public void ShootAt(Point target)
        {
            if (target.Equals(GamePlayer.Location))
            {
                GamePlayer.LoseHealth();
                return;
            }

            for (int i = 0; i < Terrain.Count; i++)
            {
                if (target.Equals(Terrain[i].Location))
                {
                    Terrain.RemoveAt(i);
                    Console.SetCursorPosition(target.X, target.Y);
                    Console.Write(' ');
                    return;
                }
            }
            for (int i = 0; i < Monsters.Count; i++)
            {
                if (target.Equals(Monsters[i].Location))
                {
                    Monsters.RemoveAt(i);
                    Console.SetCursorPosition(target.X, target.Y);
                    Console.Write(' ');
                    return;
                }
            }
        }
        public void SpawnMonsters(int nrMonsters)
        {
            // Divide game field in sections based on nrMonsters and place a monster randomly in each section
            int dY = GameWidth / nrMonsters;

            for (int i = 0; i < nrMonsters; i++)
            {
                Monster monster;
                // Pick a type at random
                int type = rand.Next(0, 2);
                if (type == 0)
                {
                    monster = new Monster(Point.RandomPoint(Margin.X + 1, Margin.X + GameWidth * 2 - 1, Margin.Y + 1 + i * dY, Margin.Y + dY - 1 + i * dY), 'M');
                }
                else
                {
                    monster = new RockDestroyer(Point.RandomPoint(Margin.X + 1, Margin.X + GameWidth * 2 - 1, Margin.Y + 1 + i * dY, Margin.Y + dY - 1 + i * dY), 'D');
                }

                for (int r = 0; r < Terrain.Count; r++)
                {
                    if (monster.Location.Equals(Terrain[r].Location))
                    {
                        Terrain.RemoveAt(r);
                        r--;
                    }
                }

                Monsters.Add(monster);
            }
        }