Example #1
0
        public override void OnHitByProjectile(CellFace cellFace, WorldItem worldItem)
        {
            if (worldItem.ToRemove)
            {
                return;
            }
            ComponentBlockEntity blockEntity = m_subsystemBlockEntities.GetBlockEntity(cellFace.X, cellFace.Y, cellFace.Z);

            if (blockEntity != null)
            {
                ComponentChest inventory = blockEntity.Entity.FindComponent <ComponentChest>(throwOnError: true);
                Pickable       pickable  = worldItem as Pickable;
                int            num       = pickable?.Count ?? 1;
                int            num2      = ComponentInventoryBase.AcquireItems(inventory, worldItem.Value, num);
                if (num2 < num)
                {
                    m_subsystemAudio.PlaySound("Audio/PickableCollected", 1f, 0f, worldItem.Position, 3f, autoDelay: true);
                }
                if (num2 <= 0)
                {
                    worldItem.ToRemove = true;
                }
                else if (pickable != null)
                {
                    pickable.Count = num2;
                }
            }
        }
Example #2
0
        public static void OnHitByProjectile(CellFace cellFace, WorldItem worldItem)
        {
            if (worldItem.ToRemove)
            {
                return;
            }
            var blockEntity = GetBlockEntity(cellFace.Point);

            if (blockEntity == null)
            {
                return;
            }
            var inventory = blockEntity.Entity.FindComponent <ComponentInventoryBase>(true);
            var pickable  = worldItem as Pickable;
            int count     = (pickable == null) ? 1 : pickable.Count;
            int value     = worldItem.Value;
            int max       = ComponentInventoryBase.AcquireItems(inventory, value, count);

            if (max < count)
            {
                SubsystemAudio.PlaySound("Audio/PickableCollected", 1f, 0f, worldItem.Position, 3f, true);
            }
            if (max <= 0)
            {
                worldItem.ToRemove = true;
            }
            else if (pickable != null)
            {
                pickable.Count = max;
            }
        }
Example #3
0
        public NewChestWidget(IInventory inventory, ComponentInventoryBase component, string text = null)
        {
            Component = component;
            WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/NewChestWidget"));
            if (text != null)
            {
                Children.Find <LabelWidget>("ChestLabel").Text = text;
            }
            m_inventoryGrid = Children.Find <GridPanelWidget>("InventoryGrid");
            m_chestNewGrid  = Children.Find <GridPanelWidget>("ChestGrid");
            int num = 0, y, x;
            InventorySlotWidget inventorySlotWidget;

            for (y = 0; y < m_chestNewGrid.RowsCount; y++)
            {
                for (x = 0; x < m_chestNewGrid.ColumnsCount; x++)
                {
                    inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(component, num++);
                    m_chestNewGrid.Children.Add(inventorySlotWidget);
                    m_chestNewGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y));
                }
            }
            num = 6;
            for (y = 0; y < m_inventoryGrid.RowsCount; y++)
            {
                for (x = 0; x < m_inventoryGrid.ColumnsCount; x++)
                {
                    inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(inventory, num++);
                    m_inventoryGrid.Children.Add(inventorySlotWidget);
                    m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y));
                }
            }
        }
Example #4
0
        public LiquidPumpWidget(IInventory inventory, ComponentInventoryBase componentDispenser)
        {
            m_componentDispenser   = componentDispenser;
            m_componentBlockEntity = componentDispenser.Entity.FindComponent <ComponentBlockEntity>(true);
            m_subsystemTerrain     = componentDispenser.Project.FindSubsystem <SubsystemTerrain>(true);
            WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/LiquidPumpWidget"));
            m_inventoryGrid  = Children.Find <GridPanelWidget>("InventoryGrid");
            m_dispenserGrid  = Children.Find <GridPanelWidget>("DispenserGrid");
            m_dispenserGrid2 = Children.Find <GridPanelWidget>("DispenserGrid2");
            m_drillSlot      = Children.Find <InventorySlotWidget>("DrillSlot");
            int num = 0, y, x;

            for (y = 0; y < m_dispenserGrid.RowsCount; y++)
            {
                for (x = 0; x < m_dispenserGrid.ColumnsCount; x++)
                {
                    var inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(componentDispenser, num++);
                    m_dispenserGrid.Children.Add(inventorySlotWidget);
                    m_dispenserGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y));
                }
            }
            for (y = 0; y < m_dispenserGrid2.RowsCount; y++)
            {
                for (x = 0; x < m_dispenserGrid2.ColumnsCount; x++)
                {
                    var inventorySlotWidget2 = new InventorySlotWidget();
                    inventorySlotWidget2.AssignInventorySlot(componentDispenser, num++);
                    m_dispenserGrid2.Children.Add(inventorySlotWidget2);
                    m_dispenserGrid2.SetWidgetCell(inventorySlotWidget2, new Point2(x, y));
                }
            }
            num = 6;
            for (y = 0; y < m_inventoryGrid.RowsCount; y++)
            {
                for (x = 0; x < m_inventoryGrid.ColumnsCount; x++)
                {
                    var inventorySlotWidget3 = new InventorySlotWidget();
                    inventorySlotWidget3.AssignInventorySlot(inventory, num++);
                    m_inventoryGrid.Children.Add(inventorySlotWidget3);
                    m_inventoryGrid.SetWidgetCell(inventorySlotWidget3, new Point2(x, y));
                }
            }
            m_drillSlot.AssignInventorySlot(componentDispenser, 8);
        }
Example #5
0
        public static void SaveItems(this ComponentInventoryBase inventory, ValuesDictionary valuesDictionary)
        {
            var sb = new StringBuilder();

            for (int i = 0; i < inventory.m_slots.Count; i++)
            {
                var slot = inventory.m_slots[i];
                if (slot.Count > 0)
                {
                    sb.Append(slot.Value);
                    if (slot.Count > 1)
                    {
                        sb.Append('*').Append(slot.Count);
                    }
                }
                sb.Append(';');
            }
            valuesDictionary.SetValue("Contents", sb.ToString(0, sb.Length - 1));
        }
Example #6
0
        public static void LoadItems(this ComponentInventoryBase inventory, ValuesDictionary valuesDictionary)
        {
            string s = valuesDictionary.GetValue <string>("Contents", null);
            int    i, count;

            ComponentInventoryBase.Slot slot;
            if (s != null)
            {
                var arr = s.Split(';');
                count = arr.Length;
                for (i = 0; i < count; i++)
                {
                    slot = new ComponentInventoryBase.Slot();
                    inventory.m_slots.Add(slot);
                    s = arr[i];
                    if (s.Length > 0)
                    {
                        int x = s.IndexOf('*');
                        slot.Value = int.Parse(x > 0 ? s.Substring(0, x) : s);
                        slot.Count = x > 0 ? int.Parse(s.Substring(x + 1)) : 1;
                    }
                }
                return;
            }
            count = valuesDictionary.GetValue <int>("SlotsCount");
            inventory.m_slots.Capacity = count;
            ValuesDictionary value2 = valuesDictionary.GetValue <ValuesDictionary>("Slots");

            for (i = 0; i < count; i++)
            {
                slot = new ComponentInventoryBase.Slot();
                inventory.m_slots.Add(slot);
                ValuesDictionary value3 = value2.GetValue <ValuesDictionary>("Slot" + i.ToString(CultureInfo.InvariantCulture), null);
                if (value3 != null)
                {
                    slot.Value = value3.GetValue <int>("Contents");
                    slot.Count = value3.GetValue <int>("Count");
                }
            }
        }
Example #7
0
        public DrillerWidget(IInventory inventory, ComponentInventoryBase componentDispenser)
        {
            m_componentDispenser   = componentDispenser;
            m_componentBlockEntity = componentDispenser.Entity.FindComponent <ComponentBlockEntity>(true);
            m_subsystemTerrain     = componentDispenser.Project.FindSubsystem <SubsystemTerrain>(true);
            WidgetsManager.LoadWidgetContents(this, this, ContentManager.Get <XElement>("Widgets/DrillerWidget"));
            m_inventoryGrid   = Children.Find <GridPanelWidget>("InventoryGrid");
            m_dispenserGrid   = Children.Find <GridPanelWidget>("DispenserGrid");
            m_dispenseButton  = Children.Find <ButtonWidget>("DispenseButton");
            m_shootButton     = Children.Find <ButtonWidget>("ShootButton");
            m_acceptsDropsBox = Children.Find <CheckboxWidget>("AcceptsDropsBox");
            m_drillSlot       = Children.Find <InventorySlotWidget>("DrillSlot");
            int num = 6, y, x;
            InventorySlotWidget inventorySlotWidget;

            for (y = 0; y < m_inventoryGrid.RowsCount; y++)
            {
                for (x = 0; x < m_inventoryGrid.ColumnsCount; x++)
                {
                    inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(inventory, num++);
                    m_inventoryGrid.Children.Add(inventorySlotWidget);
                    m_inventoryGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y));
                }
            }
            num = 0;
            for (y = 0; y < m_dispenserGrid.RowsCount; y++)
            {
                for (x = 0; x < m_dispenserGrid.ColumnsCount; x++)
                {
                    inventorySlotWidget = new InventorySlotWidget();
                    inventorySlotWidget.AssignInventorySlot(componentDispenser, num++);
                    m_dispenserGrid.Children.Add(inventorySlotWidget);
                    m_dispenserGrid.SetWidgetCell(inventorySlotWidget, new Point2(x, y));
                }
            }
            m_drillSlot.AssignInventorySlot(componentDispenser, 8);
        }
        public void Update(float dt)
        {
            double totalElapsedGameTime = m_subsystemGameInfo.TotalElapsedGameTime;
            float  num  = MathUtils.Pow(0.5f, dt);
            float  num2 = MathUtils.Pow(0.001f, dt);

            m_tmpPlayers.Clear();
            foreach (ComponentPlayer componentPlayer in m_subsystemPlayers.ComponentPlayers)
            {
                if (componentPlayer.ComponentHealth.Health > 0f)
                {
                    m_tmpPlayers.Add(componentPlayer);
                }
            }
            foreach (Pickable pickable in m_pickables)
            {
                if (pickable.ToRemove)
                {
                    m_pickablesToRemove.Add(pickable);
                }
                else
                {
                    Block  block = BlocksManager.Blocks[Terrain.ExtractContents(pickable.Value)];
                    int    num3  = m_pickables.Count - m_pickablesToRemove.Count;
                    float  num4  = MathUtils.Lerp(300f, 90f, MathUtils.Saturate((float)num3 / 60f));
                    double num5  = totalElapsedGameTime - pickable.CreationTime;
                    if (num5 > (double)num4)
                    {
                        pickable.ToRemove = true;
                    }
                    else
                    {
                        TerrainChunk chunkAtCell = m_subsystemTerrain.Terrain.GetChunkAtCell(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Z));
                        if (chunkAtCell != null && chunkAtCell.State > TerrainChunkState.InvalidContents4)
                        {
                            Vector3 position = pickable.Position;
                            Vector3 vector   = position + pickable.Velocity * dt;
                            if (!pickable.FlyToPosition.HasValue && num5 > 0.5)
                            {
                                foreach (ComponentPlayer tmpPlayer in m_tmpPlayers)
                                {
                                    ComponentBody componentBody = tmpPlayer.ComponentBody;
                                    Vector3       v             = componentBody.Position + new Vector3(0f, 0.75f, 0f);
                                    float         num6          = (v - pickable.Position).LengthSquared();
                                    if (num6 < 3.0625f)
                                    {
                                        bool       flag      = Terrain.ExtractContents(pickable.Value) == 248;
                                        IInventory inventory = tmpPlayer.ComponentMiner.Inventory;
                                        if (flag || ComponentInventoryBase.FindAcquireSlotForItem(inventory, pickable.Value) >= 0)
                                        {
                                            if (num6 < 1f)
                                            {
                                                if (flag)
                                                {
                                                    tmpPlayer.ComponentLevel.AddExperience(pickable.Count, playSound: true);
                                                    pickable.ToRemove = true;
                                                }
                                                else
                                                {
                                                    pickable.Count = ComponentInventoryBase.AcquireItems(inventory, pickable.Value, pickable.Count);
                                                    if (pickable.Count == 0)
                                                    {
                                                        pickable.ToRemove = true;
                                                        m_subsystemAudio.PlaySound("Audio/PickableCollected", 0.7f, -0.4f, pickable.Position, 2f, autoDelay: false);
                                                    }
                                                }
                                            }
                                            else if (!pickable.StuckMatrix.HasValue)
                                            {
                                                pickable.FlyToPosition = v + 0.1f * MathUtils.Sqrt(num6) * componentBody.Velocity;
                                            }
                                        }
                                    }
                                }
                            }
                            if (pickable.FlyToPosition.HasValue)
                            {
                                Vector3 v2   = pickable.FlyToPosition.Value - pickable.Position;
                                float   num7 = v2.LengthSquared();
                                if (num7 >= 0.25f)
                                {
                                    pickable.Velocity = 6f * v2 / MathUtils.Sqrt(num7);
                                }
                                else
                                {
                                    pickable.FlyToPosition = null;
                                }
                            }
                            else
                            {
                                FluidBlock surfaceBlock;
                                float?     surfaceHeight;
                                Vector2?   vector2 = m_subsystemFluidBlockBehavior.CalculateFlowSpeed(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z), out surfaceBlock, out surfaceHeight);
                                if (!pickable.StuckMatrix.HasValue)
                                {
                                    TerrainRaycastResult?terrainRaycastResult = m_subsystemTerrain.Raycast(position, vector, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value)].IsCollidable);
                                    if (terrainRaycastResult.HasValue)
                                    {
                                        int contents = Terrain.ExtractContents(m_subsystemTerrain.Terrain.GetCellValue(terrainRaycastResult.Value.CellFace.X, terrainRaycastResult.Value.CellFace.Y, terrainRaycastResult.Value.CellFace.Z));
                                        SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
                                        for (int i = 0; i < blockBehaviors.Length; i++)
                                        {
                                            blockBehaviors[i].OnHitByProjectile(terrainRaycastResult.Value.CellFace, pickable);
                                        }
                                        if (m_subsystemTerrain.Raycast(position, position, useInteractionBoxes: false, skipAirBlocks: true, (int value2, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value2)].IsCollidable).HasValue)
                                        {
                                            int num8  = Terrain.ToCell(position.X);
                                            int num9  = Terrain.ToCell(position.Y);
                                            int num10 = Terrain.ToCell(position.Z);
                                            int num11 = 0;
                                            int num12 = 0;
                                            int num13 = 0;
                                            int?num14 = null;
                                            for (int j = -3; j <= 3; j++)
                                            {
                                                for (int k = -3; k <= 3; k++)
                                                {
                                                    for (int l = -3; l <= 3; l++)
                                                    {
                                                        if (!BlocksManager.Blocks[m_subsystemTerrain.Terrain.GetCellContents(j + num8, k + num9, l + num10)].IsCollidable)
                                                        {
                                                            int num15 = j * j + k * k + l * l;
                                                            if (!num14.HasValue || num15 < num14.Value)
                                                            {
                                                                num11 = j + num8;
                                                                num12 = k + num9;
                                                                num13 = l + num10;
                                                                num14 = num15;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                            if (num14.HasValue)
                                            {
                                                pickable.FlyToPosition = new Vector3(num11, num12, num13) + new Vector3(0.5f);
                                            }
                                            else
                                            {
                                                pickable.ToRemove = true;
                                            }
                                        }
                                        else
                                        {
                                            Plane plane = terrainRaycastResult.Value.CellFace.CalculatePlane();
                                            bool  flag2 = vector2.HasValue && vector2.Value != Vector2.Zero;
                                            if (plane.Normal.X != 0f)
                                            {
                                                float num16 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.Y) + MathUtils.Sqr(pickable.Velocity.Z)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(0f - num16, num16, num16);
                                            }
                                            if (plane.Normal.Y != 0f)
                                            {
                                                float num17 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.X) + MathUtils.Sqr(pickable.Velocity.Z)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(num17, 0f - num17, num17);
                                                if (flag2)
                                                {
                                                    pickable.Velocity.Y += 0.1f * plane.Normal.Y;
                                                }
                                            }
                                            if (plane.Normal.Z != 0f)
                                            {
                                                float num18 = (flag2 || MathUtils.Sqrt(MathUtils.Sqr(pickable.Velocity.X) + MathUtils.Sqr(pickable.Velocity.Y)) > 10f) ? 0.95f : 0.25f;
                                                pickable.Velocity *= new Vector3(num18, num18, 0f - num18);
                                            }
                                            vector = position;
                                        }
                                    }
                                }
                                else
                                {
                                    Vector3 vector3 = pickable.StuckMatrix.Value.Translation + pickable.StuckMatrix.Value.Up * block.ProjectileTipOffset;
                                    if (!m_subsystemTerrain.Raycast(vector3, vector3, useInteractionBoxes: false, skipAirBlocks: true, (int value, float distance) => BlocksManager.Blocks[Terrain.ExtractContents(value)].IsCollidable).HasValue)
                                    {
                                        pickable.Position    = pickable.StuckMatrix.Value.Translation;
                                        pickable.Velocity    = Vector3.Zero;
                                        pickable.StuckMatrix = null;
                                    }
                                }
                                if (surfaceBlock is WaterBlock && !pickable.SplashGenerated)
                                {
                                    m_subsystemParticles.AddParticleSystem(new WaterSplashParticleSystem(m_subsystemTerrain, pickable.Position, large: false));
                                    m_subsystemAudio.PlayRandomSound("Audio/Splashes", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 6f, autoDelay: true);
                                    pickable.SplashGenerated = true;
                                }
                                else if (surfaceBlock is MagmaBlock && !pickable.SplashGenerated)
                                {
                                    m_subsystemParticles.AddParticleSystem(new MagmaSplashParticleSystem(m_subsystemTerrain, pickable.Position, large: false));
                                    m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 3f, autoDelay: true);
                                    pickable.ToRemove        = true;
                                    pickable.SplashGenerated = true;
                                    m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y), Terrain.ToCell(pickable.Position.Z), pickable.Value);
                                }
                                else if (surfaceBlock == null)
                                {
                                    pickable.SplashGenerated = false;
                                }
                                if (m_subsystemTime.PeriodicGameTimeEvent(1.0, (double)(pickable.GetHashCode() % 100) / 100.0) && (m_subsystemTerrain.Terrain.GetCellContents(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z)) == 104 || m_subsystemFireBlockBehavior.IsCellOnFire(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y + 0.1f), Terrain.ToCell(pickable.Position.Z))))
                                {
                                    m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.2f, 0.2f), pickable.Position, 3f, autoDelay: true);
                                    pickable.ToRemove = true;
                                    m_subsystemExplosions.TryExplodeBlock(Terrain.ToCell(pickable.Position.X), Terrain.ToCell(pickable.Position.Y), Terrain.ToCell(pickable.Position.Z), pickable.Value);
                                }
                                if (!pickable.StuckMatrix.HasValue)
                                {
                                    if (vector2.HasValue && surfaceHeight.HasValue)
                                    {
                                        float num19 = surfaceHeight.Value - pickable.Position.Y;
                                        float num20 = MathUtils.Saturate(3f * num19);
                                        pickable.Velocity.X += 4f * dt * (vector2.Value.X - pickable.Velocity.X);
                                        pickable.Velocity.Y -= 10f * dt;
                                        pickable.Velocity.Y += 10f * (1f / block.Density * num20) * dt;
                                        pickable.Velocity.Z += 4f * dt * (vector2.Value.Y - pickable.Velocity.Z);
                                        pickable.Velocity.Y *= num2;
                                    }
                                    else
                                    {
                                        pickable.Velocity.Y -= 10f * dt;
                                        pickable.Velocity   *= num;
                                    }
                                }
                            }
                            pickable.Position = vector;
                        }
                    }
                }
            }
            foreach (Pickable item in m_pickablesToRemove)
            {
                m_pickables.Remove(item);
                if (this.PickableRemoved != null)
                {
                    this.PickableRemoved(item);
                }
            }
            m_pickablesToRemove.Clear();
        }
Example #9
0
        public override void Update()
        {
            if (m_inventory == null || DragHostWidget == null)
            {
                return;
            }
            WidgetInput     input      = base.Input;
            ComponentPlayer viewPlayer = GetViewPlayer();
            int             slotValue  = m_inventory.GetSlotValue(m_slotIndex);
            int             num        = Terrain.ExtractContents(slotValue);
            Block           block      = BlocksManager.Blocks[num];

            if (m_componentPlayer != null)
            {
                m_blockIconWidget.DrawBlockEnvironmentData.InWorldMatrix = m_componentPlayer.ComponentBody.Matrix;
            }
            if (m_focus && !input.Press.HasValue)
            {
                m_focus = false;
            }
            else if (input.Tap.HasValue && HitTestGlobal(input.Tap.Value) == this)
            {
                m_focus = true;
            }
            if (input.SpecialClick.HasValue && HitTestGlobal(input.SpecialClick.Value.Start) == this && HitTestGlobal(input.SpecialClick.Value.End) == this)
            {
                IInventory inventory = null;
                foreach (InventorySlotWidget item in ((ContainerWidget)base.RootWidget).AllChildren.OfType <InventorySlotWidget>())
                {
                    if (item.m_inventory != null && item.m_inventory != m_inventory && item.Input == base.Input && item.IsEnabledGlobal && item.IsVisibleGlobal)
                    {
                        inventory = item.m_inventory;
                        break;
                    }
                }
                if (inventory != null)
                {
                    int num2 = ComponentInventoryBase.FindAcquireSlotForItem(inventory, slotValue);
                    if (num2 >= 0)
                    {
                        HandleMoveItem(m_inventory, m_slotIndex, inventory, num2, m_inventory.GetSlotCount(m_slotIndex));
                    }
                }
            }
            if (input.Click.HasValue && HitTestGlobal(input.Click.Value.Start) == this && HitTestGlobal(input.Click.Value.End) == this)
            {
                bool flag = false;
                if (viewPlayer != null)
                {
                    if (viewPlayer.ComponentInput.SplitSourceInventory == m_inventory && viewPlayer.ComponentInput.SplitSourceSlotIndex == m_slotIndex)
                    {
                        viewPlayer.ComponentInput.SetSplitSourceInventoryAndSlot(null, -1);
                        flag = true;
                    }
                    else if (viewPlayer.ComponentInput.SplitSourceInventory != null)
                    {
                        flag = HandleMoveItem(viewPlayer.ComponentInput.SplitSourceInventory, viewPlayer.ComponentInput.SplitSourceSlotIndex, m_inventory, m_slotIndex, 1);
                        AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                    }
                }
                if (!flag && m_inventory.ActiveSlotIndex != m_slotIndex && m_slotIndex < 10)
                {
                    m_inventory.ActiveSlotIndex = m_slotIndex;
                    if (m_inventory.ActiveSlotIndex == m_slotIndex)
                    {
                        AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                    }
                }
            }
            if (!m_focus || ProcessingOnly || viewPlayer == null)
            {
                return;
            }
            Vector2?hold = input.Hold;

            if (hold.HasValue && HitTestGlobal(hold.Value) == this && !DragHostWidget.IsDragInProgress && m_inventory.GetSlotCount(m_slotIndex) > 0 && (viewPlayer.ComponentInput.SplitSourceInventory != m_inventory || viewPlayer.ComponentInput.SplitSourceSlotIndex != m_slotIndex))
            {
                input.Clear();
                viewPlayer.ComponentInput.SetSplitSourceInventoryAndSlot(m_inventory, m_slotIndex);
                AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
            }
            Vector2?drag = input.Drag;

            if (!drag.HasValue || HitTestGlobal(drag.Value) != this || DragHostWidget.IsDragInProgress)
            {
                return;
            }
            int slotCount = m_inventory.GetSlotCount(m_slotIndex);

            if (slotCount > 0)
            {
                DragMode dragMode = input.DragMode;
                if (viewPlayer.ComponentInput.SplitSourceInventory == m_inventory && viewPlayer.ComponentInput.SplitSourceSlotIndex == m_slotIndex)
                {
                    dragMode = DragMode.SingleItem;
                }
                int num3 = (dragMode != 0) ? 1 : slotCount;
                SubsystemTerrain subsystemTerrain = m_inventory.Project.FindSubsystem <SubsystemTerrain>();
                ContainerWidget  containerWidget  = (ContainerWidget)Widget.LoadWidget(null, ContentManager.Get <XElement>("Widgets/InventoryDragWidget"), null);
                containerWidget.Children.Find <BlockIconWidget>("InventoryDragWidget.Icon").Value = Terrain.ReplaceLight(slotValue, 15);
                containerWidget.Children.Find <BlockIconWidget>("InventoryDragWidget.Icon").DrawBlockEnvironmentData.SubsystemTerrain = subsystemTerrain;
                containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Name").Text       = block.GetDisplayName(subsystemTerrain, slotValue);
                containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Count").Text      = num3.ToString();
                containerWidget.Children.Find <LabelWidget>("InventoryDragWidget.Count").IsVisible = (!(m_inventory is ComponentCreativeInventory) && !(m_inventory is ComponentFurnitureInventory));
                DragHostWidget.BeginDrag(containerWidget, new InventoryDragData
                {
                    Inventory = m_inventory,
                    SlotIndex = m_slotIndex,
                    DragMode  = dragMode
                }, delegate
                {
                    m_dragMode = null;
                });
                m_dragMode = dragMode;
            }
        }
        void InitCommands()
        {
            commands["msg"] = new CommandDefination
            {
                Usage        = "msg @a/r/p/e <string> [bool=true] [bool=true]",
                AutoComplete = (obj) => obj.Enum(enumCreatureType).String().Bool().Bool(),
                Operation    = (obj) =>
                {
                    string type = obj.NextString();
                    string msg  = obj.NextString();
                    bool   b1   = obj.NextBool(true);
                    bool   b2   = obj.NextBool(true);
                    FindPlayer(type, obj, (a) =>
                    {
                        a.ComponentGui.DisplaySmallMessage(msg, b1, b2);
                    });
                }
            };

            commands["msgl"] = new CommandDefination
            {
                Usage        = "msgl @a/r/p/e <string> <string> <string> [float=5] [float=0]",
                AutoComplete = (obj) => obj.Enum(enumCreatureType).String().String().Float().Float(),
                Operation    = (obj) =>
                {
                    string type = obj.NextString();
                    string m1   = obj.NextString();
                    string m2   = obj.NextString();
                    float  f1   = obj.NextFloat(5);
                    float  f2   = obj.NextFloat(0);
                    FindPlayer(type, obj, (a) =>
                    {
                        a.ComponentGui.DisplayLargeMessage(m1, m2, f1, f2);
                    });
                }
            };

            commands["kill"] = new CommandDefination
            {
                Usage        = "kill @a/r/p/e [string=magic]",
                AutoComplete = (obj) => obj.Enum(enumCreatureType).String(),
                Operation    = (obj) =>
                {
                    string type   = obj.NextString();
                    string reason = obj.NextString("magic");
                    EnumCreatures(type, obj, (c) =>
                    {
                        c.ComponentHealth.Injure(1, null, true, reason);
                    });
                }
            };

            commands["health"] = new CommandDefination
            {
                Usage        = "health heal/injure [float=1] [string=magic]",
                AutoComplete = (obj) => obj.Enum(new string[] { "heal", "injure" }).Float().String(),
                Operation    = (obj) =>
                {
                    string type = obj.NextString();
                    switch (type)
                    {
                    case "heal":
                        float amount1 = obj.NextFloat(1);
                        obj.Creature.ComponentHealth.Heal(amount1);
                        break;

                    case "injure":
                        float  amount = obj.NextFloat(1);
                        string reason = obj.NextString("magic");
                        obj.Creature.ComponentHealth.Injure(amount, null, true, reason);
                        break;

                    default:
                        throw new Exception("usage: health heal/injure [float=1] [string=magic]");
                    }
                }
            };

            commands["strike"] = new CommandDefination
            {
                Usage        = "strike <vector3>",
                AutoComplete = (obj) => obj.Vector3(),
                Operation    = (obj) =>
                {
                    subsystemSky.MakeLightningStrike(obj.NextVector3());
                }
            };

            commands["setblock"] = new CommandDefination
            {
                Usage        = "setblock <point3> <int>",
                AutoComplete = (obj) => obj.Point3().Int(),
                Operation    = (s) =>
                {
                    var p = s.NextPoint3();
                    subsystemTerrain.ChangeCell(p.X, p.Y, p.Z, s.NextInt());
                }
            };

            commands["place"] = new CommandDefination
            {
                Usage        = "place <point3> <int> [bool=false] [bool=false]",
                AutoComplete = (obj) => obj.Point3().Int().Bool().Bool(),
                Operation    = (obj) =>
                {
                    var p = obj.NextPoint3();
                    subsystemTerrain.DestroyCell(2, p.X, p.Y, p.Z, obj.NextInt(), obj.NextBool(false), obj.NextBool(false));
                }
            };

            commands["fill"] = new CommandDefination
            {
                Usage        = "fill <point3> <point3>",
                AutoComplete = (obj) => obj.Point3().Point3().Int(),
                Operation    = (obj) =>
                {
                    var p1     = obj.NextPoint3();
                    var p2     = obj.NextPoint3();
                    var startx = Math.Min(p1.X, p2.X);
                    var endx   = Math.Max(p1.X, p2.X);
                    var starty = Math.Min(p1.Y, p2.Y);
                    var endy   = Math.Max(p1.Y, p2.Y);
                    var startz = Math.Min(p1.Z, p2.Z);
                    var endz   = Math.Max(p1.Z, p2.Z);

                    var val = obj.NextInt();

                    for (int x = startx; x <= endx; x++)
                    {
                        for (int y = starty; y <= endy; y++)
                        {
                            for (int z = startz; z <= endz; z++)
                            {
                                subsystemTerrain.Terrain.SetCellValueFast(x, y, z, val);
                            }
                        }
                    }

                    var startChunk = Terrain.ToChunk(startx, startz);
                    var endChunk   = Terrain.ToChunk(endx, endz);

                    for (int x = startChunk.X; x <= endChunk.X; x++)
                    {
                        for (int y = startChunk.Y; y <= endChunk.Y; y++)
                        {
                            var c = subsystemTerrain.Terrain.GetChunkAtCoords(x, y);
                            if (c != null)
                            {
                                subsystemTerrain.TerrainUpdater.DowngradeChunkNeighborhoodState(c.Coords, 1, TerrainChunkState.InvalidLight, false);
                            }
                        }
                    }
                }
            };

            commands["time"] = new CommandDefination
            {
                Usage        = "time add/set <float>",
                AutoComplete = (obj) => obj.Enum(new string[] { "add", "set" }).Float(),
                Operation    = (obj) =>
                {
                    switch (obj.NextString())
                    {
                    case "add":
                        subsystemTime.TimeOfDayOffset += obj.NextFloat();
                        break;

                    case "set":
                        subsystemTime.TimeOfDayOffset = obj.NextFloat();
                        break;

                    default:
                        throw new Exception("usage: time add/set <float>");
                    }
                }
            };

            commands["execute"] = new CommandDefination
            {
                Usage        = "execute @a/r/p/e <another command>",
                AutoComplete = (obj) =>
                {
                    obj.Enum(enumCreatureType);
                    AutoCompleteCommand(obj.CommandStream.GetAllLeft(), obj.Reciver);
                },
                Operation = (obj) =>
                {
                    var type    = obj.NextString();
                    var command = obj.GetAllLeft();

                    EnumCreatures(type, obj, (a) =>
                    {
                        RunCommand(a, command);
                    });
                }
            };

            commands["setdata"] = new CommandDefination
            {
                Usage        = "setdata <creature data> <data type>",
                AutoComplete = (obj) =>
                {
                    obj.Enum(creatureDatas.Keys);
                    string component = obj.CommandStream.Last;
                    int    i         = creatureDatas[component];
                    switch (i)
                    {
                    case 0:
                        obj.Any(typeof(ComponentLocomotion).GetProperty(component).PropertyType);
                        break;

                    case 1:
                        obj.Any(typeof(ComponentHealth).GetProperty(component).PropertyType);
                        break;

                    case 2:
                        obj.Any(typeof(ComponentBody).GetProperty(component).PropertyType);
                        break;
                    }
                },
                Operation = (s) =>
                {
                    while (s.HasNext)
                    {
                        var          component = s.NextString();
                        PropertyInfo p;
                        if (creatureDatas.TryGetValue(component, out int i))
                        {
                            switch (i)
                            {
                            case 0:
                                p = typeof(ComponentLocomotion).GetProperty(component);
                                p.SetValue(s.Creature.ComponentLocomotion, s.Next(p.PropertyType), null);
                                break;

                            case 1:
                                p = typeof(ComponentHealth).GetProperty(component);
                                p.SetValue(s.Creature.ComponentHealth, s.Next(p.PropertyType), null);
                                break;

                            case 2:
                                p = typeof(ComponentBody).GetProperty(component);
                                p.SetValue(s.Creature.ComponentBody, s.Next(p.PropertyType), null);
                                break;
                            }
                        }
                        else
                        {
                            throw new Exception(component + " is not a creature data");
                        }
                    }
                }
            };

            commands["gameinfo"] = new CommandDefination
            {
                Usage        = "gameinfo <info name> <info value>",
                AutoComplete = (obj) =>
                {
                    Type settings = typeof(WorldSettings);
                    obj.Enum(settings.GetFields().Select(f => f.Name));
                    obj.Any(settings.GetField(obj.CommandStream.Last).FieldType);
                },
                Operation = (s) =>
                {
                    var setting = s.NextString();
                    var val     = s.NextString();
                    var f       = typeof(WorldSettings).GetField(setting);
                    if (f != null)
                    {
                        f.SetValue(GameManager.WorldInfo.WorldSettings, ChangeType(val, f.FieldType));
                    }
                }
            };

            commands["summon"] = new CommandDefination
            {
                Usage        = "summon <animal name> <vector3> [float=0]",
                AutoComplete = (obj) => obj.String().Vector3().Float(),
                Operation    = (s) =>
                {
                    var    name     = s.NextString();
                    var    position = s.NextVector3();
                    var    rotation = s.NextFloat(0);
                    Entity entity   = DatabaseManager.CreateEntity(Project, creatureTemplateNames[name], true);
                    entity.FindComponent <ComponentBody>(true).Position       = position;
                    entity.FindComponent <ComponentBody>(true).Rotation       = Quaternion.CreateFromAxisAngle(Vector3.UnitY, rotation);
                    entity.FindComponent <ComponentSpawn>(true).SpawnDuration = 0.25f;
                    Project.AddEntity(entity);
                }
            };

            commands["tp"] = new CommandDefination
            {
                Usage        = "tp <vector3>",
                AutoComplete = (obj) => obj.Vector3(),
                Operation    = s => s.Creature.ComponentBody.Position = s.NextVector3()
            };

            commands["additem"] = new CommandDefination
            {
                Usage        = "additem <vector3> <int> [int=1] [vector=0,0,0]",
                AutoComplete = (obj) => obj.Vector3().Int().Int().Vector3(),
                Operation    = s =>
                {
                    var     position = s.NextVector3();
                    var     val      = s.NextInt();
                    var     count    = s.NextInt(1);
                    Vector3?speed    = null;
                    if (s.HasNext)
                    {
                        speed = s.NextVector3();
                    }
                    Project.FindSubsystem <SubsystemPickables>(true).AddPickable(s.NextInt(), s.NextInt(1), position, speed, null);
                }
            };

            commands["give"] = new CommandDefination
            {
                Usage        = "give @a/r/p/e <int> [int=1]",
                AutoComplete = (obj) => obj.Enum(enumCreatureType).Int().Int(),
                Operation    = s =>
                {
                    var enumType = s.NextString();
                    var val      = s.NextInt();
                    var count    = s.NextInt(1);

                    FindPlayer(enumType, s, (p) => ComponentInventoryBase.AcquireItems(p.ComponentMiner.Inventory, val, count));
                }
            };

            foreach (string name in commands.Keys)
            {
                commandUsage[commands[name].Usage] = name;
            }
        }

        void LoadBlockIds()
        {
            foreach (Block b in BlocksManager.Blocks)
            {
                foreach (int id in b.GetCreativeValues())
                {
                    var name = b.GetDisplayName(subsystemTerrain, id).Replace(' ', '_').ToLower();
                    blockIds[name] = id;
                }
                blockIds[b.DefaultDisplayName.Replace(' ', '_').ToLower()] = b.BlockIndex;
            }
        }

        void FindPlayer(string type, CommandStream s, Action <ComponentPlayer> a)
        {
            if (type[0] == '@')
            {
                EnumCreatures(type, s, c =>
                {
                    if (c is ComponentPlayer)
                    {
                        a(c as ComponentPlayer);
                    }
                });
            }
            else
            {
                FindPlayerByName(type, a);
            }
        }

        void FindPlayerByName(string name, Action <ComponentPlayer> a)
        {
            foreach (ComponentPlayer p in subsystemPlayers.ComponentPlayers)
            {
                if (p.PlayerData.Name == name)
                {
                    a(p);
                }
                else
                {
                    throw new WrongArgTypeException(name, "player");
                }
            }
        }

        void LoadCreatureTemplateNames()
        {
            var paramterType = DatabaseManager.GameDatabase.ParameterType;
            var entities     = DatabaseManager.GameDatabase.Database.Root.GetExplicitNestingChildren(paramterType, false);
            var displayName  = new Guid("715ff548-ef2b-430e-8e6b-51b934e5da1d");

            foreach (TemplatesDatabase.DatabaseObject o in entities)
            {
                if (o.EffectiveInheritanceRoot.Guid == displayName && o.Value.ToString() != string.Empty)
                {
                    creatureTemplateNames[o.NestingParent.NestingParent.Name.ToLower()] = o.Value.ToString();
                    //Log.Information("{0}, {1}", o.NestingParent.NestingParent.Name, o.Value);
                }
            }
        }

        void LoadCreatureDatas()
        {
            foreach (PropertyInfo p in typeof(ComponentLocomotion).GetRuntimeProperties())
            {
                if (CommandStream.IsTypeSupported(p.PropertyType))
                {
                    creatureDatas[p.Name] = 0;
                }
            }
            foreach (PropertyInfo p in typeof(ComponentHealth).GetRuntimeProperties())
            {
                if (CommandStream.IsTypeSupported(p.PropertyType))
                {
                    creatureDatas[p.Name] = 1;
                }
            }
            foreach (PropertyInfo p in typeof(ComponentBody).GetRuntimeProperties())
            {
                if (CommandStream.IsTypeSupported(p.PropertyType))
                {
                    creatureDatas[p.Name] = 2;
                }
            }
        }

        void EnumCreatures(string type, CommandStream s, Action <ComponentCreature> a)
        {
            var data = new EnumData(type, subsystemCreature.Creatures.Count, s.ExePosition);

            if (data.name == "player")
            {
                data.name = string.Empty;
                SearchCreature(data, SortCreatures(data, subsystemPlayers.ComponentPlayers), a);
            }
            else
            {
                SearchCreature(data, SortCreatures(data, subsystemCreature.Creatures), a);
            }
        }

        List <ComponentCreature> SortCreatures <T>(EnumData data, IEnumerable <T> collection) where T : ComponentCreature
        {
            var l = new List <ComponentCreature>();

            if (data.mode1 == SearchingMode1.Regular)
            {
                foreach (ComponentCreature c in collection)
                {
                    if (CheckCreatureWithData(data, c))
                    {
                        l.Add(c);
                    }
                }
            }
            else if (data.mode1 == SearchingMode1.Nearest)
            {
                var v    = new Vector3(data.x, data.y, data.z);
                var dict = new Dictionary <float, ComponentCreature>();
                foreach (ComponentCreature c in collection)
                {
                    if (CheckCreatureWithData(data, c))
                    {
                        dict.Add(Vector3.DistanceSquared(v, c.ComponentBody.Position), c);
                    }
                }
                var l2 = new List <float>();
                foreach (float i in dict.Keys)
                {
                    l2.Add(i);
                }
                l2.Sort(delegate(float i1, float i2)
                {
                    if (i1 > i2)
                    {
                        return(1);
                    }
                    return(-1);
                });

                foreach (float i in l2)
                {
                    l.Add(dict[i]);
                }
            }
            else
            {
                foreach (ComponentCreature c in collection)
                {
                    if (CheckCreatureWithData(data, c))
                    {
                        l.Add(c);
                    }
                }
                var r     = new Random();
                var count = l.Count;

                int n = l.Count;
                while (n > 1)
                {
                    n--;
                    int k     = r.UniformInt(0, n);
                    var value = l[k];
                    l[k] = l[n];
                    l[n] = value;
                }
            }

            return(l);
        }

        void SearchCreature(EnumData data, List <ComponentCreature> sorted, Action <ComponentCreature> a)
        {
            for (int i = 0; i < data.count; i++)
            {
                if (i >= sorted.Count)
                {
                    return;
                }
                a.Invoke(sorted[i]);
            }
        }

        bool CheckCreatureWithData(EnumData data, ComponentCreature c)
        {
            if (data.name != string.Empty)
            {
                string dataname;
                if (data.name[0] == '!')
                {
                    Log.Information(c.DisplayName);
                    if (creatureTemplateNames.TryGetValue(data.name.Substring(1), out dataname))
                    {
                        if (dataname == c.DisplayName)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else
                {
                    if (creatureTemplateNames.TryGetValue(data.name, out dataname))
                    {
                        if (dataname != c.DisplayName)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
            }
            switch (data.SearchingMode)
            {
            case SearchingMode.Radius:
                if (data.r > 0)
                {
                    if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) >= data.r2)
                    {
                        return(false);
                    }
                }
                else
                {
                    if (Vector3.DistanceSquared(new Vector3(data.x, data.y, data.z), c.ComponentBody.Position) <= data.r2)
                    {
                        return(false);
                    }
                }
                break;

            case SearchingMode.Volume:
                var p = c.ComponentBody.Position;
                var x = p.X - data.x;
                var y = p.Y - data.y;
                var z = p.Z - data.z;
                if (x < 0 && x > data.dx && y < 0 && y > data.dy && z < 0 && z > data.dz)
                {
                    return(false);
                }
                break;
            }
            return(true);
        }