public Food(Random Random, TextureGenerator TextureGen, int Width, int Height) { _Texture = TextureGen.CreateTexture(Width, Height, Color.White); random = Random; }
public Walls(TextureGenerator TextureGen, int Width, int Height) { _Texture = TextureGen.CreateTexture(Width, Height, Color.White); WallDictionary = new Dictionary <string, List <WallBlock> >(); }