Example #1
0
        public GameState Update(GameTime gameTime)
        {
            // Remove Old Stuff on Screen if didnt explode
            for (int i = 0; i < projectiles.Count; i++)
            {
                if (projectiles[i].IsActive == false)
                {
                    projectiles.RemoveAt(i);
                }
            }

            for (int i = 0; i < meteors.Count; i++)
            {
                if (meteors[i].IsActive == false)
                {
                    meteors.RemoveAt(i);
                }
            }

            // Add Meteors if its time
            if (spawner.UpdateTimer(gameTime))
            {
                meteors.Add(new Meteor(rng, (int)player.ScreenBorder.X, (int)player.ScreenBorder.Y));
                if (meteors[meteors.Count - 1].Size == Size.Small)
                {
                    meteors[meteors.Count - 1].DefaultSprite = meteorSprites[0];
                }
                else if (meteors[meteors.Count - 1].Size == Size.Medium)
                {
                    meteors[meteors.Count - 1].DefaultSprite = meteorSprites[1];
                }
                else
                {
                    meteors[meteors.Count - 1].DefaultSprite = meteorSprites[2];
                }
            }

            // Player Movement
            player.Update(gameTime);

            // Player Extension and Adds Proj to list if needed
            if (player.FireProjectile())
            {
                foreach (Projectiles p in player.ProjectilesToAdd)
                {
                    Projectiles tempProj = p;
                    tempProj.DefaultSprite = projectileSprite;
                    projectiles.Add(tempProj);
                }
            }

            // Update Projectiles if Any

            foreach (Projectiles p in projectiles)
            {
                p.Update();
            }

            foreach (Meteor m in meteors)
            {
                m.Update();
            }

            foreach (Projectiles p in projectiles)
            {
                foreach (Meteor m in meteors)
                {
                    if (m.Spritebox.Intersects(p.Hitbox) && m.IsActive && ComplementsCheck(p, m))
                    {
                        m.IsActive          = false;
                        p.IsActive          = false;
                        player.PlayerScore += (m.PointVaue * player.Multiplier);
                        break;
                    }
                }
            }

            foreach (Meteor m in meteors)
            {
                if (m.Spritebox.Intersects(player.Hitbox) && m.IsActive)
                {
                    m.IsActive = false;
                    if (player.IsInvincible)
                    {
                        player.PlayerScore += (m.PointVaue * player.Multiplier);
                    }
                    else
                    {
                        player.Playerstate = PlayerState.die;
                        break;
                    }
                }
            }

            if (uI.Update(player, gameTime))
            {
                return(GameState.gameover);
            }



            scrollingBackground.Update(1, scrollSpeed, gameTime);

            if (player.Playerstate == PlayerState.die)
            {
                return(GameState.gameover);
            }

            return(GameState.play);
        }