public async void Start() { //初始化zstring using (zstring.Block()) { } LaunchUI.Init(); List <Func <Task> > initFunctions = new List <Func <Task> >(); //config initFunctions.Add(UILocationAsset.Refresh); initFunctions.Add(UICodeTextAsset.Refresh); initFunctions.Add(UINamesAsset.Refresh); initFunctions.Add(AtlasConfigAsset.Refresh); initFunctions.Add(UIConfigAsset.Refresh); initFunctions.Add(AudioConfigAsset.Refresh); initFunctions.Add(PrefabPathAsset.Refresh); initFunctions.Add(ModelConfigAsset.Refresh); //setting initFunctions.Add(HUDConfigAsset.Load); for (int i = 0; i < initFunctions.Count; i++) { await initFunctions[i].Invoke(); LaunchUI.ShowProcess((float)(i + 1) / (float)initFunctions.Count * 0.5f); } SoundManager.Init(); TcpManager.Init(); MapManager.Init(); AOIManager.Init(); XLuaManager.Init(); XLuaManager.Inject <GameSettings>("GameSettings", GameSettings); XLuaManager.StartGame(); LuaLoadedTime = DateTime.UtcNow.Ticks; }
private async void OnApplicationQuit() { AtlasManager.Dispose(); XLuaManager.Dispose(); AOIManager.Dispose(); TcpManager.Dispose(); TimeManager.Dispose(); MapManager.Dispose(); HUDManager.Dispose(); //why await Task.Delay(1); }