/// <summary> /// Set user gender. /// </summary> /// <param name="gender">Gender of user (Persists cross session).</param> public static void SetGender(GA_Setup.GAGender gender) { GA_Setup.SetGender(gender); }
/// <summary> /// Set user gender. /// </summary> /// <param name="gender">Gender of user (Persists cross session).</param> public static void SetGender(GAGender gender) { GA_Setup.SetGender(gender); }
/// <summary> /// Set user birth year. /// </summary> /// <param name="birthYear">Birth year of user (Persists cross session).</param> public static void SetBirthYear(int birthYear) { GA_Setup.SetBirthYear(birthYear); }
/// <summary> /// Set user facebook id. /// </summary> /// <param name="facebookId">Facebook id of user (Persists cross session).</param> public static void SetFacebookId(string facebookId) { GA_Setup.SetFacebookId(facebookId); }
private static void InternalInitialize() { if (!Application.isPlaying) { return; // no need to setup anything else if we are in the editor and not playing } if (SettingsGA.InfoLogBuild) { GA_Setup.SetInfoLog(true); } if (SettingsGA.VerboseLogBuild) { GA_Setup.SetVerboseLog(true); } int platformIndex = GetPlatformIndex(); GA_Wrapper.SetUnitySdkVersion("unity " + Settings.VERSION); GA_Wrapper.SetUnityEngineVersion("unity " + GetUnityVersion()); if (platformIndex >= 0) { if (GameAnalytics.SettingsGA.UsePlayerSettingsBuildNumber) { for (int i = 0; i < GameAnalytics.SettingsGA.Platforms.Count; ++i) { if (GameAnalytics.SettingsGA.Platforms [i] == RuntimePlatform.Android || GameAnalytics.SettingsGA.Platforms [i] == RuntimePlatform.IPhonePlayer) { GameAnalytics.SettingsGA.Build [i] = Application.version; } } } GA_Wrapper.SetBuild(SettingsGA.Build [platformIndex]); } if (SettingsGA.CustomDimensions01.Count > 0) { GA_Setup.SetAvailableCustomDimensions01(SettingsGA.CustomDimensions01); } if (SettingsGA.CustomDimensions02.Count > 0) { GA_Setup.SetAvailableCustomDimensions02(SettingsGA.CustomDimensions02); } if (SettingsGA.CustomDimensions03.Count > 0) { GA_Setup.SetAvailableCustomDimensions03(SettingsGA.CustomDimensions03); } if (SettingsGA.ResourceItemTypes.Count > 0) { GA_Setup.SetAvailableResourceItemTypes(SettingsGA.ResourceItemTypes); } if (SettingsGA.ResourceCurrencies.Count > 0) { GA_Setup.SetAvailableResourceCurrencies(SettingsGA.ResourceCurrencies); } if (SettingsGA.UseManualSessionHandling) { SetEnabledManualSessionHandling(true); } }
/// <summary> /// Set 3rd custom dimension. /// </summary> /// <param name="customDimension">One of the available dimension values set in Settings (Setup tab). Will persist cross session. Set to null to remove again.</param> public static void SetCustomDimension03(string customDimension) { GA_Setup.SetCustomDimension03(customDimension); }
private static void Initialize() { if (!Application.isPlaying) { return; // no need to setup anything else if we are in the editor and not playing } #if UNITY_EDITOR Debug.Log("GameAnalytics running in Unity Editor: event validation disabled."); #endif if (SettingsGA.InfoLogBuild) { GA_Setup.SetInfoLog(true); } if (SettingsGA.VerboseLogBuild) { GA_Setup.SetVerboseLog(true); } #if UNITY_ANDROID && !UNITY_EDITOR AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = jc.GetStatic <AndroidJavaObject>("currentActivity"); AndroidJavaClass ga = new AndroidJavaClass("com.gameanalytics.sdk.GAPlatform"); ga.CallStatic("initializeWithActivity", activity); #endif GAPlatform platform = GetPlatform(); GA_Wrapper.SetUnitySdkVersion("unity " + Settings.VERSION); GA_Wrapper.SetUnityEngineVersion("unity " + GetUnityVersion()); if (platform != GAPlatform.None) { int index = (int)platform; GA_Wrapper.SetBuild(SettingsGA.Build[index - 1]); } if (SettingsGA.CustomDimensions01.Count > 0) { GA_Setup.SetAvailableCustomDimensions01(SettingsGA.CustomDimensions01); } if (SettingsGA.CustomDimensions02.Count > 0) { GA_Setup.SetAvailableCustomDimensions02(SettingsGA.CustomDimensions02); } if (SettingsGA.CustomDimensions03.Count > 0) { GA_Setup.SetAvailableCustomDimensions03(SettingsGA.CustomDimensions03); } if (SettingsGA.ResourceItemTypes.Count > 0) { GA_Setup.SetAvailableResourceItemTypes(SettingsGA.ResourceItemTypes); } if (SettingsGA.ResourceCurrencies.Count > 0) { GA_Setup.SetAvailableResourceCurrencies(SettingsGA.ResourceCurrencies); } if (platform != GAPlatform.None) { int index = (int)platform; GA_Wrapper.Initialize(SettingsGA.GetGameKey(index - 1), SettingsGA.GetSecretKey(index - 1)); } else { Debug.LogWarning("Unsupported platform: " + Application.platform); } }
private static void Initialize() { if (!Application.isPlaying) { return; // no need to setup anything else if we are in the editor and not playing } if (SettingsGA.InfoLogBuild) { GA_Setup.SetInfoLog(true); } if (SettingsGA.VerboseLogBuild) { GA_Setup.SetVerboseLog(true); } int platformIndex = GetPlatformIndex(); GA_Wrapper.SetUnitySdkVersion("unity " + Settings.VERSION); GA_Wrapper.SetUnityEngineVersion("unity " + GetUnityVersion()); if (platformIndex >= 0) { GA_Wrapper.SetBuild(SettingsGA.Build[platformIndex]); } if (SettingsGA.CustomDimensions01.Count > 0) { GA_Setup.SetAvailableCustomDimensions01(SettingsGA.CustomDimensions01); } if (SettingsGA.CustomDimensions02.Count > 0) { GA_Setup.SetAvailableCustomDimensions02(SettingsGA.CustomDimensions02); } if (SettingsGA.CustomDimensions03.Count > 0) { GA_Setup.SetAvailableCustomDimensions03(SettingsGA.CustomDimensions03); } if (SettingsGA.ResourceItemTypes.Count > 0) { GA_Setup.SetAvailableResourceItemTypes(SettingsGA.ResourceItemTypes); } if (SettingsGA.ResourceCurrencies.Count > 0) { GA_Setup.SetAvailableResourceCurrencies(SettingsGA.ResourceCurrencies); } if (SettingsGA.UseManualSessionHandling) { SetEnabledManualSessionHandling(true); } if (platformIndex >= 0) { if (!SettingsGA.UseCustomId) { GA_Wrapper.Initialize(SettingsGA.GetGameKey(platformIndex), SettingsGA.GetSecretKey(platformIndex)); } else { Debug.Log("Custom id is enabled. Initialize is delayed until custom id has been set."); } } else { Debug.LogWarning("Unsupported platform (or missing platform in settings): " + Application.platform); } }