public override void Configure(AbilitiesUI data) { base.Configure(data); List = Dependancy.Get <AbilitiesSelectionListUI>(gameObject); Drag = Dependancy.Get <AbilitySelectionDragUI>(gameObject); }
public override void Configure(AbilitiesUI data) { base.Configure(data); ScrollRect = GetComponent <ScrollRect>(); RectTransform = GetComponent <RectTransform>(); }