public Game1()
 {
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredBackBufferWidth = 1280;
     graphics.PreferredBackBufferHeight = 720;
     graphics.IsFullScreen = false;
     Content.RootDirectory = "Content";
     Kinect = new Kinect.Kinect(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
     screenManager = new ScreenManager(this, Kinect);
     Components.Add(screenManager);
 }
 public Game1()
 {
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredBackBufferWidth  = 1280;
     graphics.PreferredBackBufferHeight = 720;
     graphics.IsFullScreen = false;
     Content.RootDirectory = "Content";
     Kinect        = new Kinect.Kinect(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight);
     screenManager = new ScreenManager(this, Kinect);
     Components.Add(screenManager);
 }