public Window3() { InitializeComponent(); skirmish = new Battle(); UpdateStats(); ImageDefault(); }
public MultiplayerClient() { InitializeComponent(); skirmish = new Battle(); UpdateStats(); ImageDefault(); YourAction = ""; }
public Window1() { InitializeComponent(); skirmish = new Battle(); YourHP.Text = "Your Health: " + ("" + skirmish.Player1.Health()); EnemyHP.Text = "Enemy Health: " + ("" + skirmish.Player2.Health()); YourGrenades.Text = "Grenades: " + skirmish.Player1.grenades; EnemyGrenades.Text = "Grenades: " + skirmish.Player2.grenades; }
public Window2(char isHost) { InitializeComponent(); skirmish = new Battle(); UpdateStats(); ImageDefault(); YourAction = ""; local = false; single = false; host = true; playerTurn = 0; }
public Window2(int sing) { InitializeComponent(); skirmish = new Battle(); UpdateStats(); ImageDefault(); YourAction = ""; local = false; single = true; host = false; enemiesDefeated = 0; playerTurn = 0; }
public void Rule9(float dt, World world){ switch (s9) { case -1: ___inbounds90 = ( (InboundShips).Select(__ContextSymbol124 => new { ___s93 = __ContextSymbol124 }) .Where(__ContextSymbol125 => ((Owner.IsNone) || (!(((__ContextSymbol125.___s93.Owner.CommanderNumber) == (Owner.Value.CommanderNumber)))))) .Select(__ContextSymbol126 => __ContextSymbol126.___s93) .ToList<Ship>()).ToList<Ship>(); if(((Battle.IsNone) && (((___inbounds90.Count) > (0))))) { goto case 5; }else { s9 = -1; return; } case 5: ___StartBattle90 = new Battle(this); Battle = (new Just<Battle>(___StartBattle90)); s9 = 8; return; case 8: if(!(((Battle.Value.AttackingShips.Count) == (0)))) { s9 = 8; return; }else { goto case 7; } case 7: Battle = Battle; s9 = 6; return; case 6: Battle = (new Nothing<Battle>()); s9 = -1; return; default: return;}}
public Window1(string enemy) { InitializeComponent(); skirmish = new Battle(); enemiesDefeated = 0; }
public LocalMultiplayer() { InitializeComponent(); skirmish = new Battle(); UpdateStats(); }
public AttackingFleet(Fleet myFleet, Battle myBattle) {JustEntered = false; frame = World.frame; MyFleet = myFleet; MyBattle = myBattle; }