Example #1
0
 /// <summary>
 /// This holds the model element cannonGun and the gameNode in which the gun is created
 /// </summary>
 virtual protected void LoadModelElement()
 {
     cannonGun = new ModelElement(mSceneMgr, "CannonGun.mesh");
     gameNode  = mSceneMgr.CreateSceneNode();
 }