public void Awake()
        {
            if (Instance)
            {
                Debug.Log("It's should be only one center camera on field");
                Destroy(this);
                return;
            }

            Instance = this;
            previousNormalizedSize = normalizedSize;

            Gamefield = FindObjectOfType<Gamefield>();
        }
 void OnDestroy()
 {
     if (this == Instance)
     {
         Instance = null;
     }
 }