public static void AddSocket(GameClient sck) { if (sck == null) { return; } uint num = 0; while (num < 100000U) { uint key = ++num; if (!GameManager._socketList.ContainsKey(key) && GameManager._socketList.TryAdd(key, sck)) { sck.SessionId = key; sck.Start(); return; } } sck.Close(500, false); }
public static void AddSocket(GameClient sck) { if (sck == null) { return; } for (uint i = 1; i < 100000; i++) { if (!_socketList.ContainsKey(i) && _socketList.TryAdd(i, sck)) { sck.SessionId = i; sck.Start(); return; } } Printf.danger("[GameManager.AddSocket] Nao adicionou uma sessionId, conexao fechada!"); SaveLog.error("[GameManager.AddSocket] Nao adicionou uma sessionId, conexao fechada! " + sck._client.RemoteEndPoint); sck.Close(500); }