Example #1
0
        void FixedUpdate()
        {
            if (Game4Global.GetGameState() != GameState.GS_PLAY)
            {
                return;
            }
            //calculate roadSpeed
            roadSpeed     = TurtleCharacter.currentSpeed;
            roadPosition += roadSpeed / 60.0f;
            while (roadPosition > roadHeight / 100.0f)
            {
                roadPosition -= roadHeight / 100.0f;
            }

            roadVector.y = -roadPosition;
        }
 // Update is called once per frame
 void FixedUpdate()
 {
     if (Game4Global.GetGameState() != GameState.GS_PLAY)
     {
         return;
     }
     //add Velocity
     if (!IsStruggle)
     {
         currentSpeed += maxSpeed / 100.0f;
         if (!IsBoost)
         {
             if (currentSpeed > maxSpeed)
             {
                 currentSpeed = maxSpeed;
             }
         }
         else
         {
             currentSpeed = maxSpeed + Game4Global.pGlobal.BoosterSpeedPlus;
         }
     }
 }