public void LoadGame() { fsmGameLoad = new FSMGameLoad(null); fsmGameLoad.AddState(new StateLoadOrgScene((int)CrossRoadGameState.LoadOrgScene, fsmGameLoad)); fsmGameLoad.Run(); fsmGameLoad.GotoState((int)CrossRoadGameState.LoadOrgScene); }
public void Init() { fsmLoad = new FSMGameLoad(); fsmLoad.AddState(new StateServerForGame((int)GameLoaderState.Server, fsmLoad)); fsmLoad.AddState(new StateLoadOrgSceneForGame((int)GameLoaderState.LoadOrgScene, fsmLoad)); fsmLoad.AddState(new StateLoadPartSceneForGame((int)GameLoaderState.LoadPartScenes, fsmLoad)); fsmLoad.AddState(new StateLoadAnimalInLittleZooForGame((int)GameLoaderState.LoadAnimalInLittleZoo, fsmLoad)); fsmLoad.SetDefaultState((int)GameLoaderState.Server); }