Example #1
0
        //NOTE: It's ok to pass in the base dna type.  If the derived is passed in, those settings will be used
        public CameraHardCoded(EditorOptions options, ItemOptions itemOptions, ShipPartDNA dna, IContainer energyTanks, Map map)
            : base(options, dna, itemOptions.Camera_Damage.HitpointMin, itemOptions.Camera_Damage.HitpointSlope, itemOptions.Camera_Damage.Damage)
        {
            _itemOptions = itemOptions;
            _energyTanks = energyTanks;
            _map         = map;

            this.Design = new CameraHardCodedDesign(options, true);
            this.Design.SetDNA(dna);

            double radius;

            CameraColorRGB.GetMass(out _mass, out _volume, out radius, dna, itemOptions);

            this.Radius  = radius;
            _scaleActual = new Vector3D(radius * 2d, radius * 2d, radius * 2d);

            //TODO: design should have stored custom stuff if the dna has it.  Get/Set
            var neuronResults = CreateNeurons(dna, itemOptions);

            _neuronPoints = neuronResults.Item1;
            _neuronSets   = neuronResults.Item2;
            _neurons      = neuronResults.Item2.
                            SelectMany(o => o).
                            ToArray();
            _neuronMaxRadius = _neurons.Max(o => o.PositionLength);
        }
        //TODO: This should store results in dna
        public static void AssignCameras(BrainRGBRecognizer[] recognizers, CameraColorRGB[] cameras)
        {
            if (cameras != null)
            {
                foreach (CameraColorRGB camera in cameras)
                {
                    camera.NeuronContainerType = NeuronContainerType.Sensor;
                }
            }

            if (recognizers == null || recognizers.Length == 0)
            {
                return;
            }

            foreach (BrainRGBRecognizer recognizer in recognizers)
            {
                recognizer.SetCamera(null);
            }

            if (cameras == null || cameras.Length == 0)
            {
                return;
            }

            // Call linker
            LinkItem[] recogItems = recognizers.
                Select(o => new LinkItem(o.Position, o.Radius)).
                ToArray();

            LinkItem[] cameraItems = cameras.
                Select(o => new LinkItem(o.Position, o.Radius)).
                ToArray();

            Tuple<int, int>[] links = ItemLinker.Link_1_2(cameraItems, recogItems, new ItemLinker_OverflowArgs());

            // Assign cameras
            foreach (var link in links)
            {
                recognizers[link.Item2].SetCamera(cameras[link.Item1]);
                cameras[link.Item1].NeuronContainerType = NeuronContainerType.None;     // this recognizer will now be this camera's output
            }
        }
        public void SetCamera(CameraColorRGB camera)
        {
            lock (_lock)
            {
                if (camera == null)
                {
                    _camera = null;
                    _somList = null;
                }
                else
                {
                    _camera = camera;
                    _somList = new SOMList(new[] { camera.PixelWidthHeight, camera.PixelWidthHeight }, Convolutions.GetEdgeSet_Sobel(), discardDupes: _somDiscardDupes, isColor2D: _somIsColor);        // the edge detect really helps.  without it, there tended to just be one big somnode after a while
                }

                _shortTermMemory.Clear();
                _nonLifeEventSnapshots.Clear();
                _importantEvents.Clear();
                _recognizers = null;
                _results = null;
            }
        }
        private void btnRGB_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                if (_offline1 == null)
                {
                    MessageBox.Show("Start a scene first", this.Title, MessageBoxButton.OK, MessageBoxImage.Warning);
                    return;
                }

                ShipPartDNA energyDNA = new ShipPartDNA() { PartType = EnergyTank.PARTTYPE, Orientation = Quaternion.Identity, Position = new Point3D(), Scale = new Vector3D(10, 10, 10) };
                EnergyTank energy = new EnergyTank(_editorOptions, _itemOptions, energyDNA);
                energy.QuantityCurrent = energy.QuantityMax;

                ShipPartDNA dna = new ShipPartDNA() { PartType = CameraColorRGB.PARTTYPE, Orientation = Quaternion.Identity, Position = new Point3D(0, 0, 0), Scale = new Vector3D(1, 1, 1) };

                CameraColorRGB camera = new CameraColorRGB(_editorOptions, _itemOptions, dna, energy, _cameraPool);

                camera.RequestWorldLocation += new EventHandler<PartRequestWorldLocationArgs>(TestCamera_RequestWorldLocation);

                //var location = camera.GetWorldLocation_Camera();

                //_offline1.SyncCamera(_camera);
                //IBitmapCustom bitmap = UtilityWPF.RenderControl(_offline1.Control, camera.PixelWidthHeight, camera.PixelWidthHeight, true, Colors.Black, false);

                //camera.StoreSnapshot(bitmap);

                camera.Update_MainThread(1);
                camera.Update_AnyThread(1);
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), this.Title, MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }