public TBattleResult(TBattleResult result, bool isPoorNet = true) { if (result != null) { this.WinPlayerId = result.WinPlayerId; this.FrameCount = result.FrameCount; this.RoundNum = result.RoundNum; this.SettleRound = result.SettleRound; } IsPoorNet = isPoorNet; }
public bool IsSameResult(TBattleResult result) { return(WinPlayerId == result.WinPlayerId && RoundNum == result.RoundNum); }