void Awake() { sceneNavigator = SceneNavigationManager.Instance; screens = new List <UI.Screen>() { menuScreen, levelSelectionScreen, gameScreen, endGameScreen, instructionsScreen, loadingScreen }; gameScreen.SetData(() => EndGame(false)); endGameScreen.SetData(RestartGame, () => LoadMenu(true)); menuScreen.SetData(ExitGame, () => ShowScreen(instructionsScreen), () => ShowScreen(levelSelectionScreen)); instructionsScreen.SetData(ShowMenuScreen); levelSelectionScreen.SetData( Factory.TankFactory.Instance.GetTypes(), sceneNavigator.LevelScenes, (type, level) => { selectedTankType = type; LoadLevel(level); }, ShowMenuScreen); }
private void Update() { if (timer <= 0) { return; } timer -= Time.deltaTime; gameScreen.SetData(fortress.HealthFraction, score, timer, kills, coins); unitsShopScreen.SetData(coins, fortress.CanPlaceUnit); if (timer <= 0) { Win(); } }