void HandlePetCastSpell(PetCastSpell petCastSpell) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(petCastSpell.Cast.SpellID); if (spellInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: unknown spell id {0} tried to cast by {1}", petCastSpell.Cast.SpellID, petCastSpell.PetGUID.ToString()); return; } Unit caster = Global.ObjAccessor.GetUnit(GetPlayer(), petCastSpell.PetGUID); if (!caster) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: Caster {0} not found.", petCastSpell.PetGUID.ToString()); return; } // This opcode is also sent from charmed and possessed units (players and creatures) if (caster != GetPlayer().GetGuardianPet() && caster != GetPlayer().GetCharm()) { Log.outError(LogFilter.Network, "WorldSession.HandlePetCastSpell: {0} isn't pet of player {1} ({2}).", petCastSpell.PetGUID.ToString(), GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); return; } // do not cast not learned spells if (!caster.HasSpell(spellInfo.Id) || spellInfo.IsPassive()) { return; } SpellCastTargets targets = new SpellCastTargets(caster, petCastSpell.Cast); caster.ClearUnitState(UnitState.Follow); Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None); spell.m_fromClient = true; spell.m_misc.Data0 = petCastSpell.Cast.Misc[0]; spell.m_misc.Data1 = petCastSpell.Cast.Misc[1]; spell.m_targets = targets; SpellCastResult result = spell.CheckPetCast(null); if (result == SpellCastResult.SpellCastOk) { Creature creature = caster.ToCreature(); if (creature) { Pet pet = creature.ToPet(); if (pet) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet.getPetType() == PetType.Summon && (RandomHelper.IRand(0, 100) < 10)) { pet.SendPetTalk(PetTalk.SpecialSpell); } else { pet.SendPetAIReaction(petCastSpell.PetGUID); } } } SpellPrepare spellPrepare = new SpellPrepare(); spellPrepare.ClientCastID = petCastSpell.Cast.CastID; spellPrepare.ServerCastID = spell.m_castId; SendPacket(spellPrepare); spell.prepare(targets); } else { spell.SendPetCastResult(result); if (!caster.GetSpellHistory().HasCooldown(spellInfo.Id)) { caster.GetSpellHistory().ResetCooldown(spellInfo.Id, true); } spell.finish(false); spell.Dispose(); } }
void HandlePetSetAction(PetSetAction packet) { ObjectGuid petguid = packet.PetGUID; Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), petguid); if (!pet || pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetSetAction: Unknown {0} or pet owner {1}", petguid.ToString(), GetPlayer().GetGUID().ToString()); return; } CharmInfo charmInfo = pet.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetSetAction: {0} is considered pet-like but doesn't have a charminfo!", pet.GetGUID().ToString()); return; } uint position = packet.Index; uint actionData = packet.Action; uint spell_id = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(actionData); ActiveStates act_state = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(actionData); Log.outDebug(LogFilter.Network, "Player {0} has changed pet spell action. Position: {1}, Spell: {2}, State: {3}", GetPlayer().GetName(), position, spell_id, act_state); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if (!((act_state == ActiveStates.Enabled || act_state == ActiveStates.Disabled || act_state == ActiveStates.Passive) && spell_id != 0 && !pet.HasSpell(spell_id))) { SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spell_id); if (spellInfo != null) { //sign for autocast if (act_state == ActiveStates.Enabled) { if (pet.GetTypeId() == TypeId.Unit && pet.IsPet()) { ((Pet)pet).ToggleAutocast(spellInfo, true); } else { foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry()) { unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, true); } } } } //sign for no/turn off autocast else if (act_state == ActiveStates.Disabled) { if (pet.GetTypeId() == TypeId.Unit && pet.IsPet()) { pet.ToPet().ToggleAutocast(spellInfo, false); } else { foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry()) { unit.GetCharmInfo().ToggleCreatureAutocast(spellInfo, false); } } } } } charmInfo.SetActionBar((byte)position, spell_id, act_state); } }
void HandlePetAction(PetAction packet) { ObjectGuid guid1 = packet.PetGUID; //pet guid ObjectGuid guid2 = packet.TargetGUID; //tag guid uint spellid = UnitActionBarEntry.UNIT_ACTION_BUTTON_ACTION(packet.Action); ActiveStates flag = (ActiveStates)UnitActionBarEntry.UNIT_ACTION_BUTTON_TYPE(packet.Action); //delete = 0x07 CastSpell = C1 // used also for charmed creature Unit pet = Global.ObjAccessor.GetUnit(GetPlayer(), guid1); if (!pet) { Log.outError(LogFilter.Network, "HandlePetAction: {0} doesn't exist for {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (pet != GetPlayer().GetFirstControlled()) { Log.outError(LogFilter.Network, "HandlePetAction: {0} does not belong to {1}", guid1.ToString(), GetPlayer().GetGUID().ToString()); return; } if (!pet.IsAlive()) { SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid) : null; if (spell == null) { return; } if (!spell.HasAttribute(SpellAttr0.CastableWhileDead)) { return; } } // @todo allow control charmed player? if (pet.IsTypeId(TypeId.Player) && !(flag == ActiveStates.Command && spellid == (uint)CommandStates.Attack)) { return; } if (GetPlayer().m_Controlled.Count == 1) { HandlePetActionHelper(pet, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } else { //If a pet is dismissed, m_Controlled will change List <Unit> controlled = new List <Unit>(); foreach (var unit in GetPlayer().m_Controlled) { if (unit.GetEntry() == pet.GetEntry() && unit.IsAlive()) { controlled.Add(unit); } } foreach (var unit in controlled) { HandlePetActionHelper(unit, guid1, spellid, flag, guid2, packet.ActionPosition.X, packet.ActionPosition.Y, packet.ActionPosition.Z); } } }
void HandlePetActionHelper(Unit pet, ObjectGuid guid1, uint spellid, ActiveStates flag, ObjectGuid guid2, float x, float y, float z) { CharmInfo charmInfo = pet.GetCharmInfo(); if (charmInfo == null) { Log.outError(LogFilter.Network, "WorldSession.HandlePetAction(petGuid: {0}, tagGuid: {1}, spellId: {2}, flag: {3}): object (GUID: {4} Entry: {5} TypeId: {6}) is considered pet-like but doesn't have a charminfo!", guid1, guid2, spellid, flag, pet.GetGUID().ToString(), pet.GetEntry(), pet.GetTypeId()); return; } switch (flag) { case ActiveStates.Command: //0x07 switch ((CommandStates)spellid) { case CommandStates.Stay: //flat=1792 //STAY pet.StopMoving(); pet.GetMotionMaster().Clear(false); pet.GetMotionMaster().MoveIdle(); charmInfo.SetCommandState(CommandStates.Stay); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(true); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsReturning(false); charmInfo.SaveStayPosition(); break; case CommandStates.Follow: //spellid=1792 //FOLLOW pet.AttackStop(); pet.InterruptNonMeleeSpells(false); pet.GetMotionMaster().MoveFollow(GetPlayer(), SharedConst.PetFollowDist, pet.GetFollowAngle()); charmInfo.SetCommandState(CommandStates.Follow); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(false); charmInfo.SetIsReturning(true); charmInfo.SetIsCommandFollow(true); charmInfo.SetIsFollowing(false); break; case CommandStates.Attack: //spellid=1792 //ATTACK { // Can't attack if owner is pacified if (GetPlayer().HasAuraType(AuraType.ModPacify)) { // @todo Send proper error message to client return; } // only place where pet can be player Unit TargetUnit = Global.ObjAccessor.GetUnit(GetPlayer(), guid2); if (!TargetUnit) { return; } Unit owner = pet.GetOwner(); if (owner) { if (!owner.IsValidAttackTarget(TargetUnit)) { return; } } pet.ClearUnitState(UnitState.Follow); // This is true if pet has no target or has target but targets differs. if (pet.GetVictim() != TargetUnit || (pet.GetVictim() == TargetUnit && !pet.GetCharmInfo().IsCommandAttack())) { if (pet.GetVictim()) { pet.AttackStop(); } if (!pet.IsTypeId(TypeId.Player) && pet.ToCreature().IsAIEnabled) { charmInfo.SetIsCommandAttack(true); charmInfo.SetIsAtStay(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsReturning(false); pet.ToCreature().GetAI().AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl if (pet.IsPet() && pet.ToPet().getPetType() == PetType.Summon && pet != TargetUnit && RandomHelper.IRand(0, 100) < 10) { pet.SendPetTalk(PetTalk.Attack); } else { // 90% chance for pet and 100% chance for charmed creature pet.SendPetAIReaction(guid1); } } else // charmed player { if (pet.GetVictim() && pet.GetVictim() != TargetUnit) { pet.AttackStop(); } charmInfo.SetIsCommandAttack(true); charmInfo.SetIsAtStay(false); charmInfo.SetIsFollowing(false); charmInfo.SetIsCommandFollow(false); charmInfo.SetIsReturning(false); pet.Attack(TargetUnit, true); pet.SendPetAIReaction(guid1); } } break; } case CommandStates.Abandon: // abandon (hunter pet) or dismiss (summoned pet) if (pet.GetCharmerGUID() == GetPlayer().GetGUID()) { GetPlayer().StopCastingCharm(); } else if (pet.GetOwnerGUID() == GetPlayer().GetGUID()) { Cypher.Assert(pet.IsTypeId(TypeId.Unit)); if (pet.IsPet()) { if (pet.ToPet().getPetType() == PetType.Hunter) { GetPlayer().RemovePet(pet.ToPet(), PetSaveMode.AsDeleted); } else { //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet.setDeathState(DeathState.Corpse); } } else if (pet.HasUnitTypeMask(UnitTypeMask.Minion)) { ((Minion)pet).UnSummon(); } } break; case CommandStates.MoveTo: pet.StopMoving(); pet.GetMotionMaster().Clear(false); pet.GetMotionMaster().MovePoint(0, x, y, z); charmInfo.SetCommandState(CommandStates.MoveTo); charmInfo.SetIsCommandAttack(false); charmInfo.SetIsAtStay(true); charmInfo.SetIsFollowing(false); charmInfo.SetIsReturning(false); charmInfo.SaveStayPosition(); break; default: Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid); break; } break; case ActiveStates.Reaction: // 0x6 switch ((ReactStates)spellid) { case ReactStates.Passive: //passive pet.AttackStop(); goto case ReactStates.Defensive; case ReactStates.Defensive: //recovery case ReactStates.Aggressive: //activete if (pet.IsTypeId(TypeId.Unit)) { pet.ToCreature().SetReactState((ReactStates)spellid); } break; } break; case ActiveStates.Disabled: // 0x81 spell (disabled), ignore case ActiveStates.Passive: // 0x01 case ActiveStates.Enabled: // 0xC1 spell { Unit unit_target = null; if (!guid2.IsEmpty()) { unit_target = Global.ObjAccessor.GetUnit(GetPlayer(), guid2); } // do not cast unknown spells SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellid); if (spellInfo == null) { Log.outError(LogFilter.Network, "WORLD: unknown PET spell id {0}", spellid); return; } foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(Difficulty.None)) { if (effect != null && (effect.TargetA.GetTarget() == Targets.UnitSrcAreaEnemy || effect.TargetA.GetTarget() == Targets.UnitDestAreaEnemy || effect.TargetA.GetTarget() == Targets.DestDynobjEnemy)) { return; } } // do not cast not learned spells if (!pet.HasSpell(spellid) || spellInfo.IsPassive()) { return; } // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet.GetCharmInfo() != null) { pet.GetCharmInfo().SetIsAtStay(false); pet.GetCharmInfo().SetIsCommandAttack(true); pet.GetCharmInfo().SetIsReturning(false); pet.GetCharmInfo().SetIsFollowing(false); } Spell spell = new Spell(pet, spellInfo, TriggerCastFlags.None); SpellCastResult result = spell.CheckPetCast(unit_target); //auto turn to target unless possessed if (result == SpellCastResult.UnitNotInfront && !pet.isPossessed() && !pet.IsVehicle()) { Unit unit_target2 = spell.m_targets.GetUnitTarget(); if (unit_target) { pet.SetInFront(unit_target); Player player = unit_target.ToPlayer(); if (player) { pet.SendUpdateToPlayer(player); } } else if (unit_target2) { pet.SetInFront(unit_target2); Player player = unit_target2.ToPlayer(); if (player) { pet.SendUpdateToPlayer(player); } } Unit powner = pet.GetCharmerOrOwner(); if (powner) { Player player = powner.ToPlayer(); if (player) { pet.SendUpdateToPlayer(player); } } result = SpellCastResult.SpellCastOk; } if (result == SpellCastResult.SpellCastOk) { unit_target = spell.m_targets.GetUnitTarget(); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet.IsPet() && (pet.ToPet().getPetType() == PetType.Summon) && (pet != unit_target) && (RandomHelper.IRand(0, 100) < 10)) { pet.SendPetTalk(PetTalk.SpecialSpell); } else { pet.SendPetAIReaction(guid1); } if (unit_target && !GetPlayer().IsFriendlyTo(unit_target) && !pet.isPossessed() && !pet.IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet.GetVictim() != unit_target) { if (pet.GetVictim()) { pet.AttackStop(); } pet.GetMotionMaster().Clear(); if (pet.ToCreature().IsAIEnabled) { pet.ToCreature().GetAI().AttackStart(unit_target); } } } spell.prepare(spell.m_targets); } else { if (pet.isPossessed() || pet.IsVehicle()) // @todo: confirm this check { Spell.SendCastResult(GetPlayer(), spellInfo, spell.m_SpellVisual, spell.m_castId, result); } else { spell.SendPetCastResult(result); } if (!pet.GetSpellHistory().HasCooldown(spellid)) { pet.GetSpellHistory().ResetCooldown(spellid, true); } spell.finish(false); spell.Dispose(); // reset specific flags in case of spell fail. AI will reset other flags if (pet.GetCharmInfo() != null) { pet.GetCharmInfo().SetIsCommandAttack(false); } } break; } default: Log.outError(LogFilter.Network, "WORLD: unknown PET flag Action {0} and spellid {1}.", flag, spellid); break; } }