public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int data = Terrain.ExtractData(value); color *= SubsystemPalette.GetFabricColor(environmentData, GetColor(data)); BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size, 0.0625f * size, size), ref matrix, color, color, environmentData); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); Color fabricColor = SubsystemPalette.GetFabricColor(generator, GetColor(data)); generator.GenerateCubeVertices(this, value, x, y, z, 0.0625f, 0.0625f, 0.0625f, 0.0625f, fabricColor, fabricColor, fabricColor, fabricColor, fabricColor, -1, geometry.OpaqueSubsetsByFace); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int? paintColor = GetPaintColor(value); Color color2 = paintColor.HasValue ? (color * SubsystemPalette.GetColor(environmentData, paintColor)) : (1.25f * WireColor * color); BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color2, 2f * size, ref matrix, environmentData); }
public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength) { int data = Terrain.ExtractData(value); Color fabricColor = SubsystemPalette.GetFabricColor(subsystemTerrain, GetColor(data)); return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, fabricColor, DefaultTextureSlot)); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int type = GetType(value); color = (type < 3 ? Colors[type] : GetColor((Materials)(type - 3))) * SubsystemPalette.GetColor(environmentData, GetPaintColor(value)); BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int mountingFace = GetMountingFace(data); int lightIntensity = GetLightIntensity(data); int? color = GetColor(data); Color color2 = color.HasValue ? SubsystemPalette.GetColor(generator, color) : m_copperColor; if (mountingFace < m_bulbBlockMeshes.Length) { if (lightIntensity <= 0) { generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshes[mountingFace], Color.White, null, geometry.SubsetAlphaTest); } else { byte r = (byte)(195 + lightIntensity * 4); byte g = (byte)(180 + lightIntensity * 5); byte b = (byte)(165 + lightIntensity * 6); generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshesLit[mountingFace], new Color(r, g, b), null, geometry.SubsetOpaque); } generator.GenerateMeshVertices(this, x, y, z, m_sidesBlockMeshes[mountingFace], color2, null, geometry.SubsetOpaque); generator.GenerateWireVertices(value, x, y, z, mountingFace, 0.875f, Vector2.Zero, geometry.SubsetOpaque); } }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int? color2 = GetColor(Terrain.ExtractData(value)); Color c = color2.HasValue ? SubsystemPalette.GetColor(environmentData, color2) : m_copperColor; BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneSidesBlockMesh, color * c, 2f * size, ref matrix, environmentData); BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBulbBlockMesh, color, 2f * size, ref matrix, environmentData); }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { var item = GetItem(ref value); return(item != null ? SubsystemPalette.GetName(subsystemTerrain, GetPaintColor(value), item.GetDisplayName(subsystemTerrain, value)) : base.GetDisplayName(subsystemTerrain, value)); }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { int data = Terrain.ExtractData(value); ClothingData clothingData = GetClothingData(data); int clothingColor = GetClothingColor(data); string displayName = LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, data), "DisplayName"); if (string.IsNullOrEmpty(displayName)) { displayName = clothingData.DisplayName; } if (clothingColor != 0) { return(SubsystemPalette.GetName(subsystemTerrain, clothingColor, displayName)); } return(displayName); }
public override IEnumerable <CraftingRecipe> GetProceduralCraftingRecipes() { string[] additives = new string[4] { BlocksManager.Blocks[43].CraftingId, BlocksManager.Blocks[24].CraftingId, BlocksManager.Blocks[103].CraftingId, BlocksManager.Blocks[22].CraftingId }; int color = 0; while (color < 16) { int num2; for (int additive = 0; additive < 4; additive = num2) { int num = CombineColors(color, 1 << additive); if (num != color) { CraftingRecipe craftingRecipe = new CraftingRecipe { Description = $"ÖÆ×÷ {SubsystemPalette.GetName(null, num, null)} ÑÕÁÏ", ResultValue = Terrain.MakeBlockValue(129, 0, num), ResultCount = 1, RequiredHeatLevel = 1f }; craftingRecipe.Ingredients[0] = BlocksManager.Blocks[129].CraftingId + ":" + color.ToString(CultureInfo.InvariantCulture); craftingRecipe.Ingredients[1] = additives[additive]; yield return(craftingRecipe); } num2 = additive + 1; } num2 = color + 1; color = num2; } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z) { Color color = SubsystemPalette.GetColor(generator, GetPaintColor(value)); generator.GenerateCubeVertices(this, value, x, y, z, Terrain.ExtractData(value) >> 10 != 0 ? color * Color.LightGray : color, geometry.OpaqueSubsetsByFace); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z) { generator.GenerateCubeVertices(this, value, x, y, z, new Color(255, 153, 18) * SubsystemPalette.GetColor(generator, GetPaintColor(value)), geometry.OpaqueSubsetsByFace); }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { return(SubsystemPalette.GetName(subsystemTerrain, GetPaintColor(value), Terrain.ExtractData(value) >> 10 != 0 ? Names[(Terrain.ExtractData(value) >> 10) - 1] : DefaultDisplayName)); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int face = GetFace(data); int?color = GetColor(data); if (color.HasValue) { generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[face], SubsystemPalette.GetColor(generator, color), null, geometry.SubsetOpaque); } else { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[face], Color.White, null, geometry.SubsetOpaque); } generator.GenerateWireVertices(value, x, y, z, GetFace(data), 0.375f, Vector2.Zero, geometry.SubsetOpaque); }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { int value2 = Terrain.ExtractData(value); return(SubsystemPalette.GetName(subsystemTerrain, value2, "µØ̺")); }
public static void GenerateWireVertices(BlockGeometryGenerator generator, int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset) { var terrain = generator.Terrain; Color color = WireBlock.WireColor; int num = Terrain.ExtractContents(value); if (num == ElementBlock.Index) { int?color2 = PaintableItemBlock.GetColor(Terrain.ExtractData(value)); if (color2.HasValue) { color = SubsystemPalette.GetColor(generator, color2); } } float num3 = LightingManager.LightIntensityByLightValue[Terrain.ExtractLight(value)]; Vector3 v = new Vector3(x + 0.5f, y + 0.5f, z + 0.5f) - 0.5f * CellFace.FaceToVector3(mountingFace); Vector3 vector = CellFace.FaceToVector3(mountingFace); var v2 = new Vector2(0.9376f, 0.0001f); var v3 = new Vector2(0.03125f, 0.00550781237f); Point3 point = CellFace.FaceToPoint3(mountingFace); int cellContents = terrain.GetCellContents(x - point.X, y - point.Y, z - point.Z); bool flag = cellContents == 2 || cellContents == 7 || cellContents == 8 || cellContents == 6 || cellContents == 62 || cellContents == 72; Vector3 v4 = CellFace.FaceToVector3(SubsystemElectricity.GetConnectorFace(mountingFace, ElectricConnectorDirection.Top)); Vector3 vector2 = CellFace.FaceToVector3(SubsystemElectricity.GetConnectorFace(mountingFace, ElectricConnectorDirection.Left)) * centerOffset.X + v4 * centerOffset.Y; int num4 = 0; var paths = new DynamicArray <ElectricConnectionPath>(); ElementBlock.Block.GetAllConnectedNeighbors(terrain, ElementBlock.Block.GetDevice(x, y, z, value), mountingFace, paths); foreach (ElectricConnectionPath tmpConnectionPath in paths) { if ((num4 & (1 << tmpConnectionPath.ConnectorFace)) == 0) { ElectricConnectorDirection?connectorDirection = SubsystemElectricity.GetConnectorDirection(mountingFace, 0, tmpConnectionPath.ConnectorFace); if (centerOffset != Vector2.Zero || connectorDirection != ElectricConnectorDirection.In) { num4 |= 1 << tmpConnectionPath.ConnectorFace; Color color3 = color; if (num != ElementBlock.Index) { int cellValue = terrain.GetCellValue(x + tmpConnectionPath.NeighborOffsetX, y + tmpConnectionPath.NeighborOffsetY, z + tmpConnectionPath.NeighborOffsetZ); if (Terrain.ExtractContents(cellValue) == ElementBlock.Index) { int?color4 = PaintableItemBlock.GetColor(Terrain.ExtractData(cellValue)); if (color4.HasValue) { color3 = SubsystemPalette.GetColor(generator, color4); } } } Vector3 vector3 = (connectorDirection != ElectricConnectorDirection.In) ? CellFace.FaceToVector3(tmpConnectionPath.ConnectorFace) : (-Vector3.Normalize(vector2)); var vector4 = Vector3.Cross(vector, vector3); float s = (centerBoxSize >= 0f) ? MathUtils.Max(0.03125f, centerBoxSize / 2f) : (centerBoxSize / 2f); float num5 = (connectorDirection == ElectricConnectorDirection.In) ? 0.03125f : 0.5f; float num6 = (connectorDirection == ElectricConnectorDirection.In) ? 0f : ((tmpConnectionPath.ConnectorFace == tmpConnectionPath.NeighborFace) ? (num5 + 0.03125f) : ((tmpConnectionPath.ConnectorFace != CellFace.OppositeFace(tmpConnectionPath.NeighborFace)) ? num5 : (num5 - 0.03125f))); Vector3 vector5 = v - vector4 * 0.03125f + vector3 * s + vector2; Vector3 vector6 = v - vector4 * 0.03125f + vector3 * num5; Vector3 vector7 = v + vector4 * 0.03125f + vector3 * num5; Vector3 vector8 = v + vector4 * 0.03125f + vector3 * s + vector2; Vector3 vector9 = v + vector * 0.03125f + vector3 * (centerBoxSize / 2f) + vector2; Vector3 vector10 = v + vector * 0.03125f + vector3 * num6; if (flag && centerBoxSize == 0f) { Vector3 v5 = 0.25f * BlockGeometryGenerator.GetRandomWireOffset(0.5f * (vector5 + vector8), vector); vector5 += v5; vector8 += v5; vector9 += v5; } Vector2 vector11 = v2 + v3 * new Vector2(MathUtils.Max(0.0625f, centerBoxSize), 0f); Vector2 vector12 = v2 + v3 * new Vector2(num5 * 2f, 0f); Vector2 vector13 = v2 + v3 * new Vector2(num5 * 2f, 1f); Vector2 vector14 = v2 + v3 * new Vector2(MathUtils.Max(0.0625f, centerBoxSize), 1f); Vector2 vector15 = v2 + v3 * new Vector2(centerBoxSize, 0.5f); Vector2 vector16 = v2 + v3 * new Vector2(num6 * 2f, 0.5f); float num9 = 0.5f * (num3 + LightingManager.LightIntensityByLightValue[Terrain.ExtractLight(terrain.GetCellValue(x + tmpConnectionPath.NeighborOffsetX, y + tmpConnectionPath.NeighborOffsetY, z + tmpConnectionPath.NeighborOffsetZ))]); float num10 = LightingManager.CalculateLighting(-vector4); float num11 = LightingManager.CalculateLighting(vector4); float num12 = LightingManager.CalculateLighting(vector); float num13 = num10 * num3; float num14 = num10 * num9; float num15 = num11 * num9; float num16 = num11 * num3; float num17 = num12 * num3; float num18 = num12 * num9; var color5 = new Color((byte)(color3.R * num13), (byte)(color3.G * num13), (byte)(color3.B * num13)); var color6 = new Color((byte)(color3.R * num14), (byte)(color3.G * num14), (byte)(color3.B * num14)); var color7 = new Color((byte)(color3.R * num15), (byte)(color3.G * num15), (byte)(color3.B * num15)); var color8 = new Color((byte)(color3.R * num16), (byte)(color3.G * num16), (byte)(color3.B * num16)); var color9 = new Color((byte)(color3.R * num17), (byte)(color3.G * num17), (byte)(color3.B * num17)); var color10 = new Color((byte)(color3.R * num18), (byte)(color3.G * num18), (byte)(color3.B * num18)); int count = subset.Vertices.Count; subset.Vertices.Count += 6; TerrainVertex[] array = subset.Vertices.Array; BlockGeometryGenerator.SetupVertex(vector5.X, vector5.Y, vector5.Z, color5, vector11.X, vector11.Y, ref array[count]); BlockGeometryGenerator.SetupVertex(vector6.X, vector6.Y, vector6.Z, color6, vector12.X, vector12.Y, ref array[count + 1]); BlockGeometryGenerator.SetupVertex(vector7.X, vector7.Y, vector7.Z, color7, vector13.X, vector13.Y, ref array[count + 2]); BlockGeometryGenerator.SetupVertex(vector8.X, vector8.Y, vector8.Z, color8, vector14.X, vector14.Y, ref array[count + 3]); BlockGeometryGenerator.SetupVertex(vector9.X, vector9.Y, vector9.Z, color9, vector15.X, vector15.Y, ref array[count + 4]); BlockGeometryGenerator.SetupVertex(vector10.X, vector10.Y, vector10.Z, color10, vector16.X, vector16.Y, ref array[count + 5]); int count2 = subset.Indices.Count; subset.Indices.Count += (connectorDirection == ElectricConnectorDirection.In) ? 15 : 12; ushort[] array2 = subset.Indices.Array; array2[count2] = (ushort)count; array2[count2 + 1] = (ushort)(count + 5); array2[count2 + 2] = (ushort)(count + 1); array2[count2 + 3] = (ushort)(count + 5); array2[count2 + 4] = (ushort)count; array2[count2 + 5] = (ushort)(count + 4); array2[count2 + 6] = (ushort)(count + 4); array2[count2 + 7] = (ushort)(count + 2); array2[count2 + 8] = (ushort)(count + 5); array2[count2 + 9] = (ushort)(count + 2); array2[count2 + 10] = (ushort)(count + 4); array2[count2 + 11] = (ushort)(count + 3); if (connectorDirection == ElectricConnectorDirection.In) { array2[count2 + 12] = (ushort)(count + 2); array2[count2 + 13] = (ushort)(count + 1); array2[count2 + 14] = (ushort)(count + 5); } } } } if (centerBoxSize == 0f && (num4 != 0 || (num == ElementBlock.Index && (Terrain.ExtractData(value) & 1023) == 5))) { for (int i = 0; i < 6; i++) { if (i != mountingFace && i != CellFace.OppositeFace(mountingFace) && (num4 & (1 << i)) == 0) { Vector3 vector17 = CellFace.FaceToVector3(i); var v6 = Vector3.Cross(vector, vector17); Vector3 vector18 = v - v6 * 0.03125f + vector17 * 0.03125f; Vector3 vector19 = v + v6 * 0.03125f + vector17 * 0.03125f; Vector3 vector20 = v + vector * 0.03125f; if (flag) { Vector3 v7 = 0.25f * BlockGeometryGenerator.GetRandomWireOffset(0.5f * (vector18 + vector19), vector); vector18 += v7; vector19 += v7; vector20 += v7; } Vector2 vector21 = v2 + v3 * new Vector2(0.0625f, 0f); Vector2 vector22 = v2 + v3 * new Vector2(0.0625f, 1f); Vector2 vector23 = v2 + v3 * new Vector2(0f, 0.5f); float num19 = LightingManager.CalculateLighting(vector17) * num3; float num20 = LightingManager.CalculateLighting(vector) * num3; var color11 = new Color((byte)(color.R * num19), (byte)(color.G * num19), (byte)(color.B * num19)); var color12 = new Color((byte)(color.R * num20), (byte)(color.G * num20), (byte)(color.B * num20)); int count3 = subset.Vertices.Count; subset.Vertices.Count += 3; var array3 = subset.Vertices.Array; BlockGeometryGenerator.SetupVertex(vector18.X, vector18.Y, vector18.Z, color11, vector21.X, vector21.Y, ref array3[count3]); BlockGeometryGenerator.SetupVertex(vector19.X, vector19.Y, vector19.Z, color11, vector22.X, vector22.Y, ref array3[count3 + 1]); BlockGeometryGenerator.SetupVertex(vector20.X, vector20.Y, vector20.Z, color12, vector23.X, vector23.Y, ref array3[count3 + 2]); int count4 = subset.Indices.Count; subset.Indices.Count += 3; ushort[] array4 = subset.Indices.Array; array4[count4] = (ushort)count3; array4[count4 + 1] = (ushort)(count3 + 2); array4[count4 + 2] = (ushort)(count3 + 1); } } } }
public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength) { int?color = GetColor(Terrain.ExtractData(value)); if (color.HasValue) { return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, SubsystemPalette.GetColor(subsystemTerrain, color), m_coloredTextureSlot)); } return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, Color.White, DefaultTextureSlot)); }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { return(SubsystemPalette.GetName(subsystemTerrain, Utils.GetColor(value), DefaultDisplayName)); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color * SubsystemPalette.GetColor(environmentData, Utils.GetColor(value)), 2f * size, ref matrix, environmentData); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { color *= SubsystemPalette.GetColor(environmentData, GetPaintColor(value)) * new Color(255, 153, 18); BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData); }
public static CraftingRecipe GetAdHocCraftingRecipe(int index, SubsystemTerrain subsystemTerrain, string[] ingredients, float heatLevel) { if (heatLevel < 1f) { return(null); } int i = 0, num = 0; var array = new string[2]; for (; i < ingredients.Length; i++) { if (!string.IsNullOrEmpty(ingredients[i])) { if (num > 1) { return(null); } array[num] = ingredients[i]; num++; } } if (num != 2) { return(null); } num = 0; int num2 = 0; int num3 = 0; for (i = 0; i < array.Length; i++) { string item = array[i]; CraftingRecipesManager.DecodeIngredient(item, out string craftingId, out int?data); int d = data ?? 0; if (craftingId == BlocksManager.Blocks[index].CraftingId) { num3 = Terrain.MakeBlockValue(index, 0, d); } else if (craftingId == BlocksManager.Blocks[129].CraftingId) { num = Terrain.MakeBlockValue(129, 0, d); } else if (craftingId == BlocksManager.Blocks[128].CraftingId) { num2 = Terrain.MakeBlockValue(128, 0, d); } } if (num != 0 && num3 != 0) { int num4 = GetColor(Terrain.ExtractData(num3)); int color = PaintBucketBlock.GetColor(Terrain.ExtractData(num)); int num5 = PaintBucketBlock.CombineColors(num4, color); if (num5 != num4) { return(new CraftingRecipe { ResultCount = 1, ResultValue = Terrain.MakeBlockValue(index, 0, SetColor(Terrain.ExtractData(num3), num5)), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(Terrain.MakeBlockValue(129, 0, color), BlocksManager.Blocks[129].GetDamage(num) + 1), RequiredHeatLevel = 1f, Description = "Dye tool " + SubsystemPalette.GetName(subsystemTerrain, color, null), Ingredients = (string[])ingredients.Clone() }); } } if (num2 != 0 && num3 != 0) { if (GetColor(num3) != 0) { return(new CraftingRecipe { ResultCount = 1, ResultValue = Terrain.MakeBlockValue(index, 0, SetColor(Terrain.ExtractData(num3), 0)), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(128, BlocksManager.Blocks[128].GetDamage(num2) + 1), RequiredHeatLevel = 1f, Description = "Undye tool", Ingredients = (string[])ingredients.Clone() }); } } return(null); }
public override CraftingRecipe GetAdHocCraftingRecipe(SubsystemTerrain terrain, string[] ingredients, float heatLevel, float playerLevel) { if (heatLevel < 1f) { return(null); } List <string> list = ingredients.Where((string i) => !string.IsNullOrEmpty(i)).ToList(); if (list.Count == 2) { int num = 0; int num2 = 0; int num3 = 0; foreach (string item in list) { CraftingRecipesManager.DecodeIngredient(item, out string craftingId, out int?data); if (craftingId == BlocksManager.Blocks[203].CraftingId) { num3 = Terrain.MakeBlockValue(203, 0, data.HasValue ? data.Value : 0); } else if (craftingId == BlocksManager.Blocks[129].CraftingId) { num = Terrain.MakeBlockValue(129, 0, data.HasValue ? data.Value : 0); } else if (craftingId == BlocksManager.Blocks[128].CraftingId) { num2 = Terrain.MakeBlockValue(128, 0, data.HasValue ? data.Value : 0); } } if (num != 0 && num3 != 0) { int data2 = Terrain.ExtractData(num3); int clothingColor = GetClothingColor(data2); int clothingIndex = GetClothingIndex(data2); bool canBeDyed = GetClothingData(data2).CanBeDyed; int damage = BlocksManager.Blocks[203].GetDamage(num3); int color = PaintBucketBlock.GetColor(Terrain.ExtractData(num)); int damage2 = BlocksManager.Blocks[129].GetDamage(num); Block block = BlocksManager.Blocks[129]; Block block2 = BlocksManager.Blocks[203]; if (!canBeDyed) { return(null); } int num4 = PaintBucketBlock.CombineColors(clothingColor, color); if (num4 != clothingColor) { return(new CraftingRecipe { ResultCount = 1, ResultValue = block2.SetDamage(Terrain.MakeBlockValue(203, 0, SetClothingIndex(SetClothingColor(0, num4), clothingIndex)), damage), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(Terrain.MakeBlockValue(129, 0, color), damage2 + MathUtils.Max(block.Durability / 4, 1)), RequiredHeatLevel = 1f, Description = $"{LanguageControl.Get("BlocksManager", "Dyed")} {SubsystemPalette.GetName(terrain, color, null)}", Ingredients = (string[])ingredients.Clone() }); } } if (num2 != 0 && num3 != 0) { int data3 = Terrain.ExtractData(num3); int clothingColor2 = GetClothingColor(data3); int clothingIndex2 = GetClothingIndex(data3); bool canBeDyed2 = GetClothingData(data3).CanBeDyed; int damage3 = BlocksManager.Blocks[203].GetDamage(num3); int damage4 = BlocksManager.Blocks[128].GetDamage(num2); Block block3 = BlocksManager.Blocks[128]; Block block4 = BlocksManager.Blocks[203]; if (!canBeDyed2) { return(null); } if (clothingColor2 != 0) { return(new CraftingRecipe { ResultCount = 1, ResultValue = block4.SetDamage(Terrain.MakeBlockValue(203, 0, SetClothingIndex(SetClothingColor(0, 0), clothingIndex2)), damage3), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(Terrain.MakeBlockValue(128, 0, 0), damage4 + MathUtils.Max(block3.Durability / 4, 1)), RequiredHeatLevel = 1f, Description = LanguageControl.Get("BlocksManager", "Not Dyed") + " " + LanguageControl.Get("BlocksManager", "Clothes"), Ingredients = (string[])ingredients.Clone() }); } } } return(null); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z) { generator.GenerateCubeVertices(this, value, x, y, z, IsColored(Terrain.ExtractData(value) & 16383) ? SubsystemPalette.GetColor(generator, GetColor(Terrain.ExtractData(value))) : Color.White, geometry.OpaqueSubsetsByFace); }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int num = GetIsTop(data) ? 1 : 0; int?color = GetColor(data); if (color.HasValue) { generator.GenerateShadedMeshVertices(this, x, y, z, m_coloredBlockMeshes[num], SubsystemPalette.GetColor(generator, color), null, null, geometry.SubsetOpaque); } else { generator.GenerateShadedMeshVertices(this, x, y, z, m_uncoloredBlockMeshes[num], Color.White, null, null, geometry.SubsetOpaque); } }
public override CraftingRecipe GetAdHocCraftingRecipe(SubsystemTerrain subsystemTerrain, string[] ingredients, float heatLevel, float playerLevel) { if (heatLevel < 1f) { return(null); } List <string> list = ingredients.Where((string i) => !string.IsNullOrEmpty(i)).ToList(); if (list.Count == 2) { int num = 0; int num2 = 0; int num3 = 0; foreach (string item in list) { CraftingRecipesManager.DecodeIngredient(item, out string craftingId, out int?data); if (craftingId == BlocksManager.Blocks[208].CraftingId) { num3 = Terrain.MakeBlockValue(208, 0, data.HasValue ? data.Value : 0); } else if (craftingId == BlocksManager.Blocks[129].CraftingId) { num = Terrain.MakeBlockValue(129, 0, data.HasValue ? data.Value : 0); } else if (craftingId == BlocksManager.Blocks[128].CraftingId) { num2 = Terrain.MakeBlockValue(128, 0, data.HasValue ? data.Value : 0); } } if (num != 0 && num3 != 0) { int num4 = Terrain.ExtractData(num3); int color = PaintBucketBlock.GetColor(Terrain.ExtractData(num)); int damage = BlocksManager.Blocks[129].GetDamage(num); Block block = BlocksManager.Blocks[129]; int num5 = PaintBucketBlock.CombineColors(num4, color); if (num5 != num4) { return(new CraftingRecipe { ResultCount = 1, ResultValue = Terrain.MakeBlockValue(208, 0, num5), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(Terrain.MakeBlockValue(129, 0, color), damage + MathUtils.Max(block.Durability / 4, 1)), RequiredHeatLevel = 1f, Description = $"Dye carpet {SubsystemPalette.GetName(subsystemTerrain, color, null)}", Ingredients = (string[])ingredients.Clone() }); } } if (num2 != 0 && num3 != 0) { int num6 = Terrain.ExtractData(num3); int damage2 = BlocksManager.Blocks[128].GetDamage(num2); Block block2 = BlocksManager.Blocks[128]; if (num6 != 0) { return(new CraftingRecipe { ResultCount = 1, ResultValue = Terrain.MakeBlockValue(208, 0, 0), RemainsCount = 1, RemainsValue = BlocksManager.DamageItem(Terrain.MakeBlockValue(128, 0, 0), damage2 + MathUtils.Max(block2.Durability / 4, 1)), RequiredHeatLevel = 1f, Description = "Undye carpet", Ingredients = (string[])ingredients.Clone() }); } } } return(null); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int?color2 = GetColor(Terrain.ExtractData(value)); if (color2.HasValue) { BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneColoredBlockMesh, color * SubsystemPalette.GetColor(environmentData, color2), 1.25f * size, ref matrix, environmentData); } else { BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color, 1.25f * size, ref matrix, environmentData); } }
public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value) { int?color = GetColor(Terrain.ExtractData(value)); return(SubsystemPalette.GetName(subsystemTerrain, color, base.GetDisplayName(subsystemTerrain, value))); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int?paintColor = PaintableItemBlock.GetColor(Terrain.ExtractData(value)); BlocksManager.DrawMeshBlock(primitivesRenderer, ElementBlock.WireBlock.m_standaloneBlockMesh, (paintColor.HasValue ? SubsystemPalette.GetColor(environmentData, paintColor) : 1.25f * WireBlock.WireColor) * color, 2f * size, ref matrix, environmentData); }
public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData) { int data = Terrain.ExtractData(value); int clothingColor = GetClothingColor(data); ClothingData clothingData = GetClothingData(data); Matrix matrix2 = m_slotTransforms[(int)clothingData.Slot] * Matrix.CreateScale(size) * matrix; if (clothingData.IsOuter) { BlocksManager.DrawMeshBlock(primitivesRenderer, m_outerMesh, clothingData.Texture, color * SubsystemPalette.GetFabricColor(environmentData, clothingColor), 1f, ref matrix2, environmentData); } else { BlocksManager.DrawMeshBlock(primitivesRenderer, m_innerMesh, clothingData.Texture, color * SubsystemPalette.GetFabricColor(environmentData, clothingColor), 1f, ref matrix2, environmentData); } }
public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z) { int data = Terrain.ExtractData(value); int variant = GetVariant(data); int?color = GetColor(data); if (color.HasValue) { generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[variant], SubsystemPalette.GetColor(generator, color), null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque); } else { generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[variant], m_unpaintedColor, null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque); } }