public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; Content.RootDirectory = "Content"; Kinect = new Kinect.Kinect(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); screenManager = new ScreenManager(this, Kinect); Components.Add(screenManager); }