Example #1
0
        public void LoadChunk(Pos.ChunkPos pos)
        {
            Pos.ChunkPos regionPos = new Pos.BlockPos(pos.X, pos.Y, pos.Z).ToChunk();
            string       region    = regionPos.X.ToString() + "." + regionPos.Y.ToString() + "." + regionPos.Z.ToString();

            if (!Regions.ContainsKey(region))
            {
                LoadRegion(region);
            }
            if (Regions[region].GetChunk(pos) == null)
            {
                Regions[region].SetChunk(pos, GenerateChunk(pos));
            }
        }
Example #2
0
        public Block GetBlock(Pos.BlockPos pos) //retrieves a block from anywhere in the world
        {
            Pos.ChunkPos p         = pos.ToChunk();
            Pos.ChunkPos regionPos = new Pos.BlockPos(p.X, p.Y, p.Z).ToChunk();
            string       region    = regionPos.X.ToString() + "." + regionPos.Y.ToString() + "." + regionPos.Z.ToString();

            if (Regions.ContainsKey(region))
            {
                Chunk c = Regions[region].GetChunk(p.Normalize());
                if (c != null)
                {
                    return(c.GetBlock(pos.Normalize()));
                }
            }
            return(null);
        }
Example #3
0
        public Chunk GenerateChunk(Pos.ChunkPos pos)
        {
            Chunk c = new Chunk();

            for (int x = 0; x < 16; x++)
            {
                for (int y = 0; y < 16; y++)
                {
                    for (int z = 0; z < 16; z++)
                    {
                        if (pos.Y < 0)
                        {
                            c.SetBlock(new Pos.BlockPos(x, y, z), new Block()
                            {
                                id = 1
                            });
                        }
                    }
                }
            }
            return(c);
        }
Example #4
0
 public void SetChunk(Pos.ChunkPos pos, Chunk c)
 {
     pos = pos.Normalize();
     Chunks[pos.X, pos.Y, pos.Z] = c;
 }
Example #5
0
 public Chunk GetChunk(Pos.ChunkPos pos)
 {
     pos = pos.Normalize();
     return(Chunks[pos.X, pos.Y, pos.Z]);
 }