public CWorldRayPreFilterEventArgs(CBody pBody, object pUserData, CCollision pCollision) { m_Body = pBody; m_UserData = pUserData; m_Collision = pCollision; }
public int PointDistance(Vector3D pPoint, CCollision pCollision, Matrix3D pMatrix, Vector3D pContact, Vector3D pNormal) { return(Newton.NewtonCollisionPointDistance(m_World.Handle, new NewtonVector3(pPoint).NWVector3, m_Handle, new NewtonMatrix(pMatrix).NWMatrix, new NewtonVector3(pContact).NWVector3, new NewtonVector3(pNormal).NWVector3)); }
public int PointDistance(Vector3D pPoint, CCollision pCollision, Matrix3D pMatrix, Vector3D pContact, Vector3D pNormal) { return Newton.NewtonCollisionPointDistance(m_World.Handle, new NewtonVector3(pPoint).NWVector3, m_Handle, new NewtonMatrix(pMatrix).NWMatrix, new NewtonVector3(pContact).NWVector3, new NewtonVector3(pNormal).NWVector3); }
public CBody(CCollision pCollision) { if (pCollision == null) throw new ArgumentNullException("pCollision"); m_Collision = pCollision; m_Handle = Newton.NewtonCreateBody(m_Collision.World.Handle, m_Collision.Handle); CHashTables.Body.Add(m_Handle, this); }
public int ClosestPoint(CCollision pCollisionA, Matrix3D pMatrixA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pContactA, Vector3D pContactB, Vector3D pNormalAB) { return Newton.NewtonCollisionClosestPoint(m_World.Handle, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pContactA).NWVector3, new NewtonVector3(pContactB).NWVector3, new NewtonVector3(pNormalAB).NWVector3); }
public int ClosestPoint(CCollision pCollisionA, Matrix3D pMatrixA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pContactA, Vector3D pContactB, Vector3D pNormalAB) { return(Newton.NewtonCollisionClosestPoint(m_World.Handle, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pContactA).NWVector3, new NewtonVector3(pContactB).NWVector3, new NewtonVector3(pNormalAB).NWVector3)); }
protected virtual void Dispose(bool disposing) { if (disposing) { if (_collision != null) { _collision.Release(); _collision = null; } } }
public CBody(CCollision pCollision) { if (pCollision == null) { throw new ArgumentNullException("pCollision"); } m_Collision = pCollision; m_Handle = Newton.NewtonCreateBody(m_Collision.World.Handle, m_Collision.Handle); CHashTables.Body.Add(m_Handle, this); }
public int Collide(IntPtr pNewtonWorld, int pMaxSize, Matrix3D pMatrixA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pContacts, Vector3D pNormals, Vector3D pPenetration) { return Newton.NewtonCollisionCollide(m_World.Handle, pMaxSize, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pContacts).NWVector3, new NewtonVector3(pNormals).NWVector3, new NewtonVector3(pPenetration).NWVector3); }
public int Collide(IntPtr pNewtonWorld, int pMaxSize, Matrix3D pMatrixA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pContacts, Vector3D pNormals, Vector3D pPenetration) { return(Newton.NewtonCollisionCollide(m_World.Handle, pMaxSize, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pContacts).NWVector3, new NewtonVector3(pNormals).NWVector3, new NewtonVector3(pPenetration).NWVector3)); }
public void Initialise(World world) { if (_isInitialised) return; if (world == null) throw new ArgumentNullException("world"); _world = world; _collision = OnInitialise(); OnInitialiseEnd(); _isInitialised = true; }
public int CollideContinue(int pMaxSize, float pTimestap, Matrix3D pMatrixA, Vector3D pVelocA, Vector3D pOmegaA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pVelocB, Vector3D pOmegaB, float pTimeOfImpact, Vector3D pContacts, Vector3D pNormals, float[] pPenetration) { return Newton.NewtonCollisionCollideContinue(m_World.Handle, pMaxSize, pTimestap, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, new NewtonVector3(pVelocA).NWVector3, new NewtonVector3(pOmegaA).NWVector3, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pVelocB).NWVector3, new NewtonVector3(pOmegaB).NWVector3, pTimeOfImpact, new NewtonVector3(pContacts).NWVector3, new NewtonVector3(pNormals).NWVector3, pPenetration); }
public int CollideContinue(int pMaxSize, float pTimestap, Matrix3D pMatrixA, Vector3D pVelocA, Vector3D pOmegaA, CCollision pCollisionB, Matrix3D pMatrixB, Vector3D pVelocB, Vector3D pOmegaB, float pTimeOfImpact, Vector3D pContacts, Vector3D pNormals, float[] pPenetration) { return(Newton.NewtonCollisionCollideContinue(m_World.Handle, pMaxSize, pTimestap, m_Handle, new NewtonMatrix(pMatrixA).NWMatrix, new NewtonVector3(pVelocA).NWVector3, new NewtonVector3(pOmegaA).NWVector3, pCollisionB.m_Handle, new NewtonMatrix(pMatrixB).NWMatrix, new NewtonVector3(pVelocB).NWVector3, new NewtonVector3(pOmegaB).NWVector3, pTimeOfImpact, new NewtonVector3(pContacts).NWVector3, new NewtonVector3(pNormals).NWVector3, pPenetration)); }
public CWorldRayPreFilterEventArgs(CBody pBody, object pUserData, CCollision pCollision) { m_Body = pBody; m_UserData = pUserData; m_Collision = pCollision; }