public void ChangeDifficulty(int change) { if (difficultyButtonPos && difficultyButtonNeg) { List <Difficulty> difficultyList; difficultyList = Enum.GetValues(typeof(Difficulty)).Cast <Difficulty>().ToList(); difficulty = difficultyList[(int)Mathf.Repeat(difficultyList.IndexOf(difficulty) + change, difficultyList.Count)]; difficultyText.GetComponent <TextMeshProUGUI>().text = difficulty.ToString(); } }
private void ButtonSetup() { difficulty = Difficulty.Medium; difficultyText.GetComponent <TextMeshProUGUI>().text = difficulty.ToString(); targetSize = TargetSize.Medium; sizeText.GetComponent <TextMeshProUGUI>().text = targetSize.ToString(); duration = Duration.Normal; durationText.GetComponent <TextMeshProUGUI>().text = duration.ToString(); }