Example #1
0
        public void SimpleTest()
        {
            Game.Map = Map_creator.CreateMap(@"
WWWWWWWWWWWWWWWW
W              W
W    S         W
W              W
W           K  W
WWWWWWWWWWWWWWWW", "\r\n");
            Game.PackMansPosition = new Point(5, 2);
            Game.PointsAtLevel    = 7;
            Game.PointsEated      = 2;
            Game.CurrentBehavior  = MonsterBehavior.chase;

            var klaidPos = new Point(12, 4);
            var klaid    = new Klaid(Directions.Right);

            var result = new List <Point>()
            {
                klaidPos
            };

            for (var i = 0; i < 10; i++)
            {
                var move = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += move.DeltaX;
                klaidPos.Y += move.DeltaY;
                result.Add(klaidPos);
            }
            Assert.IsNotEmpty(result);
            Assert.AreEqual(new Point(3, 3), klaidPos);
            for (var i = 0; i < 2; i++)
            {
                var move = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += move.DeltaX;
                klaidPos.Y += move.DeltaY;
                result.Add(klaidPos);
            }
            Assert.AreEqual(new Point(2, 4), klaidPos);
            for (var i = 0; i < 2; i++)
            {
                var move = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += move.DeltaX;
                klaidPos.Y += move.DeltaY;
                result.Add(klaidPos);
            }
            Assert.AreEqual(new Point(1, 3), klaidPos);
        }
Example #2
0
        public void TestScatterMode()
        {
            Game.Map             = Map_creator.CreateMap(@"
WWWWWW
W   KW
W    W
W    W
W    W
WWWWWW", "\r\n");
            Game.CurrentBehavior = MonsterBehavior.scatter;
            Game.PointsAtLevel   = 7;
            Game.PointsEated     = 2;
            var klaidPos = new Point(4, 1);
            var klaid    = new Klaid(Directions.Left);

            for (var i = 0; i < 6; i++)
            {
                var a = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += a.DeltaX;
                klaidPos.Y += a.DeltaY;
            }
            Assert.AreEqual(new Point(1, Game.MapHeight - 2), klaidPos);
        }
Example #3
0
        public void TestSteeps()
        {
            Game.Map = Map_creator.CreateMap(@"
WWWWW
WS KW
W   W
W   W
WWWWW", "\r\n");
            Game.PackMansPosition = new Point(1, 1);
            Game.PointsAtLevel    = 7;
            Game.PointsEated      = 2;
            Game.CurrentBehavior  = MonsterBehavior.chase;

            var klaidPos = new Point(3, 1);
            var klaid    = new Klaid(Directions.Left);

            for (var i = 0; i < 4; i++)
            {
                var a = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += a.DeltaX;
                klaidPos.Y += a.DeltaY;
            }
            Assert.AreEqual(new Point(1, 3), klaidPos);
        }
Example #4
0
        public void TestFrightenedMode()
        {
            Game.Map = Map_creator.CreateMap(@"
WWWWWW
W    W
W    W
WP   W
WWWWWW", "\r\n");
            Game.PackMansPosition = new Point(3, 0);
            Game.CurrentBehavior  = MonsterBehavior.frightened;
            var klaidPos = new Point(0, 3);
            var klaid    = new Klaid(Directions.Right);
            var res      = new List <CreatureCommand>();

            for (var i = 0; i < 6; i++)
            {
                var a = klaid.Act(klaidPos.X, klaidPos.Y);
                klaidPos.X += a.DeltaX;
                klaidPos.Y += a.DeltaY;
                res.Add(a);
            }
            Assert.IsNotEmpty(res);
            Assert.AreEqual(res.Count, 6);
        }