public void explode() { tanksplosion = new Tanksplosion(game, new Vector2(tankPosition.X + tankRect.Width / 2, tankPosition.Y + tankRect.Height / 2)); tanksplosion.AutoInitialize(game.GraphicsDevice, game.Content, TankGame.spriteBatch); tanksplosion.UpdateOrder = 100; tanksplosion.DrawOrder = 100; tanksplosion.Visible = true; }