.power = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "intone_speed");
                info.intone_speed = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "percent");
                info.percent = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "step_secs");
                info.step_secs = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "range");
                info.range = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "distance");
                info.distance = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "status_chance");
                info.status_chance = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "status");
                info.status = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "need_prof");
                info.need_prof = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "need_exp");
                info.need_exp = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "need_level");
                info.need_level = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "need_gemtype");
                info.need_gemtype = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "use_xp");
                info.use_xp = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "weapon_subtype");
                info.weapon_subtype = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "active_times");
                info.active_times = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "auto_active");
                info.auto_active = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "floor_attr");
                info.floor_attr = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "auto_learn");
                info.auto_learn = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "learn_level");
                info.learn_level = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "drop_weapon");
                info.drop_weapon = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "use_ep");
                info.use_ep = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "weapon_hit");
                info.weapon_hit = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "use_item");
                info.use_item = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "next_magic");
                info.next_magic = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "delay_ms");
                info.delay_ms = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "use_item_num");
                info.use_item_num = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "width");
                info.width = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "durability");
                info.durability = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "apply_ms");
                info.apply_ms = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "track_id");
                info.track_id = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "track_id2");
                info.track_id2 = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "auto_learn_prob");
                info.auto_learn_prob = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "group_type");
                info.group_type = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "group_member1_pos");
                info.group_member1_pos = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "group_member2_pos");
                info.group_member2_pos = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "group_member3_pos");
                info.group_member3_pos = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "magic1");
                info.magic1 = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "magic2");
                info.magic2 = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "magic3");
                info.magic3 = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "magic4");
                info.magic4 = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "attack_combine");
                info.attack_combine = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i, "flag");
                info.flag = 0;
                mDicMagicType[info.id] = info;
            }

            return true;
        }
Example #15
0
 //载入刷怪文件
 private bool LoadGeneratorInfo()
 {
     String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_GENERATOR);
     CsvFile csv = new CsvFile(text);
     GameMap map;
     String v;
     GameStruct.GeneratorInfo info = new GameStruct.GeneratorInfo();
     for (int i = 0; i < csv.GetLine(); i++)
     {
         v = csv.GetFieldInfoToValue(i, "mapid");
         info.mapid = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i,"bound_x");
         info.bound_x = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "bound_y");
         info.bound_y = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "bound_cx");
         info.bound_cx = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "bound_cy");
         info.bound_cy = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "amount");
         info.amount = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "time");
         info.time = Convert.ToUInt32(v) * 1000;
         v = csv.GetFieldInfoToValue(i, "monsterid");
         info.monsterid = Convert.ToUInt32(v);
         v = csv.GetFieldInfoToValue(i, "dir");
         info.dir = Convert.ToByte(v);
         map = MapManager.Instance().GetGameMapToID(info.mapid);
         if (map != null)
         {
             map.CreateMonster(info);
         }
     }
     return true;
 }
Example #16
0
        public bool LoadAiInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_AI);
            CsvFile csv = new CsvFile(text);

            GameStruct.AiInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.AiInfo();
                v = csv.GetFieldInfoToValue(i, "id");
                info.nId = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "type");
                info.nType = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "range");
                info.nRange = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "attack_range");
                info.nAttack_Range = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "move_speed");
                info.nMove_Speed = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "attack_speed");
                info.nAttack_Speed = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "idle_move");
                info.bIdle_Move = Convert.ToBoolean(v);
                v = csv.GetFieldInfoToValue(i, "move");
                info.bMove = Convert.ToBoolean(v);
                if (mDicAiInfo.ContainsKey(info.nId))
                {
                    Log.Instance().WriteLog("存在相同的AIid" + info.nId.ToString());

                }
                if (info.nType != Define.MONSTER_TYPE_PASSIVE && info.nType != Define.MONSTER_TYPE_ACTIVE)
                {
                    Log.Instance().WriteLog("AI类型出错,已重置为被动类型,aiID:"+info.nId.ToString());
                    info.nType = Define.MONSTER_TYPE_PASSIVE;

                }
                mDicAiInfo[info.nId] = info;
            }
            return true;
        }
Example #17
0
        private bool LoadGolbalScript()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_GOLBALSCRIPT);
            CsvFile csv = new CsvFile(text);

            for (int i = 0; i < csv.GetLine(); i++)
            {
                String sPath = csv.GetFieldInfoToValue(i, "script");
                ScripteManager.Instance().LoadScripteFile(sPath);
            }
            return true;
        }
Example #18
0
        private bool LoadAttributeInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_ATTRIBUTE);
            CsvFile csv = new CsvFile(text);
            String data;
            Dictionary<byte, GameStruct.BaseAttributeInfo> dic;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                GameStruct.BaseAttributeInfo info = new GameStruct.BaseAttributeInfo();
                data = csv.GetFieldInfoToValue(i, "profession");
                byte profession = Convert.ToByte(data);

                if (!mDicAttribute.ContainsKey(profession))
                {
                    dic = new Dictionary<byte, GameStruct.BaseAttributeInfo>();
                    mDicAttribute[profession] = dic;
                }
                else dic = mDicAttribute[profession];

                data = csv.GetFieldInfoToValue(i, "level");
                info.lv = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "force");
                info.force = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "dexterity");
                info.dexterity = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "health");
                info.health = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "soul");
                info.soul = Convert.ToInt32(data);
                dic[info.lv] = info;

            }
            return true;
        }
Example #19
0
 private bool LoadItemAdditionInfo()
 {
     String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_ITEMADDITION);
     CsvFile csv = new CsvFile(text);
     String data;
     GameStruct.ItemAdditionInfo info;
     List<GameStruct.ItemAdditionInfo> list;
     for (int i = 0; i < csv.GetLine(); i++)
     {
         data = csv.GetFieldInfoToValue(i, "type");
         byte type = Convert.ToByte(data);
         if (mDicItemAddition.ContainsKey(type))
         {
             list = mDicItemAddition[type];
         }
         else
         {
             list = new List<GameStruct.ItemAdditionInfo>();
             mDicItemAddition[type] = list;
         }
         info = new GameStruct.ItemAdditionInfo();
         info.type = type;
         data = csv.GetFieldInfoToValue(i, "level");
         info.level = Convert.ToByte(data);
         data = csv.GetFieldInfoToValue(i, "life");
         info.life = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "max_attack");
         info.max_attack = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "min_attack");
         info.min_attack = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "defense");
         info.defense = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "max_magicack");
         info.max_magic_attack = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "min_magicack");
         info.min_attack = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "magic_defense");
         info.magic_defense = Convert.ToUInt32(data);
         data = csv.GetFieldInfoToValue(i, "dodge");
         info.dodge = Convert.ToUInt32(data);
         list.Add(info);
     }
     return true;
 }
Example #20
0
        private bool LoadDropItemInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_DROPITEM);
            CsvFile csv = new CsvFile(text);
            String data;
            GameStruct.DropItemInfo info;
            uint groupid, itemid, amount, rate;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                data = csv.GetFieldInfoToValue(i, "group");
                groupid = Convert.ToUInt32(data);
                if (mDicDropItem.ContainsKey(groupid))
                {
                    info = mDicDropItem[groupid];
                }
                else
                {
                    info = new GameStruct.DropItemInfo();
                    info.groupid = groupid;
                    mDicDropItem[groupid] = info;
                }
                GameStruct.DropItemClass dropclass = new GameStruct.DropItemClass();
                data = csv.GetFieldInfoToValue(i, "itemid");
                if (data.IndexOf('|') != -1)
                {
                    String[] split = data.Split('|');
                    for(int j = 0;j < split.Length;j++)
                    {
                        itemid = Convert.ToUInt32(split[j]);
                        if(ConfigManager.Instance().GetItemTypeInfo(itemid) == null)
                        {
                            Log.Instance().WriteLog("未找到的掉落道具ID"+itemid.ToString());
                        }
                         dropclass.list_itemid.Add(itemid);
                    }
                }
                else
                {

                    itemid = Convert.ToUInt32(data);
                    if(ConfigManager.Instance().GetItemTypeInfo(itemid) == null)
                    {
                        Log.Instance().WriteLog("未找到的掉落道具ID"+itemid.ToString());
                    }
                    dropclass.list_itemid.Add(itemid);

                }
                info.listitem.Add(dropclass);
                data = csv.GetFieldInfoToValue(i, "amount");
                amount = Convert.ToUInt32(data);
                data = csv.GetFieldInfoToValue(i, "rate");
                rate = Convert.ToUInt32(data);

                info.listamount.Add(amount);
                info.listrate.Add(rate);
            }
            return true;
        }
Example #21
0
        private bool LoadLevelExpInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_LEVELEXP);
            CsvFile csv = new CsvFile(text);
            String data;
            Dictionary<byte, GameStruct.LevelExp> dic;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                GameStruct.LevelExp info = new GameStruct.LevelExp();
                data = csv.GetFieldInfoToValue(i, "type");
                uint type = Convert.ToUInt32(data);

                if (!mDicLevelExp.ContainsKey(type))
                {
                    dic = new Dictionary<byte, GameStruct.LevelExp>();
                    mDicLevelExp[type] = dic;
                }
                else dic = mDicLevelExp[type];

                data = csv.GetFieldInfoToValue(i, "level");
                info.level = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "exp");
                info.exp = Convert.ToUInt64(data);
                dic[info.level] = info;

            }
            return true;
        }
Example #22
0
        private bool LoadEudemonInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_EUDEMON);
            CsvFile csv = new CsvFile(text);

            GameStruct.EudemonInfo info;
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.EudemonInfo();
                v = csv.GetFieldInfoToValue(i, "itemid");
                info.id = Convert.ToUInt32(v);
                v = csv.GetFieldInfoToValue(i,"life_min");
                info.life_min = Convert.ToInt32(v);
               v = csv.GetFieldInfoToValue(i,"life_max");
                info.life_max = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"defense_min");
                info.defense_min = Convert.ToInt32(v);          ;
                 v = csv.GetFieldInfoToValue(i,"defense_max");
                info.defense_max = Convert.ToInt32(v);             ;
                v = csv.GetFieldInfoToValue(i,"magicdef_min");
                info.magicdef_min = Convert.ToInt32(v);          ;
                v = csv.GetFieldInfoToValue(i,"magicdef_max");
                info.magicdef_max = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"atk_min_min");
                info.atk_min_min = Convert.ToInt32(v); ;
                v = csv.GetFieldInfoToValue(i, "atk_min_max");
                info.atk_min_max = Convert.ToInt32(v); ;
                v = csv.GetFieldInfoToValue(i,"atk_max_min");
                info.atk_max_min = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "atk_max_max");
                info.atk_max_max = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"magicatk_min_min");
                info.magicatk_min_min = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"magicatk_min_max");
                info.magicatk_min_max = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"magicatk_max_min");
                info.magicatk_max_min = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "magicatk_max_max");
                info.magicatk_max_max = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i,"life_grow_min");
                info.life_grow_min = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"life_grow_max");
                info.life_grow_max = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"defense_grow_min");
                info.defense_grow_min = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"defense_grow_max");
                info.defense_grow_max = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"magicdef_grow_min");
                info.magicdef_grow_min = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"magicdef_grow_max");
                info.magicdef_grow_max = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"atk_grow_min");
                info.atk_grow_min = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"atk_grow_max");
                info.atk_grow_max = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i,"magicatk_grow_min");
                info.magicatk_grow_min = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i, "magicatk_grow_max");
                info.magicatk_grow_max = Convert.ToSingle(v);
                v = csv.GetFieldInfoToValue(i, "quality_min");
                info.quality_min = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "quality_max");
                info.qulity_max = Convert.ToInt32(v);
                mDicEudemonInfo[info.id] = info;
            }
            return true;
        }
Example #23
0
        private bool LoadMagicTrackInfo()
        {
            String text = mPacket.LoadFileToText(TextDefine.CONFIG_FILE_TRACK);
              CsvFile csv = new CsvFile(text);
            String data;

            GameStruct.TrackInfo info;

            for (int i = 0; i < csv.GetLine(); i++)
            {
                info = new GameStruct.TrackInfo();
                data = csv.GetFieldInfoToValue(i, "id");
                info.id = Convert.ToUInt32(data);
                data = csv.GetFieldInfoToValue(i, "id_next");
                info.id_next = Convert.ToUInt32(data);
                data = csv.GetFieldInfoToValue(i, "direction");
                info.direction = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "step");
                info.step = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "alt");
                info.alt = Convert.ToByte(data);
                data = csv.GetFieldInfoToValue(i, "action");
                info.action = Convert.ToUInt32(data);
                data = csv.GetFieldInfoToValue(i, "power");
                info.power = Convert.ToInt32(data);
                data = csv.GetFieldInfoToValue(i, "apply_ms");
                info.apply_ms = Convert.ToInt32(data);
                mDicTrack[info.id] = info;
            }
            return true;
        }
        public bool Load()
        {
            //载入脚本定时器信息
            VerPacket pack = ConfigManager.Instance().GetVerPacket();
            String text = pack.LoadFileToText(TextDefine.CONFIG_FILE_SCRIPTTIMER);
            CsvFile csv = new CsvFile(text);
            String v;
            for (int i = 0; i < csv.GetLine(); i++)
            {
                ScriptTimerInfo info = new ScriptTimerInfo();
                info.name = csv.GetFieldInfoToValue(i, "name");
                v = csv.GetFieldInfoToValue(i, "year");
                info.year = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "month");
                info.month = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "day");
                info.day = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "hour");
                info.hour = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "minute");
                info.minute = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "second");
                info.second = Convert.ToInt32(v);
                v = csv.GetFieldInfoToValue(i, "script_id");
                info.script_id = Convert.ToUInt32(v);
                info.bTag = false;

                 mListInfo.Add(info);
            }

            return true;
        }