private static int UpdateGames(long tick) { IList games = GameMgr.GetAllGame(); int result; if (games != null) { foreach (BaseGame g in games) { try { g.Update(tick); } catch (Exception ex) { GameMgr.log.Error("Game updated error:", ex); } } result = games.Count; } else { result = 0; } return(result); }
private static int UpdateGames(long tick) { IList allGame = GameMgr.GetAllGame(); if (allGame != null) { foreach (BaseGame baseGame in allGame) { try { baseGame.Update(tick); } catch (Exception exception) { GameMgr.log.Error("Game updated error:", exception); } } return(allGame.Count); } return(0); }