static int LateUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Game.LuaObject obj = (Game.LuaObject)ToLua.CheckObject(L, 1, typeof(Game.LuaObject)); obj.LateUpdate(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnTriggerEnter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Game.LuaObject obj = (Game.LuaObject)ToLua.CheckObject(L, 1, typeof(Game.LuaObject)); UnityEngine.Collider arg0 = (UnityEngine.Collider)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider)); obj.OnTriggerEnter(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_param(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Game.LuaObject obj = (Game.LuaObject)o; object arg0 = ToLua.ToVarObject(L, 2); obj.param = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index param on a nil value" : e.Message)); } }
static int get_luaObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Game.LuaObject obj = (Game.LuaObject)o; LuaInterface.LuaTable ret = obj.luaObj; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index luaObj on a nil value" : e.Message)); } }
static int get_param(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Game.LuaObject obj = (Game.LuaObject)o; object ret = obj.param; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index param on a nil value" : e.Message)); } }
static int Mount(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); Game.LuaGame obj = (Game.LuaGame)ToLua.CheckObject(L, 1, typeof(Game.LuaGame)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 3); object arg2 = ToLua.ToVarObject(L, 4); Game.LuaObject o = obj.Mount(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }