internal void AddSpecialAttack(string name, int id, string description, float baseDamage, int manaCost, float attributeModificator, StatusEffect effect, Enum target, Enum modificator, Enum type, Enum requiredWeapon, int numberOfHits = 1) { Skills specialAttack = new Skills() { Name = name, ID = id, Description = description, BaseDamage = baseDamage, ManaCost = manaCost, AttributeModificator = attributeModificator, NumberOfHits = numberOfHits, Effect = effect, AffectedTarger = target, Modificator = modificator, Type = type, RequiredWeapon = requiredWeapon, }; allSpecialAttacks.Add(specialAttack); }