private void Awake()
        {
            SettingsOptions _settings;

#if UNITY_EDITOR
            _settings = Settings.LoadSettings(Settings.PATH);
#else
            _settings = Settings.LoadSettings(Settings.BIN_PATH);
#endif

            settings          = _settings;
            _currentGameState = _gameStateMachine.GetCurrentGameState();

            SpawnEnemiesBasedOnDifficulty(_settings._difficulty);
        }