Example #1
0
 public void Init(Gamefield gamefield)
 {
     Gamefield = gamefield;
     ManaManagerSystem = Gamefield.ManaManagerSystem;
     Reset();
     OnDestroy();
     OnInit();
     InvokeTurnsChanged();
 }
        public void Init(GameMode gameMode)
        {
            _gameMode = gameMode;
            _gameMode.TurnsChanged += OnTurnsChanged;
            _manaManager = _gameMode.ManaManagerSystem;

            _manaManager.PointChanged -= OnPointsChanged;
            _manaManager.PointChanged += OnPointsChanged;

            if (_gameMode is TargetScoreGameMode)
            {
                MissionProgress.text = "0";
                var targetScoreGameMode = (_gameMode as TargetScoreGameMode);
                MissionTarget.text = targetScoreGameMode.TargetScore.ToString(CultureInfo.InvariantCulture);
            }

            OnTurnsChanged(_gameMode.Turns, _gameMode.StartTurns);
        }
Example #3
0
        public void Init()
        {
            //Debug.Log("Init");
            _currentState = null;
            ChuzzleMover.Instance = new ChuzzleMover();

            PowerUpAnalyzeState = new PowerUpAnalyzeState(this);
            CreateState = new CreateState(this);
            RemoveState = new DeleteState(this);
            GameOverState = new GameOverState(this);
            WinState = new WinState(this);
            FieldState = new FieldState(this);
            GameMode = GameModeFactory.CreateGameMode(LevelDescription.Condition.GameMode);
            if (!ManaManagerSystem)
            {
                ManaManagerSystem = FindObjectOfType<ManaManager>();
            }
            ManaManagerSystem.Reset();
            ManaManagerSystem.TargetPoints = GameMode.TargetPoints;
            GameMode.Init(this);

            Level.Gamefield = this;
            Level.InitFromFile(LevelDescription.Field);
            //Level.Gamefield.transform.localScale = Vector3.zero;
            //iTween.ScaleTo(Level.Gamefield.gameObject, Vector3.one, 0.5f);

            AddEventHandlers();
            InvokeGameStarted();

            if (CenterCameraOnField.Instance)
            {
                CenterCameraOnField.Instance.CenterCameraOnChuzzles(Level.Chuzzles,true);
            }

            SwitchStateTo(PowerUpAnalyzeState);
        }