Example #1
0
        public static void Count_Physics(Ammo_Projectile e, PointF point)
        {
            if (point.X < 0 || point.X < 0)
            {
                return;
            }
            else
            {
                float   sx       = e.Collision.X;
                float   sy       = e.Collision.Y;
                int     distance = 0;
                decimal d        = (1m / e.Speed);
                int     delay    = (int)(d * 10m);
                float   m        = point.Y / point.X;
                while (distance <= e.MaxDistance)
                {
                    if (point.X != sx)
                    {
                        if (sx > point.X)
                        {
                            e.Collision.X -= 1;
                        }
                        else
                        {
                            e.Collision.X += 1;
                        }
                    }
                    if (point.Y != sy)
                    {
                        if (sy > point.Y)
                        {
                            e.Collision.Y = -e.Collision.X * m;
                        }
                        else
                        {
                            e.Collision.Y = e.Collision.X * m;
                        }
                    }

                    distance++;
                    System.Threading.Thread.Sleep(delay);
                }
            }
        }
Example #2
0
 public void StartThread(PointF point)
 {
     PhysicsThread = new Thread(() => Ammo_Projectile.Count_Physics(this, point));
     PhysicsThread.IsBackground = true;
     PhysicsThread.Start();
 }