Example #1
0
        public vec2 DragonLordPos(float player)
        {
            DragonLordGridCoord.Apply(CurrentUnits, player, Output: Multigrid[0]);

            color packed = MultigridReduce(_PreferTl.Apply);

            vec2 pos = SimShader.unpack_vec2_corrected(packed);

            return(pos + vec(0.5f, 0.75f));
        }