Example #1
0
        public IEnumerator SetupStream(DressupData _data, Vector2Int _size)
        {
            while (LoadManager.Instance.IsLoading)
            {
                yield return(null);
            }
            LoadManager.Instance.IsLoading = true;
            Data = _data;
            Size = _size;
            yield return(null);

            BackgroundScale _backgroundScale = Instantiate(Data.BackgroundPrefab);

            Map = new int[_size.x, _size.y];
            for (int x = 0; x < _size.x; x++)
            {
                for (int y = 0; y < _size.y; y++)
                {
                    Map[x, y] = -1;
                }
            }

            yield return(null);

            _backgroundScale.SetSize(_size);
            Hakos    = new HakoAnimation[1 + hakoMaxs * 4];
            Hakos[0] = Instantiate(Data.X_Prefab);

            for (int i = 0; i < 4; i++)
            {
                yield return(null);

                HakoAnimation temp = Data.A_Prefab;
                if (i == 1)
                {
                    temp = Data.B_Prefab;
                }
                if (i == 2)
                {
                    temp = Data.C_Prefab;
                }
                if (i == 3)
                {
                    temp = Data.D_Prefab;
                }
                for (int j = 0; j < hakoMaxs; j++)
                {
                    Hakos[i * hakoMaxs + j + 1] = Instantiate(temp);
                }
            }

            LoadManager.Instance.IsLoading = false;
        }
Example #2
0
 public void Set(DressupData _data, Vector2Int _size)
 {
     dressupData = _data;
     Size = _size;
 }
Example #3
0
        IEnumerator Start()
        {
            if (Instance)
            {
                Destroy(gameObject);
                yield break;
            }
            Instance = this;

            if (DressUpSelecter.Instance)
            {
                HakoData = DressUpSelecter.Instance.Datas[DressUpSelecter.Current];
            }

            DontDestroyOnLoad(gameObject);
            if (SceneName != "")
            {
                yield return(LoadManager.Instance.LoadSceneAsync(SceneName));
            }
            UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(gameObject, UnityEngine.SceneManagement.SceneManager.GetActiveScene());
            GameManager.Instance.GameState = GameManager.State.Game;

            SurvivalUI.Instance.Result.SetActive(false);
            Camera.main.orthographicSize = Data.CameraSize;
            yield return(null);

            SurvivalUI.Instance.ScoreDisplay.Value = 0;
            SurvivalUI.Instance.LevelDisplay.Value = 0;
            SurvivalUI.Instance.ModeName           = ModeName;
            while (!HakoManaer.Instance)
            {
                yield return(null);
            }
            HakoManaer.Instance.hakoMaxs = Data.MaxHakos;
            yield return(HakoManaer.Instance.SetupStream(HakoData, Data.Size));

            SurvivalUI.Instance.Meter.Set(HakoData, Data.Size);
            ScreenCurtain.Instance.SetColor(ScreenCurtain.State.Open);
            HakoManaer.Instance.AddHako(HakoType.X, Data.Size / 2);
            SurvivalUI.Instance.Meter.MaxHakos(Data.LevelUpScore[0]);
            SwipeMessage.Play("Ready...", new Vector3(), 56, 0.5f);
            yield return(new WaitForSeconds(1.0f));

            GamePlaying = true;
            SwipeMessage.Play("Go!", new Vector3(), 56, 0.5f);

            while (!Result)
            {
                HakoUpdate();
                yield return(null);

                if (Input.GetKey(KeyCode.Return))
                {
                    AddHakoRandom();
                }
                else
                {
                    yield return(new WaitForSeconds(1.0f));
                }
            }
            SwipeMessage.Play("GameOver!", new Vector3(), 56, 30.0f);
            // SurvivalUI.Instance.UserNameText.text = ScoreManager.Instance.PlayerName;
            SurvivalUI.Instance.UserName = "";
            SurvivalUI.Instance.Result.SetActive(true);
            SoundManager.SEPlay("over");
            UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(SurvivalUI.Instance.ExitButton.gameObject);

            // ScoreContent _load = ScoreManager.Instance.LoadScore(ModeName);
            // if(Score > _load.Score)
            // {
            //     SwipeMessage.Play("New Record!", new Vector3(0, -1, 0), 28, 30.0f);
            //     ScoreManager.Instance.SaveScore(ModeName, new ScoreContent(Score));
            // }

            NCMB.HighScore myScore = new NCMB.HighScore(ModeName, ScoreManager.Instance.UserName.Id, ScoreManager.Instance.UserName.Name);
            myScore.fetch();

            for (int i = 0; i < Data.Size.x * Data.Size.y - 10; i++)
            {
                yield return(null);

                AddHakoRandom();
            }

            while (myScore.Score == -1)
            {
                yield return(null);
            }
            if (myScore.Score < Score)
            {
                myScore.Score = Score;
                myScore.Date  = ScoreManager.Instance.DateString();
                myScore.Name  = ScoreManager.Instance.UserName.Name;
                myScore.save();
                SwipeMessage.Play("New Record!", new Vector3(0, -1, 0), 28, 30.0f);
            }

            yield return(new WaitForSeconds(1.0f));

            SurvivalUI.Instance.ScoreButton.interactable = true;
        }