public void ManualLightingStrike(Vector3 position, Vector3 direction) { int num = Terrain.ToCell(position.X + direction.X * 32f); int num2 = Terrain.ToCell(position.Z + direction.Z * 32f); Vector3?vector = null; for (int i = 0; i < 300; i++) { int num3 = m_random.Int(-8, 8); int num4 = m_random.Int(-8, 8); int num5 = num + num3; int num6 = num2 + num4; int num7 = SubsystemTerrain.Terrain.CalculateTopmostCellHeight(num5, num6); if (!vector.HasValue || (float)num7 > vector.Value.Y) { vector = new Vector3(num5, num7, num6); } } if (vector.HasValue) { SubsystemSky.MakeLightningStrike(vector.Value); } }
public void Update(float dt) { if (m_subsystemGameInfo.TotalElapsedGameTime > m_precipitationEndTime) { if (m_precipitationEndTime == 0.0) { if (m_subsystemGameInfo.WorldSettings.StartingPositionMode == StartingPositionMode.Hard) { m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(2f, 3f)); m_lightningIntensity = m_random.Float(0.5f, 1f); } else { m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(3f, 6f)); m_lightningIntensity = m_random.Float(0.33f, 0.66f); } } else { m_precipitationStartTime = m_subsystemGameInfo.TotalElapsedGameTime + (double)(60f * m_random.Float(5f, 45f)); m_lightningIntensity = ((m_random.Float(0f, 1f) < 0.5f) ? m_random.Float(0.33f, 1f) : 0f); } m_precipitationEndTime = m_precipitationStartTime + (double)(60f * m_random.Float(3f, 6f)); } float num = (float)MathUtils.Max(0.0, MathUtils.Min(m_subsystemGameInfo.TotalElapsedGameTime - m_precipitationStartTime, m_precipitationEndTime - m_subsystemGameInfo.TotalElapsedGameTime)); GlobalPrecipitationIntensity = (m_subsystemGameInfo.WorldSettings.AreWeatherEffectsEnabled ? MathUtils.Saturate(num * 0.04f) : 0f); if (GlobalPrecipitationIntensity == 1f && SubsystemTime.PeriodicGameTimeEvent(1.0, 0.0)) { TerrainChunk[] allocatedChunks = SubsystemTerrain.Terrain.AllocatedChunks; for (int i = 0; i < allocatedChunks.Length; i++) { TerrainChunk terrainChunk = allocatedChunks[m_random.Int(0, allocatedChunks.Length - 1)]; if (terrainChunk.State < TerrainChunkState.InvalidVertices1 || !m_random.Bool(m_lightningIntensity * 0.0002f)) { continue; } int num2 = terrainChunk.Origin.X + m_random.Int(0, 15); int num3 = terrainChunk.Origin.Y + m_random.Int(0, 15); Vector3?vector = null; for (int j = num2 - 8; j < num2 + 8; j++) { for (int k = num3 - 8; k < num3 + 8; k++) { int topHeight = SubsystemTerrain.Terrain.GetTopHeight(j, k); if (!vector.HasValue || (float)topHeight > vector.Value.Y) { vector = new Vector3(j, topHeight, k); } } } if (vector.HasValue) { SubsystemSky.MakeLightningStrike(vector.Value); return; } } } if (Time.PeriodicEvent(0.5, 0.0)) { float num4 = 0f; if (GlobalPrecipitationIntensity > 0f) { float num5 = 0f; foreach (Vector3 listenerPosition in m_subsystemAudio.ListenerPositions) { int num6 = Terrain.ToCell(listenerPosition.X) - 5; int num7 = Terrain.ToCell(listenerPosition.Z) - 5; int num8 = Terrain.ToCell(listenerPosition.X) + 5; int num9 = Terrain.ToCell(listenerPosition.Z) + 5; Vector3 vector2 = default(Vector3); for (int l = num6; l <= num8; l++) { for (int m = num7; m <= num9; m++) { PrecipitationShaftInfo precipitationShaftInfo = GetPrecipitationShaftInfo(l, m); if (precipitationShaftInfo.Type == PrecipitationType.Rain && precipitationShaftInfo.Intensity > 0f) { vector2.X = (float)l + 0.5f; vector2.Y = MathUtils.Max(precipitationShaftInfo.YLimit, listenerPosition.Y); vector2.Z = (float)m + 0.5f; float num10 = vector2.X - listenerPosition.X; float num11 = 8f * (vector2.Y - listenerPosition.Y); float num12 = vector2.Z - listenerPosition.Z; float distance = MathUtils.Sqrt(num10 * num10 + num11 * num11 + num12 * num12); num5 += m_subsystemAudio.CalculateVolume(distance, 1.5f) * precipitationShaftInfo.Intensity; } } } } num4 = MathUtils.Max(num4, num5); } m_targetRainSoundVolume = MathUtils.Saturate(1.5f * num4 / m_rainVolumeFactor); } m_rainSound.Volume = MathUtils.Saturate(MathUtils.Lerp(m_rainSound.Volume, SettingsManager.SoundsVolume * m_targetRainSoundVolume, 5f * dt)); if (m_rainSound.Volume > AudioManager.MinAudibleVolume) { m_rainSound.Play(); } else { m_rainSound.Pause(); } }
void InitCommands() { commands["msg"] = new CommandDefination { Usage = "msg @a/r/p/e <string> [bool=true] [bool=true]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String().Bool().Bool(), Operation = (obj) => { string type = obj.NextString(); string msg = obj.NextString(); bool b1 = obj.NextBool(true); bool b2 = obj.NextBool(true); FindPlayer(type, obj, (a) => { a.ComponentGui.DisplaySmallMessage(msg, b1, b2); }); } }; commands["msgl"] = new CommandDefination { Usage = "msgl @a/r/p/e <string> <string> <string> [float=5] [float=0]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String().String().Float().Float(), Operation = (obj) => { string type = obj.NextString(); string m1 = obj.NextString(); string m2 = obj.NextString(); float f1 = obj.NextFloat(5); float f2 = obj.NextFloat(0); FindPlayer(type, obj, (a) => { a.ComponentGui.DisplayLargeMessage(m1, m2, f1, f2); }); } }; commands["kill"] = new CommandDefination { Usage = "kill @a/r/p/e [string=magic]", AutoComplete = (obj) => obj.Enum(enumCreatureType).String(), Operation = (obj) => { string type = obj.NextString(); string reason = obj.NextString("magic"); EnumCreatures(type, obj, (c) => { c.ComponentHealth.Injure(1, null, true, reason); }); } }; commands["health"] = new CommandDefination { Usage = "health heal/injure [float=1] [string=magic]", AutoComplete = (obj) => obj.Enum(new string[] { "heal", "injure" }).Float().String(), Operation = (obj) => { string type = obj.NextString(); switch (type) { case "heal": float amount1 = obj.NextFloat(1); obj.Creature.ComponentHealth.Heal(amount1); break; case "injure": float amount = obj.NextFloat(1); string reason = obj.NextString("magic"); obj.Creature.ComponentHealth.Injure(amount, null, true, reason); break; default: throw new Exception("usage: health heal/injure [float=1] [string=magic]"); } } }; commands["strike"] = new CommandDefination { Usage = "strike <vector3>", AutoComplete = (obj) => obj.Vector3(), Operation = (obj) => { subsystemSky.MakeLightningStrike(obj.NextVector3()); } }; commands["setblock"] = new CommandDefination { Usage = "setblock <point3> <int>", AutoComplete = (obj) => obj.Point3().Int(), Operation = (s) => { var p = s.NextPoint3(); subsystemTerrain.ChangeCell(p.X, p.Y, p.Z, s.NextInt()); } }; commands["place"] = new CommandDefination { Usage = "place <point3> <int> [bool=false] [bool=false]", AutoComplete = (obj) => obj.Point3().Int().Bool().Bool(), Operation = (obj) => { var p = obj.NextPoint3(); subsystemTerrain.DestroyCell(2, p.X, p.Y, p.Z, obj.NextInt(), obj.NextBool(false), obj.NextBool(false)); } }; commands["fill"] = new CommandDefination { Usage = "fill <point3> <point3>", AutoComplete = (obj) => obj.Point3().Point3().Int(), Operation = (obj) => { var p1 = obj.NextPoint3(); var p2 = obj.NextPoint3(); var startx = Math.Min(p1.X, p2.X); var endx = Math.Max(p1.X, p2.X); var starty = Math.Min(p1.Y, p2.Y); var endy = Math.Max(p1.Y, p2.Y); var startz = Math.Min(p1.Z, p2.Z); var endz = Math.Max(p1.Z, p2.Z); var val = obj.NextInt(); for (int x = startx; x <= endx; x++) { for (int y = starty; y <= endy; y++) { for (int z = startz; z <= endz; z++) { subsystemTerrain.Terrain.SetCellValueFast(x, y, z, val); } } } var startChunk = Terrain.ToChunk(startx, startz); var endChunk = Terrain.ToChunk(endx, endz); for (int x = startChunk.X; x <= endChunk.X; x++) { for (int y = startChunk.Y; y <= endChunk.Y; y++) { var c = subsystemTerrain.Terrain.GetChunkAtCoords(x, y); if (c != null) { subsystemTerrain.TerrainUpdater.DowngradeChunkNeighborhoodState(c.Coords, 1, TerrainChunkState.InvalidLight, false); } } } } }; commands["time"] = new CommandDefination { Usage = "time add/set <float>", AutoComplete = (obj) => obj.Enum(new string[] { "add", "set" }).Float(), Operation = (obj) => { switch (obj.NextString()) { case "add": subsystemTime.TimeOfDayOffset += obj.NextFloat(); break; case "set": subsystemTime.TimeOfDayOffset = obj.NextFloat(); break; default: throw new Exception("usage: time add/set <float>"); } } }; commands["execute"] = new CommandDefination { Usage = "execute @a/r/p/e <another command>", AutoComplete = (obj) => { obj.Enum(enumCreatureType); AutoCompleteCommand(obj.CommandStream.GetAllLeft(), obj.Reciver); }, Operation = (obj) => { var type = obj.NextString(); var command = obj.GetAllLeft(); EnumCreatures(type, obj, (a) => { RunCommand(a, command); }); } }; commands["setdata"] = new CommandDefination { Usage = "setdata <creature data> <data type>", AutoComplete = (obj) => { obj.Enum(creatureDatas.Keys); string component = obj.CommandStream.Last; int i = creatureDatas[component]; switch (i) { case 0: obj.Any(typeof(ComponentLocomotion).GetProperty(component).PropertyType); break; case 1: obj.Any(typeof(ComponentHealth).GetProperty(component).PropertyType); break; case 2: obj.Any(typeof(ComponentBody).GetProperty(component).PropertyType); break; } }, Operation = (s) => { while (s.HasNext) { var component = s.NextString(); PropertyInfo p; if (creatureDatas.TryGetValue(component, out int i)) { switch (i) { case 0: p = typeof(ComponentLocomotion).GetProperty(component); p.SetValue(s.Creature.ComponentLocomotion, s.Next(p.PropertyType), null); break; case 1: p = typeof(ComponentHealth).GetProperty(component); p.SetValue(s.Creature.ComponentHealth, s.Next(p.PropertyType), null); break; case 2: p = typeof(ComponentBody).GetProperty(component); p.SetValue(s.Creature.ComponentBody, s.Next(p.PropertyType), null); break; } } else { throw new Exception(component + " is not a creature data"); } } } }; commands["gameinfo"] = new CommandDefination { Usage = "gameinfo <info name> <info value>", AutoComplete = (obj) => { Type settings = typeof(WorldSettings); obj.Enum(settings.GetFields().Select(f => f.Name)); obj.Any(settings.GetField(obj.CommandStream.Last).FieldType); }, Operation = (s) => { var setting = s.NextString(); var val = s.NextString(); var f = typeof(WorldSettings).GetField(setting); if (f != null) { f.SetValue(GameManager.WorldInfo.WorldSettings, ChangeType(val, f.FieldType)); } } }; commands["summon"] = new CommandDefination { Usage = "summon <animal name> <vector3> [float=0]", AutoComplete = (obj) => obj.String().Vector3().Float(), Operation = (s) => { var name = s.NextString(); var position = s.NextVector3(); var rotation = s.NextFloat(0); Entity entity = DatabaseManager.CreateEntity(Project, creatureTemplateNames[name], true); entity.FindComponent <ComponentBody>(true).Position = position; entity.FindComponent <ComponentBody>(true).Rotation = Quaternion.CreateFromAxisAngle(Vector3.UnitY, rotation); entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0.25f; Project.AddEntity(entity); } }; commands["tp"] = new CommandDefination { Usage = "tp <vector3>", AutoComplete = (obj) => obj.Vector3(), Operation = s => s.Creature.ComponentBody.Position = s.NextVector3() }; commands["additem"] = new CommandDefination { Usage = "additem <vector3> <int> [int=1] [vector=0,0,0]", AutoComplete = (obj) => obj.Vector3().Int().Int().Vector3(), Operation = s => { var position = s.NextVector3(); var val = s.NextInt(); var count = s.NextInt(1); Vector3?speed = null; if (s.HasNext) { speed = s.NextVector3(); } Project.FindSubsystem <SubsystemPickables>(true).AddPickable(s.NextInt(), s.NextInt(1), position, speed, null); } }; commands["give"] = new CommandDefination { Usage = "give @a/r/p/e <int> [int=1]", AutoComplete = (obj) => obj.Enum(enumCreatureType).Int().Int(), Operation = s => { var enumType = s.NextString(); var val = s.NextInt(); var count = s.NextInt(1); FindPlayer(enumType, s, (p) => ComponentInventoryBase.AcquireItems(p.ComponentMiner.Inventory, val, count)); } }; foreach (string name in commands.Keys) { commandUsage[commands[name].Usage] = name; } } void LoadBlockIds() { foreach (Block b in BlocksManager.Blocks) { foreach (int id in b.GetCreativeValues()) { var name = b.GetDisplayName(subsystemTerrain, id).Replace(' ', '_').ToLower(); blockIds[name] = id; } blockIds[b.DefaultDisplayName.Replace(' ', '_').ToLower()] = b.BlockIndex; } } void FindPlayer(string type, CommandStream s, Action <ComponentPlayer> a) { if (type[0] == '@') { EnumCreatures(type, s, c => { if (c is ComponentPlayer) { a(c as ComponentPlayer); } }); } else { FindPlayerByName(type, a); } } void FindPlayerByName(string name, Action <ComponentPlayer> a) { foreach (ComponentPlayer p in subsystemPlayers.ComponentPlayers) { if (p.PlayerData.Name == name) { a(p); } else { throw new WrongArgTypeException(name, "player"); } } } void LoadCreatureTemplateNames() { var paramterType = DatabaseManager.GameDatabase.ParameterType; var entities = DatabaseManager.GameDatabase.Database.Root.GetExplicitNestingChildren(paramterType, false); var displayName = new Guid("715ff548-ef2b-430e-8e6b-51b934e5da1d"); foreach (TemplatesDatabase.DatabaseObject o in entities) { if (o.EffectiveInheritanceRoot.Guid == displayName && o.Value.ToString() != string.Empty) { creatureTemplateNames[o.NestingParent.NestingParent.Name.ToLower()] = o.Value.ToString(); //Log.Information("{0}, {1}", o.NestingParent.NestingParent.Name, o.Value); } } } void LoadCreatureDatas() { foreach (PropertyInfo p in typeof(ComponentLocomotion).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 0; } } foreach (PropertyInfo p in typeof(ComponentHealth).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 1; } } foreach (PropertyInfo p in typeof(ComponentBody).GetRuntimeProperties()) { if (CommandStream.IsTypeSupported(p.PropertyType)) { creatureDatas[p.Name] = 2; } } } void EnumCreatures(string type, CommandStream s, Action <ComponentCreature> a) { var data = new EnumData(type, subsystemCreature.Creatures.Count, s.ExePosition); if (data.name == "player") { data.name = string.Empty; SearchCreature(data, SortCreatures(data, subsystemPlayers.ComponentPlayers), a); } else { SearchCreature(data, SortCreatures(data, subsystemCreature.Creatures), a); } } List <ComponentCreature> SortCreatures <T>(EnumData data, IEnumerable <T> collection) where T : ComponentCreature { var l = new List <ComponentCreature>(); if (data.mode1 == SearchingMode1.Regular) { foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { l.Add(c); } } } else if (data.mode1 == SearchingMode1.Nearest) { var v = new Vector3(data.x, data.y, data.z); var dict = new Dictionary <float, ComponentCreature>(); foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { dict.Add(Vector3.DistanceSquared(v, c.ComponentBody.Position), c); } } var l2 = new List <float>(); foreach (float i in dict.Keys) { l2.Add(i); } l2.Sort(delegate(float i1, float i2) { if (i1 > i2) { return(1); } return(-1); }); foreach (float i in l2) { l.Add(dict[i]); } } else { foreach (ComponentCreature c in collection) { if (CheckCreatureWithData(data, c)) { l.Add(c); } } var r = new Random(); var count = l.Count; int n = l.Count; while (n > 1) { n--; int k = r.UniformInt(0, n); var value = l[k]; l[k] = l[n]; l[n] = value; } } return(l); } void SearchCreature(EnumData data, List <ComponentCreature> sorted, Action <ComponentCreature> a) { for (int i = 0; i < data.count; i++) { if (i >= sorted.Count) { return; } a.Invoke(sorted[i]); } } bool CheckCreatureWithData(EnumData data, ComponentCreature c) { if (data.name != string.Empty) { string dataname; if (data.name[0] == '!') { Log.Information(c.DisplayName); if (creatureTemplateNames.TryGetValue(data.name.Substring(1), out dataname)) { if (dataname == c.DisplayName) { return(false); } } else { return(false); } } else { if (creatureTemplateNames.TryGetValue(data.name, out dataname)) { if (dataname != c.DisplayName) { return(false); } } else { return(false); } } } switch (data.SearchingMode) { case SearchingMode.Radius: if (data.r > 0) { if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) >= data.r2) { return(false); } } else { if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) <= data.r2) { return(false); } } break; case SearchingMode.Volume: var p = c.ComponentBody.Position; var x = p.X - data.x; var y = p.Y - data.y; var z = p.Z - data.z; if (x < 0 && x > data.dx && y < 0 && y > data.dy && z < 0 && z > data.dz) { return(false); } break; } return(true); }