public bool Collision(Triangle t, Vector2 thisOffset, Vector2 offset) { if (Collision(t.points[0], thisOffset, offset) || Collision(t.points[1], thisOffset, offset) || Collision(t.points[2], thisOffset, offset)) { if (onCollision != null) onCollision(this, t); return true; } else return false; }
public Object Clone() { Triangle t = new Triangle(points[0], points[1], points[2]); return t; }