public void RestartPressed() { //Restarts game deck.Clear(); player.Clear(); house.Clear(); gameButtons[2].gameObject.SetActive(false); darkScreen.SetActive(false); statusTxt.gameObject.SetActive(false); playerTxt.gameObject.SetActive(false); houseTxt.gameObject.SetActive(false); deck.Populate(); deck.Shuffle(); currentPhase = dealPhase; DealCards(); }