Example #1
0
 public Gnome(Character gnome, SkillDef[] skillDefinitions)
 {
     ID = gnome.ID;
     Name = gnome.Name();
     Location = new Location(gnome.Position);
     Stats = new GnomeStats(gnome);
     Profession = new GnomeProfession(gnome.Mind.Profession);
     BodyParts = GnomeBodyPartStatus.GetBodyStatus(gnome);
     LaborSkills = GnomeSkill.GetGnomeSkills(GnomeSkill.GnomeSkillType.Labor, skillDefinitions, gnome);
     CombatSkills = GnomeSkill.GetGnomeSkills(GnomeSkill.GnomeSkillType.Combat, skillDefinitions, gnome);
 }
Example #2
0
        public GnomeRow(Character character)
            : base(character)
        {
            Name = character.Name();
            Profession = character.Mind.Profession;

            Mining = character.SkillLevel(CharacterSkillType.Mining.ToString());
            Masonry = character.SkillLevel(CharacterSkillType.Masonry.ToString());
            Stonecarving = character.SkillLevel(CharacterSkillType.Stonecarving.ToString());
            WoodCutting = character.SkillLevel(CharacterSkillType.Woodcutting.ToString());
            Carpentry = character.SkillLevel(CharacterSkillType.Carpentry.ToString());
            Woodcarving = character.SkillLevel(CharacterSkillType.Woodcarving.ToString());
            Smelting = character.SkillLevel(CharacterSkillType.Smelting.ToString());
            Blacksmithing = character.SkillLevel(CharacterSkillType.Blacksmithing.ToString());
            Metalworking = character.SkillLevel(CharacterSkillType.Metalworking.ToString());
            WeaponCrafting = character.SkillLevel(CharacterSkillType.WeaponCrafting.ToString());
            ArmorCrafting = character.SkillLevel(CharacterSkillType.ArmorCrafting.ToString());
            Gemcutting = character.SkillLevel(CharacterSkillType.Gemcutting.ToString());
            JewelryMaking = character.SkillLevel(CharacterSkillType.JewelryMaking.ToString());
            Weaving = character.SkillLevel(CharacterSkillType.Weaving.ToString());
            Tailoring = character.SkillLevel(CharacterSkillType.Tailoring.ToString());
            Pottery = character.SkillLevel(CharacterSkillType.Pottery.ToString());
            Leatherworking = character.SkillLevel(CharacterSkillType.Leatherworking.ToString());
            Bonecarving = character.SkillLevel(CharacterSkillType.Bonecarving.ToString());
            Prospecting = character.SkillLevel(CharacterSkillType.Prospecting.ToString());
            Tinkering = character.SkillLevel(CharacterSkillType.Tinkering.ToString());
            Machining = character.SkillLevel(CharacterSkillType.Machining.ToString());
            Engineering = character.SkillLevel(CharacterSkillType.Engineering.ToString());
            Mechanic = character.SkillLevel(CharacterSkillType.Mechanic.ToString());
            AnimalHusbandry = character.SkillLevel(CharacterSkillType.AnimalHusbandry.ToString());
            Butchery = character.SkillLevel(CharacterSkillType.Butchery.ToString());
            Horticulture = character.SkillLevel(CharacterSkillType.Horticulture.ToString());
            Farming = character.SkillLevel(CharacterSkillType.Farming.ToString());
            Cooking = character.SkillLevel(CharacterSkillType.Cooking.ToString());
            Brewing = character.SkillLevel(CharacterSkillType.Brewing.ToString());
            Medic = character.SkillLevel(CharacterSkillType.Medic.ToString());
            Caretaking = character.SkillLevel(CharacterSkillType.Caretaking.ToString());
            Construction = character.SkillLevel(CharacterSkillType.Construction.ToString());
            Hauling = character.SkillLevel(CharacterSkillType.Hauling.ToString());
        }
Example #3
0
        public IResponseFormatter Add()
        {
            var skillDefinitions = GnomanEmpire.Instance.GetSkillDefs();
            var faction = GnomanEmpire.Instance.World.AIDirector.PlayerFaction;
            var entryPosition = faction.FindRegionEntryPosition();

            var gnomadRaceClassDefs = faction.FactionDef.Squads.SelectMany(squad => squad.Classes.Where(squadClass => squadClass.Name == "Gnomad")).ToList();
            Int32 defCount = gnomadRaceClassDefs.Count;
            Int32 raceClassDefIndex = GnomanEmpire.Instance.Rand.Next(defCount);
            var raceClassDef = gnomadRaceClassDefs[raceClassDefIndex];
            var gnomad = new Character(entryPosition, raceClassDef, faction.ID);
            gnomad.SetBehavior(BehaviorType.PlayerCharacter);

            Dictionary<String, Int32> orderedProfessions = GetBestProfessions(gnomad);
            var bestProfession = orderedProfessions.OrderByDescending(obj => obj.Value).First().Key;
            SetProfession(gnomad, bestProfession);

            GnomanEmpire.Instance.EntityManager.SpawnEntityImmediate(gnomad);
            GnomanEmpire.Instance.World.NotificationManager.AddNotification(String.Format("The Gnomad {0} has arrived and been assigned as a {1}", gnomad.Name(), bestProfession));

            Gnome gnome = new Gnome(gnomad, skillDefinitions);
            return JsonResponse(gnome);
        }
Example #4
0
 public Gnome(Character gnome, int level, int row, int column, int mapCellPosition, int realIndex)
 {
     this.name = gnome.Name();
     this.id = realIndex;
     this.level = level;
     this.row = row;
     this.column = column;
     this.position = mapCellPosition;
     this.profession = gnome.Mind.Profession;
     this.mining = gnome.SkillLevel(CharacterSkillType.Mining);
     foreach (var skill in SkillDef.AllLaborSkills())
         this.laborSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     foreach (var skill in SkillDef.AllCombatSkills())
         this.combatSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     foreach (var attribute in Enum.GetValues(typeof(CharacterAttributeType)))
         this.attributes.Add(new AttributeEntry((CharacterAttributeType)attribute, gnome.AttributeLevel((CharacterAttributeType)attribute)));
 }