public Applicationview(ContentManager _content,Camera _camera,SpriteBatch _spritebatch) { content = _content; camera = _camera; spritebatch = _spritebatch; splittertexture = content.Load<Texture2D>("spark"); smoketexture = content.Load<Texture2D>("smoke"); explosiontexture = content.Load<Texture2D>("explosion"); shockwavetexture = content.Load<Texture2D>("Shockwave"); splittersystem = new SplitterSystem(splittertexture, spritebatch, camera, scale, startpos); smokesystem = new Smokesystem(smoketexture, spritebatch, camera, startpos); explosion = new Explosion(explosiontexture, spritebatch, camera, scale, startpos); shockwave = new Shockwave(shockwavetexture, spritebatch, camera, startpos); }
public Applicationview(ContentManager _content, Camera _camera, SpriteBatch _spritebatch) { content = _content; camera = _camera; spritebatch = _spritebatch; splittertexture = content.Load <Texture2D>("spark"); smoketexture = content.Load <Texture2D>("smoke"); explosiontexture = content.Load <Texture2D>("explosion"); shockwavetexture = content.Load <Texture2D>("Shockwave"); splittersystem = new SplitterSystem(splittertexture, spritebatch, camera, scale, startpos); smokesystem = new Smokesystem(smoketexture, spritebatch, camera, startpos); explosion = new Explosion(explosiontexture, spritebatch, camera, scale, startpos); shockwave = new Shockwave(shockwavetexture, spritebatch, camera, startpos); }