Example #1
0
        public void Update()
        {
            tileset.Update();
            player.Update();
            generator.Update();
            crates.Update();
            for (var i = 0; i < Program.Enemies.Count; i++)
            {
                var enemy = Program.Enemies[i];
                enemy.Update();
            }

            for (var i = 0; i < Program.Bullets.Count; i++)
            {
                var bullet = Program.Bullets[i];
                bullet.Update();
            }

            for (var i = 0; i < Program.Crates.Count; i++)
            {
                var crate = Program.Crates[i];
                crate.Update();
            }
        }