Example #1
0
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            int data  = Terrain.ExtractData(value);
            int color = GetColor(data);

            return(LanguageControl.Get("LedBlock", color) + LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, data.ToString()), "DisplayName"));
        }
Example #2
0
        public override string GetDescription(int value)
        {
            int          data         = Terrain.ExtractData(value);
            ClothingData clothingData = GetClothingData(data);
            string       desc         = LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, data), "Description");

            if (string.IsNullOrEmpty(desc))
            {
                desc = clothingData.Description;
            }
            return(desc);
        }
Example #3
0
        public virtual string GetDescription(int value)
        {
            int    data = Terrain.ExtractData(value);
            string bn   = string.Format("{0}:{1}", GetType().Name, data);
            string nm   = LanguageControl.GetBlock(bn, "Description");

            if (string.IsNullOrEmpty(nm))
            {
                return(DefaultDescription);
            }
            else
            {
                return(nm);
            }
        }
Example #4
0
        public virtual string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            int    data = Terrain.ExtractData(value);
            string bn   = string.Format("{0}:{1}", GetType().Name, data);
            string nm   = LanguageControl.GetBlock(bn, "DisplayName");

            if (string.IsNullOrEmpty(nm))
            {
                return(DefaultDisplayName);
            }
            else
            {
                return(nm);
            }
        }
Example #5
0
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            int          data          = Terrain.ExtractData(value);
            ClothingData clothingData  = GetClothingData(data);
            int          clothingColor = GetClothingColor(data);
            string       displayName   = LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, data), "DisplayName");

            if (string.IsNullOrEmpty(displayName))
            {
                displayName = clothingData.DisplayName;
            }
            if (clothingColor != 0)
            {
                return(SubsystemPalette.GetName(subsystemTerrain, clothingColor, displayName));
            }
            return(displayName);
        }
Example #6
0
        public override void Initialize()
        {
            if (Initialize1 != null)
            {
                Initialize1();
                return;
            }
            int num = 0;
            Dictionary <int, ClothingData> dictionary = new Dictionary <int, ClothingData>();
            IEnumerator <XElement>         enumerator = ModsManager.CombineXml(ContentManager.Get <XElement>("Clothes"), ModsManager.GetEntries(".clo"), "Index", "Clothes").Elements().GetEnumerator();

            while (enumerator.MoveNext())
            {
                XElement item           = enumerator.Current;
                string   newDescription = LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, Index), "Description");
                string   newDisplayName = LanguageControl.GetBlock(string.Format("{0}:{1}", GetType().Name, Index), "DisplayName");
                if (item.Attribute("DisplayName") != null && item.Attribute("Description") != null)
                {
                    newDisplayName = XmlUtils.GetAttributeValue <string>(item, "DisplayName");
                    newDescription = XmlUtils.GetAttributeValue <string>(item, "Description");
                }
                ClothingData clothingData = new ClothingData
                {
                    Index                    = XmlUtils.GetAttributeValue <int>(item, "Index"),
                    DisplayIndex             = num++,
                    DisplayName              = newDisplayName,
                    Slot                     = XmlUtils.GetAttributeValue <ClothingSlot>(item, "Slot"),
                    ArmorProtection          = XmlUtils.GetAttributeValue <float>(item, "ArmorProtection"),
                    Sturdiness               = XmlUtils.GetAttributeValue <float>(item, "Sturdiness"),
                    Insulation               = XmlUtils.GetAttributeValue <float>(item, "Insulation"),
                    MovementSpeedFactor      = XmlUtils.GetAttributeValue <float>(item, "MovementSpeedFactor"),
                    SteedMovementSpeedFactor = XmlUtils.GetAttributeValue <float>(item, "SteedMovementSpeedFactor"),
                    DensityModifier          = XmlUtils.GetAttributeValue <float>(item, "DensityModifier"),
                    IsOuter                  = XmlUtils.GetAttributeValue <bool>(item, "IsOuter"),
                    CanBeDyed                = XmlUtils.GetAttributeValue <bool>(item, "CanBeDyed"),
                    Layer                    = XmlUtils.GetAttributeValue <int>(item, "Layer"),
                    PlayerLevelRequired      = XmlUtils.GetAttributeValue <int>(item, "PlayerLevelRequired"),
                    Texture                  = ContentManager.Get <Texture2D>(XmlUtils.GetAttributeValue <string>(item, "TextureName")),
                    ImpactSoundsFolder       = XmlUtils.GetAttributeValue <string>(item, "ImpactSoundsFolder"),
                    Description              = newDescription
                };
                dictionary.Add(clothingData.Index, clothingData);
            }
            m_clothingData = new ClothingData[dictionary.Count];
            for (int i = 0; i < dictionary.Count; i++)
            {
                m_clothingData[i] = dictionary[i];
            }
            Model playerModel = CharacterSkinsManager.GetPlayerModel(PlayerClass.Male);

            Matrix[] array = new Matrix[playerModel.Bones.Count];
            playerModel.CopyAbsoluteBoneTransformsTo(array);
            int index  = playerModel.FindBone("Hand1").Index;
            int index2 = playerModel.FindBone("Hand2").Index;

            array[index]  = Matrix.CreateRotationY(0.1f) * array[index];
            array[index2] = Matrix.CreateRotationY(-0.1f) * array[index2];
            m_innerMesh   = new BlockMesh();
            foreach (ModelMesh mesh in playerModel.Meshes)
            {
                Matrix matrix = array[mesh.ParentBone.Index];
                foreach (ModelMeshPart meshPart in mesh.MeshParts)
                {
                    Color color = Color.White * 0.8f;
                    color.A = byte.MaxValue;
                    m_innerMesh.AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_innerMesh.AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, color);
                }
            }
            Model outerClothingModel = CharacterSkinsManager.GetOuterClothingModel(PlayerClass.Male);

            Matrix[] array2 = new Matrix[outerClothingModel.Bones.Count];
            outerClothingModel.CopyAbsoluteBoneTransformsTo(array2);
            int index3 = outerClothingModel.FindBone("Leg1").Index;
            int index4 = outerClothingModel.FindBone("Leg2").Index;

            array2[index3] = Matrix.CreateTranslation(-0.02f, 0f, 0f) * array2[index3];
            array2[index4] = Matrix.CreateTranslation(0.02f, 0f, 0f) * array2[index4];
            m_outerMesh    = new BlockMesh();
            foreach (ModelMesh mesh2 in outerClothingModel.Meshes)
            {
                Matrix matrix2 = array2[mesh2.ParentBone.Index];
                foreach (ModelMeshPart meshPart2 in mesh2.MeshParts)
                {
                    Color color2 = Color.White * 0.8f;
                    color2.A = byte.MaxValue;
                    m_outerMesh.AppendModelMeshPart(meshPart2, matrix2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_outerMesh.AppendModelMeshPart(meshPart2, matrix2, makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: true, color2);
                }
            }
            base.Initialize();
        }
        public static void Initialize()
        {
            if (Initialize1 != null)
            {
                Initialize1(); return;
            }
            XElement source1 = ContentManager.Get <XElement>("CraftingRecipes");

            ModsManager.CombineXml(source1, ModsManager.GetEntries(".cr"), "Description", "Result", "Recipes");
            IEnumerable <XElement> source2 = source1.Descendants("Recipe");

            foreach (XElement item in source2)
            {
                CraftingRecipe craftingRecipe = new CraftingRecipe();
                string         attributeValue = XmlUtils.GetAttributeValue <string>(item, "Result");
                string         desc           = LanguageControl.GetBlock(attributeValue, "CRDescription");
                if (item.Attribute("Description") != null)
                {
                    desc = XmlUtils.GetAttributeValue <string>(item, "Description");
                }
                craftingRecipe.ResultValue = DecodeResult(attributeValue);
                craftingRecipe.ResultCount = XmlUtils.GetAttributeValue <int>(item, "ResultCount");
                string attributeValue2 = XmlUtils.GetAttributeValue(item, "Remains", string.Empty);
                if (!string.IsNullOrEmpty(attributeValue2))
                {
                    craftingRecipe.RemainsValue = DecodeResult(attributeValue2);
                    craftingRecipe.RemainsCount = XmlUtils.GetAttributeValue <int>(item, "RemainsCount");
                }
                craftingRecipe.RequiredHeatLevel   = XmlUtils.GetAttributeValue <float>(item, "RequiredHeatLevel");
                craftingRecipe.RequiredPlayerLevel = XmlUtils.GetAttributeValue(item, "RequiredPlayerLevel", 1f);
                craftingRecipe.Description         = desc;
                craftingRecipe.Message             = XmlUtils.GetAttributeValue <string>(item, "Message", null);
                if (craftingRecipe.ResultCount > BlocksManager.Blocks[Terrain.ExtractContents(craftingRecipe.ResultValue)].MaxStacking)
                {
                    throw new InvalidOperationException($"In recipe for \"{attributeValue}\" ResultCount is larger than max stacking of result block.");
                }
                if (craftingRecipe.RemainsValue != 0 && craftingRecipe.RemainsCount > BlocksManager.Blocks[Terrain.ExtractContents(craftingRecipe.RemainsValue)].MaxStacking)
                {
                    throw new InvalidOperationException($"In Recipe for \"{attributeValue2}\" RemainsCount is larger than max stacking of remains block.");
                }
                Dictionary <char, string> dictionary = new Dictionary <char, string>();
                foreach (XAttribute item2 in from a in item.Attributes()
                         where a.Name.LocalName.Length == 1 && char.IsLower(a.Name.LocalName[0])
                         select a)
                {
                    DecodeIngredient(item2.Value, out string craftingId, out int?data);
                    if (BlocksManager.FindBlocksByCraftingId(craftingId).Length == 0)
                    {
                        throw new InvalidOperationException($"Block with craftingId \"{item2.Value}\" not found.");
                    }
                    if (data.HasValue && (data.Value < 0 || data.Value > 262143))
                    {
                        throw new InvalidOperationException($"Data in recipe ingredient \"{item2.Value}\" must be between 0 and 0x3FFFF.");
                    }
                    dictionary.Add(item2.Name.LocalName[0], item2.Value);
                }
                string[] array = item.Value.Trim().Split(new string[] { "\n" }, StringSplitOptions.None);
                for (int i = 0; i < array.Length; i++)
                {
                    int num  = array[i].IndexOf('"');
                    int num2 = array[i].LastIndexOf('"');
                    if (num < 0 || num2 < 0 || num2 <= num)
                    {
                        throw new InvalidOperationException("Invalid recipe line.");
                    }
                    string text = array[i].Substring(num + 1, num2 - num - 1);
                    for (int j = 0; j < text.Length; j++)
                    {
                        char c = text[j];
                        if (char.IsLower(c))
                        {
                            string text2 = dictionary[c];
                            craftingRecipe.Ingredients[j + i * 3] = text2;
                        }
                    }
                }
                m_recipes.Add(craftingRecipe);
            }
            Block[] blocks = BlocksManager.Blocks;
            foreach (Block block in blocks)
            {
                m_recipes.AddRange(block.GetProceduralCraftingRecipes());
            }
            m_recipes.Sort(delegate(CraftingRecipe r1, CraftingRecipe r2)
            {
                int y = r1.Ingredients.Count((string s) => !string.IsNullOrEmpty(s));
                int x = r2.Ingredients.Count((string s) => !string.IsNullOrEmpty(s));
                return(Comparer <int> .Default.Compare(x, y));
            });
        }
Example #8
0
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            int data = Terrain.ExtractData(value);

            return(LanguageControl.GetBlock(fName + ":" + data, "DisplayName"));
        }