Example #1
0
        public static BaseGame StartGame(List <GamePlayer> red, List <GamePlayer> blue, int mapIndex, eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType)
        {
            try
            {
                int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType);
                Map map   = MapMgr.CloneMap(index);

                if (map != null)
                {
                    BaseGame game = new BaseGame(red, blue, map, roomType, teamType, gameType, timeType);

                    lock (m_games)
                    {
                        m_games.Add(game);
                    }

                    game.Prepare();
                    return(game);
                }
                else
                {
                    return(null);
                }
            }
            catch (Exception e)
            {
                log.Error("Create game error:", e);
                return(null);
            }
        }
Example #2
0
        public static BaseGame StartGame(List<GamePlayer> red, List<GamePlayer> blue, int mapIndex,eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType)
        {
            try
            {
                int index = MapMgr.GetMapIndex(mapIndex,(byte)roomType);
                Map map = MapMgr.CloneMap(index);

                if (map != null)
                {
                    BaseGame game = new BaseGame(red, blue, map,roomType,teamType,gameType,timeType);

                    lock (m_games)
                    {
                        m_games.Add(game);
                    }

                    game.Prepare();
                    return game;
                }
                else
                {
                    return null;
                }
            }
            catch (Exception e)
            {
                log.Error("Create game error:", e);
                return null;
            }
        }
Example #3
0
        public void Execute(BaseGame game, long tick)
        {
            if (m_tick <= tick)
            {
                switch (game.GameState)
                {
                case eGameState.Inited:
                    game.Prepare();
                    break;

                case eGameState.Prepared:
                    game.StartLoading();
                    break;

                case eGameState.Loading:
                    if (game.IsAllComplete())
                    {
                        game.StartGame();
                    }
                    break;

                case eGameState.Playing:
                    if (game.CurrentPlayer == null || game.CurrentPlayer.IsAttacking == false)
                    {
                        if (game.CanGameOver())
                        {
                            game.GameOver();
                        }
                        else
                        {
                            game.NextTurn();
                        }
                    }
                    break;

                case eGameState.GameOver:
                    game.Stop();
                    break;
                }
                m_isFinished = true;
            }
        }
 public void Execute(BaseGame game, long tick)
 {
     if (m_tick <= tick)
     {
         switch (game.GameState)
         {
             case eGameState.Inited:
                 game.Prepare();
                 break;
             case eGameState.Prepared:
                 game.StartLoading();
                 break;
             case eGameState.Loading:
                 if (game.IsAllComplete())
                 {
                     game.StartGame();
                 }
                 break;
             case eGameState.Playing:
                 if (game.CurrentPlayer == null || game.CurrentPlayer.IsAttacking == false)
                 {
                     if (game.CanGameOver())
                     {
                         game.GameOver();
                     }
                     else
                     {
                         game.NextTurn();
                     }
                 }
                 break;
             case eGameState.GameOver:
                 game.Stop();
                 break;
         }
         m_isFinished = true;
     }
 }