public override void OnInspectorGUI()
        {
            RespawnPoint respawn = (RespawnPoint)target;

            DrawDefaultInspector();

            if (GUILayout.Button("Add Lamp"))
            {
                respawn.AddLamp();
            }
            if (GUILayout.Button("Remove Lamp"))
            {
                respawn.RemoveLamp();
            }
        }