Example #1
0
 private void UpdateGrid(Board board, SquareControl[,] grid)
 {
     // Map the current game board to the square controls.
     for (int i = 0; i < Board.GridMaxRow; i++)
     {
         for (int j = 0; j < Board.GridMaxCol; j++)
         {
             grid[i, j].Contents = board.GetSquareContents(i, j);
             grid[i, j].Refresh();
         }
     }
 }
Example #2
0
 private void UpdateSquare(int row, int col, SquareControl[,] grid, Board board)
 {
     grid[row, col].Contents = board.GetSquareContents(row, col);
     grid[row, col].Refresh();
 }
Example #3
0
        // Grid Events
        private void SquareControl_MouseMove(object sender, MouseEventArgs e)
        {
            SquareControl squareControl = (SquareControl)sender;

            // If the square is Empty and the player wants place a building
            #region Select Empty
            if (_board.IsValidSquare(squareControl.Row, squareControl.Col)
                && actionState == ActionState.InPlace)
            {
                // If the square is selected and his last content is empty
                if (!squareControl.IsActive && squareControl.PreviewContents == Board.EmptyInt)
                {
                    // If the show valid place option is active, mark the square
                    if (options.showValidPlaces)
                    {
                        squareControl.IsActive = true;

                        // If the preview place option is not active, update the square display now
                        if (!options.previewSquares)
                            squareControl.Refresh();
                    }

                    // If the preview place option is active, mark the appropriate squares
                    if (options.previewSquares)
                    {
                        // Create a temporary board to make the move on
                        Board copy_board = new Board(_board);

                        // Set up the move preview
                        for (int i = 0; i < Board.GridMaxRow; i++)
                        {
                            for (int j = 0; j < Board.GridMaxCol; j++)
                            {
                                if (copy_board.GetSquareContents(i, j) != _board.GetSquareContents(i, j))
                                {
                                    // Set and update the square display
                                    _grid[i, j].PreviewContents = copy_board.GetSquareContents(i, j);
                                    _grid[i, j].Refresh();
                                }
                            }
                        }
                    }
                }

                // Change the cursor
                squareControl.Cursor = Cursors.Hand;
            }
            #endregion
            // If the square is a building & the player wants repair building
            #region Select Building
            else if (_board.IsBuilding(squareControl.Row, squareControl.Col)
                && (actionState == ActionState.None || actionState == ActionState.SelectRepair))
            {
                // If the square is selected
                if (!squareControl.IsActive)
                {
                    // If the show valid place option is active, mark the square
                    if (options.showValidPlaces)
                    {
                        squareControl.IsActive = true;

                        // If the preview place option is not active, update the square display now
                        if (!options.previewSquares)
                            squareControl.Refresh();
                    }

                    // If the preview place option is active, mark the appropriate squares
                    if (options.previewSquares)
                    {
                        // Create a temporary board
                        Board copy_board = new Board(_board);

                        // Set up the move preview
                        for (int i = 0; i < Board.GridMaxRow; i++)
                        {
                            for (int j = 0; j < Board.GridMaxCol; j++)
                            {
                                if (copy_board.GetSquareContents(i, j) != _board.GetSquareContents(i, j))
                                {
                                    // Set and update the square display
                                    _grid[i, j].PreviewContents = copy_board.GetSquareContents(i, j);
                                    _grid[i, j].Refresh();
                                }
                            }
                        }
                    }
                }

                // Change the cursor
                squareControl.Cursor = Cursors.Hand;
            }
            #endregion
        }