Example #1
0
        public CJoint(CWorld pWorld)
        {
            if (pWorld == null)
            {
                throw new ArgumentNullException("pWorld");
            }

            m_World = pWorld;
        }
Example #2
0
		public CMaterial(CWorld pWorld, bool pDefaultGroup)
		{
			m_World = pWorld;

			if (pDefaultGroup)
			{
				m_ID = GetDefaultGroupID();
			}
			else
			{
				m_ID = CreateGroupID();
			}

			CHashTables.Material.Add(m_ID, this);
		}
Example #3
0
        public CMaterial(CWorld pWorld, bool pDefaultGroup)
        {
            m_World = pWorld;

            if (pDefaultGroup)
            {
                m_ID = GetDefaultGroupID();
            }
            else
            {
                m_ID = CreateGroupID();
            }

            CHashTables.Material.Add(m_ID, this);
        }
Example #4
0
        /*
        internal void InitialiseCollisionMask(CollisionMask collisionMask)
        {
            if (collisionMask == null) throw new ArgumentNullException("collisionMask");

            collisionMask.Initialise(this);
        }
        */

        #endregion
        #region Protected Methods

        protected void Initialise()
        {
            if (_world == null)
            {
                _world = new CWorld();
                _world.Pause = this.IsPaused;
                _world.MinimumFrameRate = (float)this.MinimumFrameRate;
                _world.SetSolverModel(this.SolverModel);
                _world.SetFrictionModel(this.FrictionModel);
            }
        }
		public CJointBallSocket(CWorld pWorld)
			: base(pWorld)
		{
		}
Example #6
0
 public CCollisionTree(CWorld pWorld)
     : base(pWorld)
 {
 }
		public CJointUniversal(CWorld pWorld)
			: base(pWorld)
		{
		}
Example #8
0
 public CMaterial(CWorld pWorld, IntPtr pHandle)
 {
     m_World  = pWorld;
     m_Handle = pHandle;
 }
Example #9
0
 public CCollisionConvexPrimitives(CWorld pWorld)
     : base(pWorld)
 {
 }
		public CCollisionTree(CWorld pWorld)
			: base(pWorld)
		{
		}
Example #11
0
 public CJointBallSocket(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #12
0
 public CMaterialPhysics(CWorld pWorld)
 {
     m_World = pWorld;
 }
Example #13
0
 public CRagDoll(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #14
0
        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (_inWorldUpdate)
                {
                    _mustDispose = true;
                }
                else if (_world != null)
                {
                    Pause(); // stop the body events

                    if (_boundry != null)
                    {
                        _boundry = null;
                    }

                    _world.Dispose();
                    _world = null;
                }
            }
        }
Example #15
0
        public CCollision(CWorld pWorld)
        {
            if (pWorld == null) throw new ArgumentNullException("pWorld");

            m_World = pWorld;
        }
		public CMaterialPhysics(CWorld pWorld)
		{
			m_World = pWorld;
		}
Example #17
0
		public CRagDoll(CWorld pWorld)
			: base(pWorld)
		{
		}
Example #18
0
 public CJointSlider(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #19
0
 public CJointVehicle(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #20
0
 public CJointHinge(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #21
0
 public CJointUniversal(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #22
0
		public CMaterial(CWorld pWorld, IntPtr pHandle)
		{
			m_World = pWorld;
			m_Handle = pHandle;
		}
Example #23
0
 public CJointCorkscrew(CWorld pWorld)
     : base(pWorld)
 {
 }
		public CJointUserDefinedBilateral(CWorld pWorld)
			: base(pWorld)
		{
		}
Example #25
0
		public CJointHinge(CWorld pWorld)
			: base(pWorld)
		{
		}
 public CCollisionConvexPrimitives(CWorld pWorld)
     : base(pWorld)
 {
 }
Example #27
0
		public CJointSlider(CWorld pWorld)
			: base(pWorld)
		{
		}
		public CJointCorkscrew(CWorld pWorld)
			: base(pWorld)
		{
		}
		public CJointUpVector(CWorld pWorld)
			: base(pWorld)
		{
		}