private void GameLoop()
        {
            _tmr.Restart();
            Utils.ProcessEvents();

            _ui.Update(_tmr.DeltaTime);
            _collsion.UpdateCollsions(_world.GetComponents <CollsionComponent>(), _ui.GetComponents <CollsionComponent>());
            Statistics.Update();
            _input.ProcessInput(_ui, _tmr);
            _world.Update(_tmr.DeltaTime);
            _sound.PlaySounds(_world.GetComponents <SoundComponet>());
            _graphics.Render(_world.GetComponents <GraphicsComponent>(), _ui.GetComponents <GraphicsComponent>());

            Utils.RefreshScreen();
        }